Omni-colleagues: The new heroes of digital

Omni, inter, multi, trans, or ‘what-have-you’. All better than solo, single, mono or uni.

“The omni-channel approach runs the risk of ditching humans for automated touch points, but for digital to triumph, these services must be re-humanized. Companies need to strategically consider which services are appropriate to manage via machines, and which require human interaction.”

(Mark Curtis a.k.a. @FjordMark ~ Accenture Clicks)

Make enterprise software people actually love

The call for excellent UX within the enterprise ecosystem is growing and growing.

“There is a big, important change happening in digital product design. For a long time, there has been a clear split between business software (often called Enterprise or B2B), and consumer software (B2C, or simply ‘products’). That split is increasingly irrelevant.”

(John Kolko a.k.a. @jkolko ~ Harvard Business Review)

How to intentionally design a happier life

The growing theme of design for happiness.

“(…) we can structure our time and design our surroundings in such a way that we can quickly make a habit out of doing things that make us happy. These changes are small and incremental, but this is precisely why he thinks they work so well. “People think that we need big solutions to do the issue of happiness justice,” Paul Dolan says. “There’s this belief that anything worth having has to be effortful, but really the opposite it true. Just make happiness as easy as possible.”

(Elizabeth Segran a.k.a. @LizSegran ~ FastCo Design)

Considering the consideration funnel

See, business is getting hold on design.

“The transaction funnel. The moment you hope a customer is sure enough of what they’re buying that they’ll go through all the necessary steps to complete the purchase. We work to reduce friction, hoping to improve the rate at which people starting down the funnel complete it. We’ve come a long way in understanding the science of the funnel and the factors that affect someone’s likelihood for completing the transaction.”

(Chris Risdon a.k.a. @chrisrisdon ~ Adaptive Path)

Strategic UX: The art of reducing friction

Frictions are the usability issues of UX.

“In user experience, friction is defined as interactions that inhibit people from intuitively and painlessly achieving their goals within a digital interface. Friction is a major problem because it leads to bouncing, reduces conversions, and frustrates would-be customers to the point of abandoning their tasks. Today, the most successful digital experiences have emerged out of focusing on reducing friction in the user journey (…)”

(Victoria Young a.k.a. @victoriahyoung ~ Betterment)

The future of the Web is 100 years old

The ideas are not new, the implementations are.

In the debate between structure and openness, 19th-century ideas are making a comeback ~ “The web has played such a powerful role in shaping our world that it can sometimes seem like a fait accompli – the inevitable result of progress and enlightened thinking. A deeper look into the historical record, though, reveals a different story: The web in its current state was by no means inevitable. Not only were there competing visions for how a global knowledge network might work, divided along cultural and philosophical lines, but some of those discarded hypotheses are coming back into focus as researchers start to envision the possibilities of a more structured, less volatile web.”

(Alex Wright a.k.a. @alexgrantwright ~ Nautilus Issue 21)

UX debt in the enterprise: A practical approach

Quants for enterprise UX, the calculator.

“As we move forward with these concepts across our organization, we expect that our company’s products will advance in their UX maturity and, consequently, pay down their debt. The calculator is a great tool for modeling this CX/UX transition in a product and reinforcing a user- and data-centric product culture.”

(Kimberly Dunwoody and Susan Teague Rector ~ User Experience)

Lean UX & MVP: Strategies to build solutions that solve real problems for the end-users

Sometimes there is fundamentally something wrong: Big Bang.

“(…) let’s peep into this article which first clears the concept of Lean UX, suggests the right UX strategy for businesses and then shares insights on the journey to build a successful user experience via Lean UX. In the end, the article also explains 11 important principles of Lean UX that will help readers to implement the concept in an effective way.”

(Sandeep Sharma a.k.a. @tissandeep ~ TIS India)

Episode 149: Of Mice and Men

Never too much attention for one of our giants: Douglas Engelbart.

“If you are looking at a computer screen, your right hand is probably resting on a mouse. To the left of that mouse (or above, if you’re on a laptop) is your keyboard. As you work on the computer, your right hand moves back and forth from keyboard to mouse. You can’t do everything you need to do on a computer without constantly moving between input devices. There is another way.”

(Roman Mars a.k.a. @romanmars ~ 99%invisible)

Taxonomic considerations for node-and-link visualizations (.pdf)

The node and the link, the building blocks of connectivity.

“Data visualization models that are intended to depict considerable sets of interrelated data (including systems designed to process and render big data, particularly those that must reveal unexpected correlations) and data- supported massive-communication toolsets (such as social-network media systems) increasingly rely on presentations that depict relationships through node-and-link diagrams. The challenge of combining these kinds of quantitative and qualitative datasets can be well met with node-and-link diagramming — provided an articulate and consistent modelling method is applied to the task. This paper is a primer on what node-and-link diagrams are, and what kinds naming categories may be derived and assigned in order to make node-and-link diagrams articulate and consistent.”

(William M. Bevington ~ Parsons Journal of Information Mapping Spring 2015)

Design and the Corporation: A reply from Darrel Rhea

It’s just a new wave of what happened before. But now with less ‘crazy designers’.

“Design isn’t just working on aesthetics or functionality, they are making contributions to strategy, they are generating new value propositions. Having design be more prominent is allowing these organizations to leverage the insights they have been gathering on customers and consumers. They are becoming institutionally empathetic.”

(Grant McCracken a.k.a. @Grant27)

The riddle of service design inertia

Dealing with complexity is the underlying message.

“Service design is just what it sounds like, the design of services. But this is a misnomer. If you look into the focus of modern service design across various industries, including my own, you see that it truly translates into “macro, end to end, surface to core experience design. This means it goes beyond the UX of specific touchpoints, and beyond just focusing on one channel or funnel. It truly stands for the macro view of the customer experience, and should be used strategically to design a more optimized and effective one, daresay delightful. Or, be used tactically to fix experiences that are falling short of their promise.”

(Erik Flowers a.k.a. @Erik_UX ~ HelloErik)

What is an interaction designer?

Nifty examples of digital behavior and user interaction.

“These two little words are being used a lot in the design sphere these days. But what truly is interaction design? And what makes you an interaction designer? Here, we’ll answer both of those questions and offer a showcase of some great interaction design work. (…) Users expect interactive experiences on modern websites. There is no way around it. In order to keep current and keep users coming back, having such interaction is necessary. Having someone on your team who is responsible for managing, creating and monitoring these interactions is equally important. You will need an interaction designer.”

(Carrie Cousins a.k.a. @carriecousins ~ Designmodo)