Design Research in 2006 PDF Logo

“In the US, it is the practitioners who have been leading with regard to design research in practice. So in the U.S., there is exploration and innovation in design research going on, but it is not as well disseminated. It is discussed in general terms so as not to give too much away to ‘the competition’. It is not often published, though the interaction design community is doing a good job of sharing. Europe is way ahead of the US in design research of a participatory nature. Why? Because they (particularly northern Europe) have embraced a participatory attitude for a long time. The participatory way of thinking is antithetical to the US-centric mode of manufacturers pushing products at ‘consumers’ through marketing and advertising.” (Liz SandersMakeTools)

Virtuosos of the Experience Domain PDF Logo

“There is a lot of talk lately about ‘Experience Design’. Companies sell experience design, but don’t define what it is. Online discussion groups debate who the virtuosos of the experience domain should be. Design educators wonder if they should be teaching it. And they wonder how they should be teaching it. (…) There is no such thing as experience design. You can’t design experience because experiencing is in people. You can design for experiencing, however. You can design the scaffolding or infrastructure that people can use to create their own experiences.” (Liz SandersMakeTools)

Usability – Not as we know it!

“YouTube has been the Internet success story of 2006. However, when subjected to conventional usability evaluation it appears to fail miserably. With this and other social Web services, the purpose of the user is fun, uncertainty, engagement and self-expression. Web2.0 has turned the passive ‘user’ into an active producer of content and shaper of the ultimate user experience. This more playful, more participative, often joyful use of technology appears to conflict with conventional usability, but we argue that a deeper ‘usability’ emerges that respects the user’s purposes whether acting as homo ludens.” (Paula Alexandra Silva & Alan Dix – People and Computers XXI)

Review of Glut: Mastering Information Through the Ages

“Information architects – and anyone curious about the roots of information management – will find much of interest in Glut’s thought-provoking tale. Given the stimulating and contrarian nature of Glut’s ideas, one only wishes Wright would occasionally return from the corridors of the time tunnel and bring his well-informed perspective back to our present age.” (Bob GoodmanBoxes and Arrows)

The best experiences aren’t designed. They’re composed.

“The most evocative experiences — those that have lasting power, that alter one’s perspectives, apprehension, appreciation, and actions — aren’t designed. They’re composed. The distinction isn’t subtle. Compositions are easy to identify and remember: everyone can cite his or her favorite composed experiences. Designs, for the most part, aren’t so easy to identify or remember. In many cases, they’re not even designed to be memorable; they’re designed to be imperceptible.” (Bob Jakobson – Total Experience)

UX consciousness in business magazines

“It’s surprising that content management and web analytics, two highly concrete topics that can make a large dent on the bottom line, register relatively little attention from business publications. Also of interest: while business publications are half as likely to focus on user experience, they’re far more focused on experience design than the web as a whole. As these two terms are often considered synonyms, this is quite strange.” (Louis RosenfeldRosenfeld Media)

Avenue A | Razorfish wiki

“(…) we’re going to start talking about the redesign process here on the blog. We think it might be fun and educational to share the decision making and get some feedback too. Here’s a presentation that should tell you a lot about the current state of the wiki. It describes the wiki in detail and includes screenshots and usage numbers. Let us know what you think needs changing the most.” (The Workplace)

Card Sorting: Mistakes Made and Lessons Learned

“Card sorting is a simple and effective method with which most of us are familiar. There are already some excellent resources on how to run a card sort and why you should do card sorting. This article, on the other hand, is a frank discussion of the lessons I’ve learned from running numerous card sorts over the years. By sharing these lessons learned along the way, I hope to enable others to dodge similar potholes when they venture down the card sorting path.” (Sam NgUXmatters)

Conducting Successful Interviews With Project Stakeholders

“A simple, semi-structured, one-on-one interview can provide a very rich source of insights. Interviews work very well for gaining insights from both internal and external stakeholders, as well as from actual users of a system under consideration. Though, in this column, I’ll focus on stakeholder interviews rather than user interviews. (And I’ll come back to that word, insights, a little later on, because it’s important.)” (Steve BatyUXmatters)

A Map-Based Approach to a Content Inventory

“After giving it some thought, I find that the thing I like most about the map is that it is pure, stripped down navigation. Harry Beck decided that including streets, districts and other geographical information on his underground maps was distracting and added little value. All you need to know is how to get from A to B. I suspect that the same may be true in information spaces.” (Patrick C. WalshBoxes and Arrows)

Social Networks And Group Formation

“Humans suffer from information overload; there’s much more information on any given subject than a person is able to access. As a result, people are forced to depend upon each other for knowledge. Know-who information rather than know-what, know-how or know-why information has become most crucial. It involves knowing who has the needed information and being able to reach that person.” (Shiv SinghBoxes and Arrows)

Ambient Findability and The Future of Search

“At the crossroads of ubiquitous computing and the Internet, the user experience is out of control, and findability is the real story. Access changes the game. We can select our sources and choose our news. We can find who and what we need, when and where we want. Search is the new interface of culture and commerce. As society shifts from push to pull, findability shapes who we trust, how we learn, where we go, and what we buy. In this cyberspace safari, Peter Morville explores the future present in mobile devices, search algorithms, ontologies, folksonomies, findable objects, digital librarianship, and the long tail of the sociosemantic web. Reflect with Peter he challenges us to think differently about the power of search – and findability – to redefine our sources of authority and inspiration in an increasingly digitized and networked information environment.” (Peter Morville Google Video) – courtesy of markvanderbeeken

Getting A Form’s Structure Right: Designing Usable Online Applications (Part 1)

“Although I have focused solely on financial applications, this does not mean that you can’t use these strategies to improve the usability of the forms outside of the banking domain. As usability practitioners, we need to first and foremost understand the user’s intentions and expectations, in order to provide an online experience that accommodates them.’” (Afshan Kirmani Boxes and Arrows)

Success Stories

Designing Interactions gives access to a very detailed and adept summarized history of commercial interaction design. It’s an invaluable resource to anyone who wants to know what happened to get us to this point, especially with the computer interfaces. But, again, it does beg the question to be answered, ‘Why did these few people have such an effect, something that more designers producing more varying designs could have had?’” (Clifton EvansBoxes and Arrows)