An activity-theory-based model to analyse Web application requirements

“Few proposals for modelling and developing Web applications, deal with how to properly elicit and represent Web application requirements. Web applications introduce unique characteristics such as navigation that are not properly considered at the requirements level. In this paper, we seek to improve on improve on existing methods through the use of cultural-historical activity theory.” (Lorna Uden et al. – Information Research 13.2)

Cautious Cars and Cantankerous Kitchens PDF Logo

“What does it mean, asks Don Norman in his provocative lecture when our automobiles get frightened, when our refrigerator won’t let us eat that nice piece of pie, and when our homes detect our moods and play music they think will cheer us up? And why, asks Norman, does he obey his car when it asks him to slow down, but not his wife? In his provocative and witty talks, Norman examines the future of devices we may all have to live with, even if they do not serve us the way they are intended. Some of these devices are already upon us while the others are still in the planning stage – that is, unless we can somehow turn the tables and get the engineers and designers to switch from building stuff just because they can, to building stuff because we need and want them to.” (Donald A. Norman – From Business To Buttons 2008)

Modeling Portals for Cultural Landscapes

“A great variety of Web sites displaying cultural aspects of landscapes exist today. Although built on different design patterns, all these Web sites have to cope with the typical problem of creating a concise but comprehensive representation of a variety of cultural resources within a framework of time and space. In this paper we discuss currently predominant but very different approaches, ranging from an historical GIS and a wiki with Google maps to illustrated HTML-documents and Flash-based visual narratives. We propose a model that identifies generic requirements for spatiotemporal cultural heritage Web sites. The model helps to understand how well different implementation environments suit various objectives. The model is applied to our own cultural landscape portal on the region around the Vecht, a small river which runs from the city of Utrecht to the north, at both sides fringed by a rich historical landscape.” (Leen Breure et al. – Museums and the Web 2008)

Sketching in Code: the Magic of Prototyping

“Over the last year, I’ve noticed more and more conversations about prototyping as a method of approaching web application development. Beyond casual conversations, prototyping has also increasingly been the topic of blog posts or subject matter for conference presentations. The reasons for this increased interest include a laundry list of benefits that prototyping can bring to the process of developing compelling web applications. Ranging from increased collaboration to more effective solutions, these benefits have made prototyping a valuable new approach to consider for your next project.” (David Verba – A List Apart)

One Dead Media

“It is hard to find an old technology that is not available in any form any where on earth. But today I may have found one. Alex Wright’s story in the New York Times about Paul Otlet, the little-known Belgian who worked out an early version of hypertext (…) prompted a reader to point out a system similar to Otlet’s that was once available commercially in the US.” (Kevin KellyThe Technium)

The Web Time Forgot

“On a fog-drizzled Monday afternoon, this fading medieval city feels like a forgotten place. Apart from the obligatory Gothic cathedral, there is not much to see here except for a tiny storefront museum called the Mundaneum, tucked down a narrow street in the northeast corner of town. It feels like a fittingly secluded home for the legacy of one of technology’s lost pioneers: Paul Otlet.” (Alex WrightThe New York Times)

Shades of Use: The Dynamics of Interaction Design for Sociable Use

“Computers are used in sociable situations, for example during customer meetings. This is seldom recognized in design, which means that computers often become a hindrance in the meeting. Based on empirical studies and socio-cultural theory, this thesis provides perspectives on sociable use and identifies appropriate units of analysis that serve as critical tools for understanding and solving interaction design problems.” (Mattias Arvola PhD thesis 2005)

International organisation and dissemination of knowledge : Selected essays of Paul Otlet

Translated and edited with an introduction by W. Boyd Rayword (1990) – “We must bring together a collection of machines which simultaneously or sequentially can perform the following operations: (1) The transformation of sound into writing; (2) The reproduction of this writing in as many copies as are useful; (3) The creation of documents in such a way that each item of information has its own identity and, in its relationships with those items comprising any collection, can be retrieved as necessary; (4) A Classification number assigned to each item of information; the perforation of documents correlated with these numbers; (5) Automatic classification and filing of documents; (6) Automatic retrieval of documents for consultation and presented either direct to the enquirer or via machine enabling written additions to be made to them; (7) Mechanical manipulation at will of all the listed items of information in order to obtain new combinations of facts, new relationships of ideas, and new operations carried out with the help of numbers. The technology fulfilling these seven requirements would indeed be a mechanical, collective brain.” (internet archive)

Europe’s Fourth Information Architecture Summit Programme

“EuroIA invites your participation to this premier European event on Information Architecture. Join us in Amsterdam, Netherlands September 26-27, 2008, for two incredible days of presentations, panels, and networking with information architects from across Europe and around the world. This year we will explore the theme of ‘Redrawing the Map’, both between countries and online – from forging new international alliances to adapting traditional deliverables to the needs of a Web 2.0 world.” (Euro IA 2008)

Key differences between Web 1.0 and Web 2.0

“Web 2.0 is a buzzword introduced in 2003–04 which is commonly used to encompass various novel phenomena on the World Wide Web. Although largely a marketing term, some of the key attributes associated with Web 2.0 include the growth of social networks, bi–directional communication, various ‘glue’ technologies, and significant diversity in content types. We are not aware of a technical comparison between Web 1.0 and 2.0. While most of Web 2.0 runs on the same substrate as 1.0, there are some key differences. We capture those differences and their implications for technical work in this paper. Our goal is to identify the primary differences leading to the properties of interest in 2.0 to be characterized. We identify novel challenges due to the different structures of Web 2.0 sites, richer methods of user interaction, new technologies, and fundamentally different philosophy. Although a significant amount of past work can be reapplied, some critical thinking is needed for the networking community to analyze the challenges of this new and rapidly evolving environment.” (Graham Cormode and Balachander Krishnamurthy – First Monday 13.6)

International Address Fields in Web Forms

“As enablers of online conversations between businesses and customers, Web forms are often responsible for gathering critical information—email addresses for continued communications, mailing addresses for product shipments, and billing information for payment processing to name just a few. So it shouldn’t come as much of a surprise that one of the most common questions I get asked about Web form design is: How do I deal with international addresses?” (Luke WroblewskiUXmatters)