Shades of Use: The Dynamics of Interaction Design for Sociable Use

“Computers are used in sociable situations, for example during customer meetings. This is seldom recognized in design, which means that computers often become a hindrance in the meeting. Based on empirical studies and socio-cultural theory, this thesis provides perspectives on sociable use and identifies appropriate units of analysis that serve as critical tools for understanding and solving interaction design problems.” (Mattias Arvola PhD thesis 2005)

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