The reinvention of information design

“And every generation has to reinvent things in their own idiom. But it would be nice if a little history and an awareness of past work was added to what we do now, rather than continually reinventing it as if it were NEW. So wasteful, and at times quite boring to old farts like me. (…) it is difficult to see anything genuinely new in the excitable and shallow research about web sites which was not already established know-how in document design long before digital technology.” (David Sless – CRIA) – Comments are closed.

Knowledge Communities: Online Environments for Supporting Knowledge Management and its Social Context

“Knowledge management is often seen as an information problem: how to capture, organize, and retrieve information. Given this perspective, it isn’t surprising that knowledge management evokes notions of data mining and text clustering and databases and documents. This is not wrong, but it is only part of the picture. We suggest that knowledge management is not just an information problem, but that it is, as well, a social problem.” (Thomas Erickson and Wendy A Kellogg)

Dan Saffer Interview

“Dan Saffer, senior interaction designer at Adaptive Path, has a new book coming out called Designing for Interaction. We met up at the AP offices when I was in town last and had a great chat about what makes for great interaction design, how you allow for (encourage?) hackability, and much more. The book was an excellent introduction for me (the non-designer software dabbler) into the current thinking about user experience and interaction.” (weblogswork)

Designing for Bridge Experiences

“The practice of user experience lacks the historical pedigree of many of its constituent elements, including human/computer interaction, library science, social-science research methods, product-development methodology, and, most of all, design. What it does enjoy, however, is a pragmatic, multidisciplinary approach that encompasses the intertwined social, economic, and technological forces it engages. It’s a contingent amalgamation – an assembly of what works – and a set of perspectives and problem-solving techniques that define how we, as practitioners, think about creating products and services.” (Joel GrossmanUXmatters)

Ambidextrous Blog

A blog accompanying the magazine – “Ambidextrous is a forum for the cross-disciplinary, cross-market community of people with an academic, professional and personal interest in design. The magazine is geared toward high subscriber participation and interaction. It is expressly designed to be informal, irreverent, and fun to read.” (Ambidextrous)

Definition of User Experience Revisited

“(…) I like the tight coupling between user experience and the organization (the sender, the product). But then, it’s not really a tangible, easy-to-use definition. I want something that everybody can understand. Users, web developers, designers, business analysts, clients must all be able to agree on the same definition and understand the definition in the same way. In my opinion this tends toward being too philosophical.” (Jesper Rønn-Jensen – justaddwater.dk)

Where Visual Design Meets Usability: An Interview with Luke Wroblewski (Part II)

“Visual designers with experience in or an understanding of business, engineering, usability, or information architecture can better account for those considerations within a product design. This point is especially important when you consider the visual design of a product is the voice of the interaction design, information architecture, and the business.” (Joshua Porter – User Interface Engineering)

TEDTalks

“Each year, TED hosts some of the world’s most fascinating people: Trusted voices and convention-breaking mavericks, icons and geniuses. The talks they deliver have had had such a great impact, we thought they deserved a wider audience. So now, for the first time, we’re sharing them with the world at large. Each week, we’ll release a new talk to inspire, intrigue and awaken the imagination. For best effect, plan to listen to at least three, start to finish.” (Technology Entertainment Design)

Free Download: Part I of Found and Lost

Search is a conversation, a marketplace, mostly friction, and not discrete. – “A ‘video’ by John S. Rhodes revealing the future of search, why failure drives success for Google and Yahoo, and how search ultimately molds the way we act, feel and think. You can download Part I of Found and Lost, 15 minutes long, absolutely free.” (John Rhodes – UX Reports)