Would you like service design with that?

“Service design is a new discipline which focuses on understanding what customers want, then designing services which meet their needs. Sound familiar? Web designers have focused on user-centered design for years to create websites and applications that are user friendly. Service design is well established in Europe and North America and there’s already a handful of Australian businesses offering service design. What is it? Does experience in designing for screen interaction translate to designing services too? Will service design be the next big thing?” (Service Design Hub)

Eyetracking: Is It Worth It?

“It is easy to get excited about eyetracking. Seeing where people look while using your Web site, Web application, or software product sounds like an opportunity to get amazing insights into their user experience. But eyetracking is expensive and requires extra effort and specialized knowledge. The heat maps and other visualizations certainly look impressive, but what can you really learn from them? After using eyetracking for the first time, many find that it is not easy to know how to analyze the visualizations and make conclusions from them. Does eyetracking really provide any additional insights you would not have discovered anyway through traditional usability testing? Does the value of eyetracking outweigh its limitations? This article will discuss and answer these questions.” (Jim RossUXmatters)

The Scoop on Content Strategy: An Interview with Kristina Halvorson

“There are lots of different definitions floating around out there. It was important to me to talk about content strategy in a way that people can understand easily. I define content strategy as planning for the creation, delivery, and governance of useful, usable content. Planning is the key. Planning is about asking the right questions to collect data and information, with the goal of delivering a plan that gets you from where you are now to where you want to be.” (Colleen JonesUXmatters)

UX Design Defined

“(…) User Experience Design is the practice of integrating user-centered design methods, collecting, interpreting and applying meticulous user research, process management for testing elements of a system independently in gradually increasing levels of fidelity, and integrating multiple symbolic systems (languages) to affect and influence users of an interactive system in a predictable and measured way, according to the user’s own criteria for success and happiness.” (Michael Cummings – UXDesign) – courtesy of thehotstrudel

25 tips for writing the user experience

“While this article tends toward copywriting for the user experience as it pertains to the online world, you can apply it to other aspects of your brand as well. The most important point being to take the user, aka the person, reading what you’re writing into account from the get-go. Communicate for them first and foremost.” (Karen Goldfarb)

User Experience Engineering

“User experience is becoming a more and more specialized area of expertise, says Mayhew. IT departments need to invest in multidisciplinary teams and then provide a work environment that fosters mutual respect, collaboration, and highly effective teamwork among them. Training can be one very effective way to support this agenda.” (Kurt Marko – Processor) – courtesy of usabilitynews

Mining the Web for Feelings, Not Facts

“The rise of blogs and social networks has fueled a bull market in personal opinion: reviews, ratings, recommendations and other forms of online expression. For computer scientists, this fast-growing mountain of data is opening a tantalizing window onto the collective consciousness of Internet users. An emerging field known as sentiment analysis is taking shape around one of the computer world’s unexplored frontiers: translating the vagaries of human emotion into hard data.” (Alex WrightNYT)

Interactions and Relationships

“(…) I was asked to do a session that addressed the everyday reality that managers of user experience live in, to reflect on that reality, and to share some approaches and ideas for that reality. I decided to focus largely on some of the interactions and relationships that comprise that everyday reality, but particularly those by managers intent on enabling experience research and design to play a strategic role in their companies.” (Richard Andersonriander)

What is Design Thinking Anyway?

“Toward the end of the nineteenth century, American philosophers such as William James and John Dewey began to explore the limits of formal declarative logic — that is, inductive and deductive reasoning. They were less interested in how one declares a statement true or false than in the process by which we come to know and understand. To them, the acquisition of knowledge was not an abstract, purely conceptual exercise, but one involving interaction with and inquiry into the world around them. Understanding did not entail progress toward an absolute truth but rather an evolving interaction with a context or environment.” (Roger Martin – Design Observer)

The Value of Visual Thinking

“Being able to think visually, break down complex ideas and synthesize them into something meaningful is my forte. It’s a skill that has landed me in the company of the smart and capable folks I currently work with. More importantly, I took whatever abilities I had and I gave them over to my ecosystem. In any social system, you always come to the table offering something of value rather than seeking it.” (David Armano)

Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

“Make It So explores how science fiction and interface design relate to each other. The authors have developed a model that traces lines of influence between the two, and use this as a scaffold to investigate how the depiction of technologies evolve over time, how fictional interfaces influence those in the real world, and what lessons interface designers can learn through this process. This investigation of science fiction television shows and movies has yielded practical lessons that apply to online, social, mobile, and other media interfaces.” (Nathan Shedroff and Chris Noessel – Huffduffer)

Restoring Spring to iPhone/iPod Touch Springboard

“All of these changes work within the current Springboard metaphor and should not present any insurmountable programming challenges. Certainly vertical scroll is most critical and should be implemented within the next couple of months if sales are not to be further limited. The rest can follow. These changes are also designed so that the new user or disinterested user will enjoy the same Springboard experience as today, while the ‘power-buyer’ can regain control of their device. Because iPhone/iPod Touch apps, at least at this point, all work one-at-a-time, adding ten or even twenty times as many apps to an iPhone/iPod Touch should have no effect on its reliability, etc. The only effect of these changes will be that both Apple and its developers make a whole bunch more money and that users will be having a whole bunch more fun, making their personal Hitchhiker’s Guide to the Galaxy that much more beloved and indispensable.” (Bruce TognazinniAskTog) – courtesy of nicotenhoor

SpoolCast: Visual Design for the Non-Designer

“What can a non-designer do to harness the power of visual design without calling professional help? Quite a lot, says internationally-regarded visual designer Dan Rubin. We called Dan to talk about what design techniques are accessible to mere mortals. He also gave us a preview of his day-long workshop for non-designers at our User Interface 14 Conference, this November.” (Jared Spool – UIE)