User Experience Balance Scorecard

“Customers have experiences with an organization’s products and services regardless of whether the organization is consciously managing them. A good user experience delights customers—increasing adoption, retention, loyalty, and, most important, revenue. And a poor user experience discourages customers from using a product or service and drives them to the competition—eventually, making a product offering unviable.” (Sean Van Tyne ~ UXmatters)

Ethnography in UX

“On my current project, I’m designing and implementing a framework for business that provides workflow management and supports information gathering and reporting. While there may be a software component further down the track, for now the technology is taking the form of procedures, reporting templates, and guidance material. This technology is both intellectual and social. Its goal is to support teams within the organization, and it requires people to work together. The biggest challenge with designing and implementing such technology is not creating code or a user interface, but ensuring its compatibility with team dynamics. This is where ethnography comes in.” (Nathanael Boehm ~ UXmatters)

Architecture and User Experience: An Ecology of Use

“Over the past several months I’ve proposed Architecture differs from design in its strategic and political positioning. In the last article, I suggested User Experience Architecture is at its best when it forces the business to question its assumptions about its market, its offerings, the technologies it depends on, and ultimately its vision. Do all businesses benefit equally from a User Experience Architecture? When is the time, effort and cost valuable, and when is it unnecessary? Hasn’t business done just fine for the past several thousands of years without a need for a User Experience Architecture? Why now?” (CHIFOO)

Engagement, Entertainment, or Get The Task Done: Cognitive, Visual, and Motor Loads in UX Design

“Before the days of websites and user experience, the interaction designer’s job was focused. The term wasn’t user experience, it was usability, and there was one goal: make it simpler and easier for users to get their tasks done. The design wasn’t of websites, but software applications. 99% of the software applications were being used by people to get something done: write a report, analyze financial data, or sell an apartment building. There were lots of constraints on what the technology could do, and most of the technology was largely unusable for the everyday user who was not a computer expert. It took a lot of negotiation to make any interface changes, since programming was cumbersome and every change meant someone had to rewrite programming code.” (Susan WeinschenkUX Magazine) courtesy of janjursa

What every UX professional needs to know about statistics and usability tests

“Do you like computers, but hate math? Would you love to work on creating cutting-edge technology, but don’t think you have the quantitative aptitude to be a programmer or electrical engineer? Then become a user experience professional! If you can count to 5 (the number of users in a usability test), then you already know all the math you’ll need! Everything else is art! I bet you’re good at art, aren’t you?” (Stat 101) courtesy of usanews

Design Better And Faster With Rapid Prototyping

“Prototypes range from rough paper sketches to interactive simulations that look and function like the final product. The keys to successful rapid prototyping are revising quickly based on feedback and using the appropriate prototyping approach. Rapid prototyping helps teams experiment with multiple approaches and ideas, it facilitates discussion through visuals instead of words, it ensures that everyone shares a common understanding, and it reduces risk and avoids missed requirements, leading to a better design faster.” (Lyndon Cerejo ~ Smashing Magazine

A user’s guide to service design

“If you don’t, it might sound like something that’s complicated, difficult and costly to get involved in. To help you get to grips with service design, we’ve talked to the experts, read the academic papers and compiled a set of case studies of some well designed services. This users’ guide to service design contains lots of information about how we at the Design Council are demonstrating that design can improve our public and consumer services. But it also contains great examples from design agencies, universities and businesses and public services who’ve used design.” (Design Council)

Usability is in the details

“Although usability practitioners love to show examples of big usability issues with websites and applications, the vast majority of usability issues are typically in the details. By forcing your application users or website visitors to be constantly bothered with more detailed usability issues, you eventually wear down their patience and force them to decide whether to continue being annoyed, or to try a different application or website.” (W Craig Tomlin ~ Useful Usability)

From Industrial Design to User Experience: The heritage and evolving role of experience-driven design

“In this article, I want to share some thoughts about user experience design, UX practice today, and its parallels to industrial design practice. In efforts to continue the conversation about the true fit of UX as a growing specialization, I will attempt to position it within the landscape of established design disciplines. I will also to raise questions and considerations to entertain as UX emerges from its software-related origins and grows into strategic leadership across design disciplines. This is neither a manifesto nor a hard-lined stance on UX; rather just some ideas to help carry the collective discussion forward.” (Mark Baskinger – UX Magazine)

A theory of digital objects

“Digital objects are marked by a limited set of variable yet generic attributes such as editability, interactivity, openness and distributedness. As digital objects diffuse throughout the institutional fabric, these attributes and the information–based operations and procedures out of which they are sustained install themselves at the heart of social practice. The entities and processes that constitute the stuff of social practice are thereby rendered increasingly unstable and transfigurable, producing a context of experience in which the certainties of recurring and recognizable objects are on the wane. These claims are supported with reference to 1) the elusive identity of digital documents and the problems of authentication/preservation of records such an identity posits and 2) the operations of search engines and the effects digital search has on the content of the documents it retrieves.” (Jannis Kallinikos, Aleksi Aaltonen, and Attila Marton ~ First Monday Volume 15, Number 6)