All posts about
User experience

User experience is about how a person feels about using a product, system or service. (source: Wikipedia)

Compassion and The Crafting of User Experience

“In trying to teach my students and junior employees how to manifest this quality of compassion in their work, I haven’t had an authoritative reference to point them at. How to set up a usability lab, how to produce impressive deliverables, how to categorize and prioritize options: volumes have been written on each of these more concrete facets of the work. But historically I’ve found that the proper mindset is much harder to convey than the toolset, and regarding this question the gurus are largely mute.” (Adam Greenfieldv-2)

The Business Value of Web Standards

“These aren’t formulas for determining the ROI of migrating to standards, but they are some pretty good financial justifications. ‘It’s what all the cool sites are doing’ shouldn’t be your only point when arguing for a switch to XHTML and CSS. The economic benefits of standardization are tangible. Once we can quantify them, businesses will begin realize the true promise of the Web – interoperable content freely shared.” (Jeffrey VeenAdaptive Path) – courtesy of lawrence lee

The New Frontier of Experience Innovation

Abstract: “The intent of experience innovation is not to improve a product or service, per se, but to enable the co-creation of an environment in which personalized, evolvable experiences are the goal, and products and services are a means to that end. Profitable company growth will then result from individual consumers co-creating their own unique value, supported by a network of companies and consumer communities.” (C.K. Prahalad and Venkatram Ramaswamy – MIT Sloan Management Review) – courtesy of shiv singh

Web Traffic Analytics and User Experience

“Web Traffic Analytics not only keeps us honest, it can, in the best possible sense, help justify our existence and our value. When clients can see that user experience recommendations lead to specific, positive changes in the behavior on their site, that’s powerful stuff. And the user experience expert becomes someone to consult not just when testing is needed, but as an integral part of the design and development process.” (Fran DiamondBoxes and Arrows)

HCI, the Arts and the Humanities

“The digital world has crept out of the workspace and into our homes, our networks and our journeys between places. The new tendency to talk of designing for ‘experience’ as well as ‘performance’ reflects this shift towards immersive and ubiquitous computing, but have our analysis and evaluation approaches kept pace?” (Alan Dix et al.) – courtesy of purse lip square jaw

DUX 2003 Case Studies

“The DUX 2003 program featured accepted submissions of real-world design practices, research, and cases from around the globe, creatively combined in sessions moderated by leading design practitioners and theorists.” (AIGA) – courtesy of beth mazur

Design The Experience, Not The Participant

“Experience design is a lot like parenting. In both cases, it is my job to create a safe, creative and inspiring environment in which children, adults or businesses can thrive. As a parent, or as a marketer, I strive to provide the right tools to create desired outcomes. Clarity, consistency, honesty and engagement serve as guideposts in my personal and professional communications. So why is it that sometimes, even with the right pieces in place, the outcome is horribly wrong? I believe that this often happens because, although we can do our best to drive the experience, we cannot control the participants in it. We create the environment, draw the map and try to set a good example. But, even if you’re with your children – or your brand participants – every minute of every day, eventually they will do their own thing.” (Wendy Kadens – Thread)

Interact Lab

“(…) a research centre concerned with possible interactions between people, technologies and representations. Its focus is on developing novel user experiences in a variety of settings, including the home, schools, public spaces and work. A major Interact goal is to create innovative experiences by embedding physical artefacts in the environment with intelligence. Another is to understand the socio-cognitive basis by which people interact with novel media and environments.” (About Interact Lab) – courtesy of purse lip square jaw