All posts about
Information design

Information design is the skill and practice of preparing information so people can use it with efficiency and effectiveness. (source: Wikipedia)

Why Design Education Must Change

“Today, however, designers work on organizational structure and social problems, on interaction, service, and experience design. Many problems involve complex social and political issues. As a result, designers have become applied behavioral scientists, but they are woefully undereducated for the task. Designers often fail to understand the complexity of the issues and the depth of knowledge already known. (…) The uninformed are training the uninformed.” (Donald A. Norman ~ Core77)

Internet Skills: Vital Assets in an Information Society

“This dissertation is about being able to keep up with the digitalization of contemporary society. It starts with a brief historical overview of changes in communication technologies and the increasing demands they have put on users. Special attention in this chapter is given to the communication technology that in a relatively short periode of time has vastly changed the way information is collected and used: the Internet.” (Alexander J.A.M. van Deursen)

Dashboard Design 101

“The explosion of information that analysts and executives must consume, as well as the increasing variety of sources from which that information comes, has boosted the popularity of information dashboards. Modeled after the dashboard of a car or airplane—which informs its operator about the status and operation of the vehicle they’re controlling at a glance—dashboard user interfaces provide a great deal of useful information to users at a glance. Typically, the role of an information dashboard is to quickly inform users and, thus, enable them to take immediate action.” (Mike Hughes ~ UXmatters)

Fashionable Web Forms: Traps and Tips

“The key to designing highly usable forms is to make sure whatever widgets or methods we adopt, old or new, they are fit for their purpose. As for any task, choosing the right tools for the job—in this case, form filling—makes the job much easier. So, if you’re thinking about a novel approach to form design, make sure you keep the overarching goal of the form in mind: collecting error-free data, while placing as little burden on users as possible. If you align your choice of form widgets with this goal, you’ll design successful Web forms.” (Jessica Kerr ~ UXmatters)

Attention and Information

“People often argue that we have too much information and too little attention; that this is a condition of being ‘modern’. But the opposite may be true: that attention is a human constant and that it constantly seeks new forms. Where there’s ‘surplus attention’ we always come up with things to occupy it.” (The Aporetic) ~ courtesy of clayshirky

Richard Buchanan Keynote: SCAD 2010

“Designers are great facilitators of conversations among people who have wildly different views about the world. That’s a definition of a “wicked problem” by the way. A wicked problem is where there are essentially contested values. Not accidentally contested, not arbitrarily contested. But essentially contested, meaning that there are fundamental differences that cannot be resolved. That to resolve them would be to violate the truths that have been discovered by different people. Designers work with wicked problems. They work with them by the use of dialectic (…)” (Jeff Howard ~ Design for Service)

Information as a Material

“This talk will discuss what it means to treat information as a material, the properties of information as a design material, the possibilities created by information as a design material, and approaches for designing with information. Information as a material enables The Internet of Things, object-oriented hardware, smart materials, ubiquitous computing, and intelligent environments.” (Mike Kuniavsky ~ Kicker Studio D3)

Inspiration Beyond the Lab

“Over the last ten years, both of us have read countless articles about innovation, entrepreneurship, and socially responsible ventures that change the world. The theme that appears to emerge time and time again is the importance of getting out of the office, visiting different cultures, looking outside the bubble we live in, and experiencing new adventures. But it wasn’t until a recent vacation in Costa Rica, where Bryan had the opportunity to see rural farm workers using cell phones to talk with other farm workers—people who appeared to be very poor—that he fully realized the importance of understanding the world beyond that which we encounter on a daily basis.” (Bryan McClain and Demetrius Madrigal ~ UXmatters)

Testing Accordian Forms

“Web forms are the linchpins of most online businesses and applications. Whether they are responsible for checkout on e-commerce sites, communication on social applications, or any kind of data entry on the web, forms allow people to complete important tasks. And web form design details can have a big influence on how successful, efficient, and happy people feel about the process.” (Luke Wroblewski ~ A List Apart)

Information science as a social science

“This paper traces the specifics of information science as a social science. The paper examines the background of the social sciences in the history of academic disciplines. The paper discusses the ways in which positivism and interpretativism, the leading traditions of the social sciences, assert themselves in information science as a social science. It is argued that received ideas about the social sciences impact how information science as a social science is perceived. It is also argued that information science as a social science can and should provide valid scientific explanations. This paper distinguishes social interaction as the defining feature of information science as a social science. To this end, the paper proposes global complexity not as a theory or solution, but as a metaphor for information science as a social science to address the pressing issues of our increasingly interconnected world.” (Sylvain K. Cibangu ~ Information Research 15.3)

Design With Intent: How designers can influence behavior

“The central idea behind UCD is that designers create experiences based on a rich and nuanced understanding of observed and implied user needs over time. UCD grew out of a functional, usability-oriented philosophy that began in the workplace, but it has since expanded beyond the purely functional to take into account many dimensions of the user’s experience, including emotional needs and motivations. Using the UCD approach, designers are one step removed from the action. We influence behavior and social practice from a distance through the products and services that we create based on our research and understanding of behavior. We place users at the center and develop products and services to support them. With UCD, designers are encouraged not to impose their own values on the experience.” (Robert Fabricant ~ Design Observer)

The auteur theory of design

“Why is it that some projects never rise to the level of the talent of those who made it? It’s oft said regarding good work that the whole is greater than the sum of its parts. But sometimes the whole is less than the sum of its parts—a company or team comprised of good people, but yet which produces work that isn’t good. In his session, John Gruber will explain his theory to explain how this happens—in both directions—based on the longstanding collaborative art of filmmaking. Learn how to recognise when a project is doomed to mediocrity, and, more importantly, how best to achieve collaborative success.” (John Gruber ~ dConstruct 2010)