All posts about
Information design

Information design is the skill and practice of preparing information so people can use it with efficiency and effectiveness. (source: Wikipedia)

John Maeda from the Adobe Museum of Digital Media

“In the first part, John gives a wonderfully succinct summary of the developments in technology in the last 40 years, showing how the content migrates from text to movies in each successive platform. Next is a summary of his own personal progress as a graphic artist and designer in the digital realm, leading into an illustrated story of development of digital media, identifying key contributors and designs.” (Bill Moggridge)

Imagine Design Create

Interview with Hugh Dubberly “Design practice does not learn. As a profession, we don’t even know how to learn. We’re stuck. Trapped in the past. Unable to move forward. Unclear on what forward might mean. Lacking mechanisms to build and share knowledge. Lacking even a model of design knowledge. In fact, the problem is so structurally embedded, so pervasive, so deep, that we don’t see it.” (Dubberly Design Office)

Designing For The Future Web

“In this article, we’ll look at what the future Web might look like and how we can adapt our current skills to this new environment, as well as how to create fluid websites that are built around a consistent core and that adapt to the limitations and features of the device on which they are viewed. We’ll also look at how our conceptual approach to designing websites should evolve: designing from the simplest design upwards, and not from the richest website down.” (James Gardner ~ Smashing Magazine)

FYI: TMI: Toward a holistic social theory of information overload

“Research into information overload has been extensive and cross–disciplinary, producing a multitude of suggested causes and posed solutions. I argue that many of the conclusions arrived at by existing research, while laudable in their inventiveness and/or practicality, miss the mark by viewing information overload as a problem that can be understood (or even solved) by purely rational means. Such a perspective lacks a critical understanding in human information usage: much in the same way that economic models dependent on rationality for their explanations or projections fail (often spectacularly, as recent history attests), models that rely too heavily upon the same rational behavior, and not heavily enough upon the interplay of actual social dynamics — power, reputation, norms, and others — in their attempts to explain, project, or address information overload prove bankrupt as well. Furthermore, even research that displays greater awareness of the social context in which overload exists often reveals a similar rationality in its conceptualization. That is, often the same ‘social’ approaches that offer potential advantages (in mitigating information overload) over their ‘non–social’ counterparts paradoxically raise new problems, requiring a reappraisal of overload that takes social issues into account holistically.” (Anthony Lincoln ~ First Monday Volume 16, Number 3)

Design, Functionality, and Diffusion of Innovations

“(…) functionality and design aren’t separate things. A large part of design includes understanding what needs people have and what technologies can be applied to solve those needs. Design also isn’t just about the user interface ‘skin’ of graphics, icons, and aesthetics that people see. It also includes the internal ‘skeleton’ of how the application is organized, the conceptual model and metaphors conveyed to end-users, as well as its functionality.” (Jason Hong ~ blog@CACM)

The Art of the Design Critique

“Critical discussion around design is as important as the design process itself. If you work in a design team, feedback from your colleagues can keep you challenged, and can push you to improve. Despite its value to the outcome of the design process, it’s far too often avoided like a trip to the dentist because we subconsciously feel criticism of our work is not just a reflection on our design, but is a spotlight upon our personal shortcomings. Nothing could be farther from the truth. Proper design criticism focus on goals, outcomes, and the needs of the users.” (Aarron Walter ~ Think Vitamin)

Understanding the Kano Model: A Tool for Sophisticated Designers

“This model predicted the reaction of users as the key elements of Flickr’s personalized homepage propagated to other web sites. It predicted why users were initially delighted and why the delight faded over time. We find the Kano Model to be an indispensable tool for designers. Let’s take the model apart, so we can understand why it’s so useful.” (Jared Spool ~ User Interface Engineering)

The Form of Facts and Figures

“The topic of my Master thesis project is the development of a design pattern taxonomy for data visualization and information design. In its core, the project consists of a collection of 55 design patterns that describe the functional aspects of graphic components for the display, behavior and user interaction of complex infographics. The thesis is available in the form of a 200-page book that additionally includes a profound historical record of information design as well as an introduction into the research field of design patterns.” (Christian Behrens)

Design Criticism and the Creative Process

“At a project’s start, the possibilities are endless. That clean slate is both lovely and terrifying. As designers, we begin by filling space with temporary messes and uncertain experiments. We make a thousand tiny decisions quickly, trying to shape a message that will resonate with our audience. Then in the middle of a flow, we must stop and share our unfinished work with colleagues or clients. This typical halt in the creative process begs the question: What does the critique do for the design and the rest of the project? Do critiques really help and are they necessary? If so, how do we use this feedback to improve our creative output?” (Cassie McDaniel ~ A List Apart)

New media and literacies: Amateurs vs. professionals

“New media are not supportive of critical thinking and conscious selection of information. Literacies of our age stress critical thinking and take many forms. Despite differences and similarities among information literacy, media literacy and digital literacy, all of them have to differentiate between amateur and professional contents produced in new media. Similarly to the traditional division of labor among libraries, the needs behind amateurism and professionalism have to be satisfied differently.” (Tibor Koltay ~ First Monday 16.1)

The nature of information science: Changing models

“This paper considers the nature of information science as a discipline and profession. It is based on conceptual analysis of the information science literature, and consideration of philosophical perspectives, particularly those of Kuhn and Peirce. It is argued that information science may be understood as a field of study, with human recorded information as its concern, focusing on the components of the information chain, studied through the perspective of domain analysis, in specific or general contexts. A particular aspect of interest is those aspects of information organization, and of human information-related behaviour, which are invariant to changes in technology. Information science can also be seen as a science of evaluation of information, understood as semantic content with respect to qualitative growth of knowledge and change in knowledge structures in domains. This study contributes to the understanding of the unique ‘academic territory’ of information science, a discipline with an identity distinct from adjoining subjects.” (Lyn Robinson and Murat Karamuftuoglu ~ Information Research 15.4)

Social Serendipity

“The explosion of communication technologies has made long-range interactions between individuals increasingly easy. Paradoxically this ‘virtual’ shrinking of the world, through constant access to contacts across the globe, often isolates us from those in our immediate vicinity. However, as mobile phone evolve to break computing free of the desktop and firmly roots itself in daily life, we have an opportunity to mediate, mine, and now even augment our current social reality. We are beginning to see advances in communication technology that will enable face-to-face connections between strangers and make a profound impact on our society.” (MIT Reality Mining)

Need Better Data? Pay More Attention to Your Web Forms

“Web forms are like the poor relations when it comes to their getting the attention they deserve from the usability community. Usability bibles, when they make mention of Web forms at all, have barely enough to say about them to fill more than a page. Where authors have given Web forms more attention, their appearance and the placement of elements get the lion’s share of the coverage, while the quality of the actual data researchers have gathered hardly gets mentioned. And on those few occasions where authors do provide data from research, they fail to be truly mindful of the problems people from different countries encounter using Web forms.” (Graham Rhind ~ UXmatters)

Abundance of Choice and Its Effect on Decision Making

“Current research shows that, as the number of options increases, so does the level of complexity of the decision itself. Although people are inherently attracted to having lots of choices, when it comes to actually choosing from among a large number of options, people often find themselves paralyzed and unable to make a decision. Why is it that an abundance of choice can become so overwhelming?” (Colleen Roller ~ UXmatters)

The Holy Grail of Innovation: It Takes an Ensemble to Achieve Inspired Creativity

“Have you ever seen really good improv? Did you walk out of the experience willing to swear that the actors had rehearsed it ahead of time or it was some kind of magic? I’ll let you in on an actor’s secret: chances are the work was neither rehearsed nor magic! What’s more likely is that the group performing the improv was a true ensemble of actors who had trained and practiced the principles of improv and were accustomed to working together.” (Traci Lepore ~ UXmatters)

Designing Media

“In Designing Media, Bill Moggridge examines connections and conflicts between old and new media, describing how the MSM (‘MainStream Media’) have changed and how new patterns of media consumption are emerging. The book features interviews with thirty-seven people who have made significant creative contributions to the design and development of media, ranging from the publisher of the New York Times to the founder of Twitter. (…) You can download any or all of the Chapters here as pdfs, and the videos as QuickTimes. The videos are sized at 1024 pixels width, so that they fit a standard slide format in PowerPoint or Keynote.” (Bill Moggridge) courtesy of markvanderbeeken