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Events

Social and Experience Design: Inspired Ideas, Practical Outcomes (IDEA 2009 Day 1)

“IDEA2009 had the world’s foremost thinkers and practitioners converge on Toronto’s MaRS Convention Center to share the big ideas that inspire, along with practical solutions for the ways people’s lives and systems are converging to affect society. Listen and learn from experts in a variety of fields as we all continue the exploration of Social Experience Design.” (Jeff Parks – Boxes and Arrows) – courtesy of jjursa

Halcyon days at the EuroIA Conference

“I had low expectations for the conference, thinking it was not going to be very professional. That was my estimation of the IA movement in general. (…) I assume that CHI was where the interesting professional UX work would be done. I did not expect any such thing at an IA conference, which I thought was too narrow and too niche to be interesting.I was wrong and closed minded, both of which I find annoying.” (Jonathan Arnowitz – UX in Arnoland)

HCI 09: Interaction gets all Emotional

“The ubiquity of computing means it’s now present in all aspects of our lives, and – perhaps not unexpectedly – that increasingly means our emotional lives. Emotions drive a huge proportion of what we do and likewise, our interactions with technology impact on our emotions. Emotion as a ‘property’ to take into account during design and usability evaluation featured in many papers – hinting at a whole new field of emotional design to come.” (Usability News)

The Amsterdam Centre for Service Innovation opens it’s doors

“The opening attracted a crowd that you would expect just by reading the description. The ratio suits vs. jeans was about 25:1. I think service designer need to be in these kind of surroundings. Like Larry said, they need to step forward to the playing-field. Being at these events also keeps you connected with the rest of the world (the non-designers). We truly need those guys who eat the business side of services for breakfast!” (31Volts)

Designing is at least quadricentric

Video registration with multiple brain crackers. – “Interaction Design stresses human-centeredness. A strong focus on people is essential, but we also must focus on craft materials, their form and their function. While some design practices focus too much on means (the ‘what’ of design), avoiding commitments to explicit ends (the ‘why’), we cannot ignore design means. Also, we must further distinguish the purpose of design (‘why’) from its beneficiaries (‘who’), and also between both of these and the ‘if’ of designing, i.e., between evaluation, purpose and beneficiaries.” (Gilbert Cockton)

EuroIA 2009 Programme: What’s Happening

“This year we will explore the theme of ‘Beyond Structure’. That’s because websites have moved to a new level. Any random page can be accessed from Google. Pages themselves may consist of information from many sources. And even the concept of a ‘page’ is changing thanks to new backend technologies. In other words, we’ve moved beyond the traditional sitemap and into a new and exciting era of web development.” (EuroIA.org)

Play in social and tangible interactions

“Many of the interactions seen in tangible and social computing are essentially playful. Play can take on many forms, but they all involve people exploring a conceptual space of possibilities. When designing these ’embodied’ interactions, it is therefore helpful to have a good understanding of play – this session aims to do just that. We’ll compare the role of interaction designers to that of game designers, who concern themselves primarily with the creation of rule-sets. By using rules, designers have unique opportunities for conveying messages. We’ll discuss the emergent behaviour of many social and tangible systems and propose that gardening might be a helpful metaphor. This requires designers to sketch in code and hardware, build prototypes, and observe their use ‘in the wild’. Ultimately, we hope to encourage designers to put themselves on equal footing with the people using their systems, so that they can playfully grow meaningful interactions together.” – (Kars Alfrink – IxDA Library)

Europe’s Fifth Information Architecture Summit: Beyond Structure

“EuroIA invites your participation to this premier European event on Information Architecture. Join us in Copenhagen, Denmark, September 25-26, 2009, for two incredible days of presentations, panels, and networking with information architects from across Europe and around the world. This year we will explore the theme of ‘Beyond Structure’. That’s because websites have moved to a new level. Any random page can be accessed from Google. Pages themselves may consist of information from many sources. And event the concept of a ‘page’ is changing thanks to new backend technologies. In other words, we’ve moved beyond the traditional sitemap and into a new and exciting era of web development.”

IA Summit 09 – Keynote

“Michael Wesch opened the IA Summit this year with an inspired keynote that provides a fresh and ambitious direction for all designers. He points out that our ‘audiences’ aren’t audiences at all, but rather creators, and our job is not to lecture but to enable. With this new approach comes not only design challenges but the joy of reconnecting people to each other, which he illustrated with a series of extraordinary video clips.” – (Jeff Parks – Boxes and Arrows)

Behavior is our Medium

“Robert Fabricant talks about Interaction Design as a practice beyond just computing technology. He gives examples of Interaction Design as far back as ancient history, all the way to a humanitarian project underway today. He shows that Interaction Design’s primary medium is behavior, extending far past the high technology world into the realm of human behavior and relationships.” – (IxDA Library)