All posts about
Design research

Customer journey mapping

“Customer journey mapping is the process of tracking and describing all the experiences that customers have as they encounter a service or set of services, taking into account not only what happens to them, but also their responses to their experiences. Used well, it can reveal opportunities for improvement and innovation in that experience, acting as a strategic tool to ensure every interaction with the customer is as positive as it can be.” (Cabinet Office)

Co-creation through generative design thinking

“Co-creation is not just the next new thing in marketing. It is an alternative way of seeing and being in the world. Existing and thriving in the emerging co-creative landscapes will require the creation and application of new tools, methods and methodologies for connecting, innovating, making, telling and sharing. These generative tools must be useful and usable for all types of people. Generative design thinking provides a design language for all of us, designers as well as non-designers, to use in provoking the imagination, stimulating ideation, stirring the emotions, discovering unmet needs and facilitating embodiments of future possibilities. Examples of this generative design language in action, from projects ranging from consumer product and service development to the planning and architecture of new healthcare campuses, will be shared.” (Elizabeth B.-N. Sanders – IASDR09)

Science and Design

“But as the world grows more complex, more interconnected, with the underlying infrastructure less and less visible, hidden inside electronic and optical mechanisms, conveyed as all-powerful yet invisible information and knowledge, design more than ever needs a body of reliable, verifiable procedures. Science is the systematic method of building a reliable, verifiable, repeatable, and generalizable body of knowledge. Science is not a body of facts: it is a process. Design is the deliberate shaping of the environment in ways that satisfy individual and societal needs. Scientific methods can inform design. Designers can create a science of design.” (Donald A. Norman – IASDR09)

Mining the Web for Feelings, Not Facts

“The rise of blogs and social networks has fueled a bull market in personal opinion: reviews, ratings, recommendations and other forms of online expression. For computer scientists, this fast-growing mountain of data is opening a tantalizing window onto the collective consciousness of Internet users. An emerging field known as sentiment analysis is taking shape around one of the computer world’s unexplored frontiers: translating the vagaries of human emotion into hard data.” (Alex WrightNYT)

What is Design Thinking Anyway?

“Toward the end of the nineteenth century, American philosophers such as William James and John Dewey began to explore the limits of formal declarative logic — that is, inductive and deductive reasoning. They were less interested in how one declares a statement true or false than in the process by which we come to know and understand. To them, the acquisition of knowledge was not an abstract, purely conceptual exercise, but one involving interaction with and inquiry into the world around them. Understanding did not entail progress toward an absolute truth but rather an evolving interaction with a context or environment.” (Roger Martin – Design Observer)

IORG: The Information Overload Research Group

“We work together to understand, publicize and solve the information overload problem. We do this by (1) defining and building awareness of information overload, (2) facilitating and funding collaboration and advanced research aimed at shaping solutions and establishing best practices, and (3) serving as a resource center where we share information and resources, offer guidance and connections, and help make the business case for fighting information overload.” (About The IORG)

Using the Internet: Skill related problems in users’ online behavior PDF Logo

“This study extends the conventional and superficial notion of measuring digital skills by proposing definitions for operational, formal, information and strategic skills. The main purpose was to identify individual skill related problems that users experience when navigating the Internet. In particular, lower levels of education and aging seem to contribute to the amount of experienced operational and formal skill related problems. With respect to information skills, higher levels of education seem to perform best. Age did not seem to contribute to information skill related problems. Results did reveal that age had a negative effect on selecting irrelevant search results. Individual strategic Internet skill related problems occurred often, with the exception of subjects with higher levels of education. Younger subjects experienced far less operational and formal skill related problems, but there was no difference regarding information and strategic skill related problems.” (Alexander J.A.M. van Deursen and Jan A.G.M. van Dijk) – courtesy of shuggie

Symposium Contextmapping: The Videos

“About five years ago, we started the contextmapping research at ID-StudioLab. In these past five years, four PhD students have explored various elements in the procedure. Several hundred students at TU Delft have learnt its principles, as did many design students and practitioners in workshops in the Netherlands, Europe, and Asia. Several dozens of students have explored, varied, modified, and reflected on the techniques, their possibilities and limitations. In May 2009, the first ‘contextmapping’ PhD thesis will be defended. On this occasion, we take the opportunity to reflect on the new techniques for involving users in the fuzzy front end of product design. What was learnt, what are the opportunities and barriers in industrial practice, and what do we think should the next developments be?” – (ID-StudioLabTU Delft) courtesy of paulvalk

Remote Research: Real Users, Real Time, Real Research (Chapter 1)

“Remote user research describes any research method that allows you to observe, interview, or get feedback from users while they’re at a distance, in their “native environment” (at their desk, in their home or office) doing their own tasks. Remote studies allow you to recruit quickly, cheaply, and immediately, and give you the opportunity to observe users as they behave naturally in their own environment, on their own time. Our book will teach you how to design and conduct remote research studies, top-to-bottom, with little more than a phone and a laptop.” – (Tony Tulathimutte – Rosenfeld Media)

Attention and awareness in stage magic: Turning tricks into research

“Just as vision scientists study visual art and illusions to elucidate the workings of the visual system, so too can cognitive scientists study cognitive illusions to elucidate the underpinnings of cognition. Magic shows are a manifestation of accomplished magic performers’ deep intuition for and understanding of human attention and awareness. By studying magicians and their techniques, neuroscientists can learn powerful methods to manipulate attention and awareness in the laboratory. Such methods could be exploited to directly study the behavioural and neural basis of consciousness itself, for instance through the use of brain imaging and other neural recording techniques.” – (Nature Reviews Neuroscience)

Design Fiction

“Science fiction is a form of popular entertainment. The emotional payoff of the science fiction genre is the sense of wonder it conveys. Science fiction ‘design’ therefore demands some whiz-bang, whereas industrial design requires safety, utility, serviceability, cost constraints, appearance, and shelf appeal. To these old-school ID virtues nowadays we might add sustainability and a decent interface.” – (Bruce Sterling – ACM interactions XVI.3)

Shall We Dance? PDF Logo

“It is with great pride that I welcome you to the inaugural issue of the Journal of Information Architecture. The Journal of Information Architecture is a peer-reviewed scholarly journal, and its aim is to facilitate the systematic development of the scientific body of knowledge in the field of information architecture. The journal will focus on information architecture research and development in all types of shared information environments, such as for example social networks, web sites, intranets, mobile and Rich Internet Applications, from various perspectives such as technical, cultural, social, and communicational.” – (Dorte Madsen – Journal of Information Architecture 1.1)