Great to see a post by Christina on B&A again.
“Because this state is so desirable, both for productivity and for pleasure, many application (web and mobile) designers are starting to try to design for it as well. This is a daunting task. First, all humans are different. This means in identical situations I hit flow at a very different moment in the ease-to-difficulty continuum than you do. Secondly, flow is extremely easily to disrupt.”
(Christina Wodtke a.k.a. @cwodtke ~ Boxes and Arrows)
Abstracting the content universals from their particulars.
“We’re in the middle of a paradigm shift from unstructured content to structured content. It is unsustainable to continually unpick unstructured content, at the last mile, across our broadcast, print and digital channels. This shift is making us revisit the way we capture, structure and store content in fundamental ways. Content modeling is one of those. These pages outline the role of content modeling as a effective communication tool for structuring content.”
(Cleve Gibbon a.k.a. @cleveg)
Great introduction set from Europe on Information Design, the relevant but forgotten design field.
“Information design has theoretical as well as practical components and information designers need to have theoretical knowledge as well as practical skills. In order to perform sound reflections and make a qualified reflection regarding theory and practice, we need concepts both to structure our thoughts, and to decribe them verbally.”
(Rune Petterson ~ IIID)
First learn to obey the rules, then break them. Not the other way around.
“(…) we can neither follow nor ignore design patterns completely. Instead, we need a deep understanding of the rules of human-computer interaction, so that we know when breaking them is OK.”
(Rian van der Merwe a.k.a. @rianvdm Smashing Magazine)
As music is the structured interruption of silence.
“We talk about good user experiences an awful lot these days, but when it comes to digital interactions, hardly anyone seems to know what that really means.”
(Curt Collinsworth ~ UXmatters)
Nothing is perfect.
“Although achieving Agile UX was a gradual process, we eventually made the shift. In this article, we’ll share some insights we gained and barriers we had to overcome to develop successful approach to UX agility.”
(Carissa Demetris, Chris Farnum, Joanna Markel, and Serena Rosenhan ~ UXmatters)
Sounds like cross-channel design for UX.
“(…) social media is very much our concern. That is because social media is firmly a part of the user’s experience, and we are user experience designers. The user experience does not occur within a single channel (such as a website or Facebook page). Users move between multiple channels and so all of these channels need to be designed as one consistent user experience.”
(Paul Boag a.k.a. @boagworld ~ Smashing Magazine)
First character the same, second not. Must be different then.
“UI is the saddle, the stirrups, and the reigns. UX is the feeling you get being able to ride the horse, and rope your cattle.”
(Dain Miller a.k.a. @_dain ~ Webdesigner Depot)
It’s academic, so it must be (almost) European.
“This workshop aims to bring together researchers from academia and industry, as well as industry practitioners, who are conducting UX design and evaluation work and who either are applying theories, theoretical concepts and frameworks in their UX research or have concrete plans to do so.”
Sounds like George A. Miller’s 1956 Magical Number.
“The answer is 5, except when it’s not. Most arguments for using more test participants are wrong, but some tests should be bigger and some smaller.”
(Jakob Nielsen ~ Alertbox)
Big data needs big design for big experiences.
“Here we have described big data analytics as an emerging type of knowledge work, with plenty of opportunities for study and productivity improvements. However, even for those who are not interested in this form of knowledge work, big data analytics cannot be ignored: It’s an important new avenue to learn about how people interact with computing.”
(Danyel Fisher, Rob DeLine, Mary Czerwinski, Steven Drucker ~ ACM Interactions)
Theatre, method acting and stage performance are great metaphors, inspirations and analogies for digital product experiences.
“Our overall goal is to lay the foundations for a ‘dramaturgy of performance’ by establishing a framework of concepts—a language, if you like—to help express the different ways in which computers can be embedded into performative experiences. We intend this framework to guide practitioners and researchers who are entering the field of artistic, performance, and cultural applications of computing. However, we also aim to stimulate wider thinking in HCI in general around the changing nature of the extended user experience and the new challenges this raises.”
(Steve Benford and Gabriella Giannachi ~ ACM Interactions)