“Get the knowledge and guidance needed to build an app for an intuitive, powerful touch experience. Understand how touch design principles are firmly grounded in customer needs of comfort and utility. Discover how your app can use Windows 8 touch language and patterns, capabilities like smart targeting and semantic zoom, and new interactions like ‘slide to select’ and ‘hold to learn’ to engage your customers.”
Right, always thought I was the center of the universe.
“Here’s my simple response: Don’t take on projects that you wouldn’t personally use yourself or recommend to your friends and family.”
(Stephen P. Anderson a.k.a. @stephenanderson ~ UXmag)
Finally, a piece on interaction design with more deep thoughts than normal.
“I will approach the question of interactivity from a number of angles, in the belief that a multi-paradigmatic analysis is necessary to give justice to the complexity of the phenomenon. I will start by defining the scope through some examples of interactive products and services. Next, I will analyse interactivity and the interactive user experience from a number of perspectives, including formal logic, cognitive science, phenomenology, and media and art studies. A number of other perspectives, e.g. ethnomethodology, semiotics, and activity theory, are highly relevant, but are not included here.”
(Dag Svanaes ~ Interaction-Design.org)
For a lot of companies, it’s just annoying that they have customers.
“Service companies can’t show customers a tangible product. Since services are intangible, the only way to sell them is by making a promise to perform. But most service companies fail to keep their promises, leaving customers frustrated, confused and abused. Why do so many service companies fail to keep their promises to customers?”
(David Gray a.k.a. @davegray ~ Dachis Group)
Services are everywhere. It’s culture too, high and low.
“(…) we have created a set of practical tools to help cultural organisations use the principles and approaches of service design to improve the experiences they produce – supporting the innovation process all the way from ideation to delivery.”
(Rohan Gunatillake ~ The Guardian)
Both fields seem to be at the wrong side of the magnet.
“(…) when experience design is married with agile development, the results can be a crisis of faith on either or both sides.”
(Jean Claude Grosjean a.k.a. @jcQualitystreet ~ Agile UX)
Finding nuggets in the dance between Ms. Browse and Mr. Search.
“(…) there are two kinds of people in the world: Searchers and Browsers. Searchers can browse when required, and Browsers can search when required. Neither is drawn to the other. (…) With these changes, both Browse and Search are improved, making everyone happy.”
(Bruce ‘Tog’ Tognazzini a.k.a. @asktog)
Should be part of “The Web That Wasn’t”.
“I was a Hypercard child – though our friendship was brief.”
courtey of markbernstein
Learning from the seniors.
“The first thing you should decide is what you want to focus on. There is a great variety of roles in user experience. Some UX professionals are generalists who do everything from user research to UX design – and sometimes even software development. Others specialize on a particular aspect of user experience such as interaction design, visual design, content strategy, or ethnography. And many fall somewhere in between – for example, a UX Architect who conducts user research and is responsible for every aspect of UX design except visual design.”
(Jim Ross a.k.a. @anotheruxguy ~ UXmatters)
How can you ever make something worthwhile if you haven’t looked into it, a.k.a. research.
“(…) we’ll discuss how research planning can reduce costs and decrease the time it takes to perform user research. One of the biggest challenges in performing user research is determining which research approaches to apply and when to apply them. The research methods you choose are dependent upon a variety of factors, including budget, schedule, development phase, business goals, and research questions.”
(Demetrius Madrigal and Bryan McClain ~ UXmatters)