All posts from
January 2011

Building an Information Architecture Checklist

“Government environments often have prescribed complex processes for obtaining and implementing technology solutions. In order to encourage and enable information architecture (IA) in government systems, it is essential to embed IA within the current processes and to view IA as part of the overall architectural framework. The definition of IA used here is broad and inclusive spanning applications, the Web and the enterprise. A common focus exists aimed at organizing information for findability, manageability and usefulness, but the definition also includes infrastructure to support organization of information. This case study describes the development of an IA checklist in a large United States government agency. The checklist is part of an architectural review process that is applied 1) during assessment of proposed information systems projects and 2) design of solution recommendations before system implementation.” (Laura Downey and Sumit Banerjee ~ Journal of Information Architecture Volume 2 Issue 3)

Passive magic, design of delightful experience

“It is noteworthy when the design of an experience is so compelling that you feel wonder and delight. When designed right it feels totally natural, some might even say it is truly ‘intuitive’. No training is needed, no set-up, no break in flow, the tool fits seamlessly, improving without disrupting your experience; it’s like a little bit of magic.” (Stefan Klocek ~ Cooper Journal)

The Art of the Design Critique

“Critical discussion around design is as important as the design process itself. If you work in a design team, feedback from your colleagues can keep you challenged, and can push you to improve. Despite its value to the outcome of the design process, it’s far too often avoided like a trip to the dentist because we subconsciously feel criticism of our work is not just a reflection on our design, but is a spotlight upon our personal shortcomings. Nothing could be farther from the truth. Proper design criticism focus on goals, outcomes, and the needs of the users.” (Aarron Walter ~ Think Vitamin)

TEI 2011 Keynote: Bounce Back by Gilian Crampton Smith

“Overall the argument was that embodied interaction works because it draws on knowledge we have. An example is that two physical things cannot be in exactly the same place and another one is that things stay where they are if there is no force moving them. There are clear limitations to the interaction with physical objects that give indications how to use it; she referenced a paper on an exploration of physical manipulation.” (Albrecht Schmidt – User Interface Engineering)

About Content Strategy

“One of the things that stands out for me in any consideration of ‘content strategy’ is that it is centered upon the business goals of the organization. It sounds almost painfully obvious but grim reality shows us that it is not as obvious as it sounds. A content strategy should bring to the fore the idea that the content must be expressly designed and developed so as to address specific business objectives. This content must also, it follows, be designed to work with and leverage the tools that are being used, such as the search technology that a customer or prospect is most likely to call upon when looking for an answer. (…) the content strategist must take on board a raft of considerations and then chart an efficient and effective path of content investment.” (Joe Gollner ~ The Fractal Enterprise)

The Metaphor of the System (Part 2)

“When considering the structure of a building, architects often define its central, organizing idea as part of their ideation and design process. This unifying idea is known as the parti. The overall expression and movement of people through the space, the actual flow that happens through daily use, emanates from and returns to this fundamental idea.” (David Sherwin ~ ChangeOrder) Also, part 1

Understanding the Kano Model: A Tool for Sophisticated Designers

“This model predicted the reaction of users as the key elements of Flickr’s personalized homepage propagated to other web sites. It predicted why users were initially delighted and why the delight faded over time. We find the Kano Model to be an indispensable tool for designers. Let’s take the model apart, so we can understand why it’s so useful.” (Jared Spool ~ User Interface Engineering)