“When you take your place at the strategy table as a UX leader, lean in and ground yourself in your deep understanding of customer behavior. Make it central to how you express your product strategy. This customer-focused approach will allow you to provide unique value to the master plan when you practice and evolve the three conventional business skills that I shared from my journey.”
So you want to write a digital strategy?
“A digital strategy is not as intimidating as it sounds. It is just a document outlining how your company or client should handle the different aspects of digital from the website and mobile to email, social media and digital marketing. It doesn’t need to cover everything in huge depth (it would be unreadable if it did), but instead should establish some general approaches to these different areas. This post will provide you with a crash course on where to start and what kinds of things to include. I hope it proves useful.”
(Paul Boag ~ Boagworld)
Interaction design: What we know and what we need to know
“(…) three successes: transformative technology, the importance of experience, and the user-centric design process.”
(Steve Whittaker ~ ACM Interactions Magazine) courtesy of markvanderbeeken
Rethinking enterprise UX in the age of consumerization
“In today’s digitally savvy world, end-users are making more and more decisions about what they want to get out of software solutions and how they want to experience those solutions. By keeping this in mind, UX teams can be the heroes of their own organizations – building tech experiences that both IT teams and end-users love to use.”
(Michael Ashley ~ UX Magazine)
The UX ownership war is over… and we have lost
“I had a profound experience last week, which unfortunately pushed me over to the dark side regarding my perpetually optimistic perspective on how UX design professionals will eventually take a place of equal rank in the boardroom. (…) the future ownership of the UX agenda will become the provenance of people not trained as designers or HCI specialists but of people who have never actually practiced design. At least they will employ designers.”
(Daniel Rosenberg ~ ACM Interactions)
Designing the perfect hyperlink: It’s not as simple as you think
“Hyperlinks are the glue that holds the Web together. Without links, the Web would be a very different place, that’s if it would exist at all.”
(John MacPherson a.k.a. @johneemac ~ Six Revisions)
The message gets the medium it deserves
“I see this as a core principle of higher order UX; to use the medium in such a way that the medium facilitates the delivery of the message instead of polluting it. It’s that pollution that brings about unanticipated consequences in what the user experiences. This is just as much a holistic experience problem as well as a nitty-gritty design and interaction problem.”
(Erik Flowers a.k.a. @Erik_UX)
Touchscreens ‘a small step’ in innovation
“One big suggestion gaining traction is the notion of the invisible interface. The idea is that the best design will make all technology move so far into the background that it’s not even noticed and just works without even being thought about. This concept has been around since the 1990s but what this is pushing, from examples so far, is the idea that everything is so intuitive to use that it isn’t even noticed.”
(BBC News)
Waiting stinks: How to redesign your product’s dead time
“(…) often times making a user wait is inevitable. Here are some ways to make it less painful and in the process show your customer you don’t take them for granted.”
(Henry Tsai ~ GigaOm)
Content is all that matters on the web
“The focus and widespread knowledge towards the importance of web design, web development, usability, and user experience is definitely positive, considering that only a few years ago most of the meetings I have had with clients had to start with an explanation of what the term usability meant. However, what is missing in these discussions – what is in desperate need of attention – is web content and the creation of a comprehensive and unified strategy for it.”
(Wojciech Chojnacki ~ Six Revisions)
Flat design done wrong
“Unfortunately, too many flat designs focused solely on the flat and skipped the part about fundamental design principles.”
(Steven Bradley Glicksman a.k.a. @vangogh ~ Vanseo design)
The hut where the internet began
“In a hut like this — and maybe even one of these huts specifically — Engelbart opened up that issue of LIFE and read Bush’s Atlantic article. The ideas in the story plowed new intellectual terrain for Engelbart, and the seeds that he planted and nurtured there over the next twenty years grew, with the help of millions of others, into the Internet you see today.”
When the UI is too fast
“Users might overlook things that change too fast – and even when they do notice, changeable screen elements are harder to understand in a limited timeframe.”
UX and the museum: Converging perspectives on experience design
“What started with a conversation over coffee led to a realization that our lines of work had parallel purposes, processes, and goals. We found that we were both passionate about designing for people, regardless of what we were developing. This common vision led us to wonder if our industries are converging on a similar point: designing excellent experiences.”
(Mary Oakland and Shana West ~ UX magazine)
Emotional design with ACT: Designing emotion, personality and relationship (2/2)
“We judge products by the personalities we sense through their aesthetics and style of interaction. It takes the skill and sensitivity of designers, marketers and user experience professionals to properly identify the personality that appeals to their target audience, and then consistently design, market, advertise and package that product with the appropriate personality in mind. The A.C.T. Model can help practitioners to more fully and systematically address the requirements that lead to successful products.”
(Trevor van Gorp a.k.a. @trevvg ~ Boxes and Arrows)
Introduction to controlled vocabularies: Terminology for art, architecture, and other cultural works
“An online publication that defines the characteristics, scope, and uses of controlled vocabularies for art and cultural materials, and explains how vocabularies should be integrated in cataloging systems and utilized for indexing and retrieval.”
(Patricia Harpring a.k.a. @PatriciaH500 ~ J. Paul Getty Trust 2010)
Using scenarios to design intuitive experiences
“Scenarios can represent the ideal picture of a user’s experience with a product or service because you can see how and when they’ll interact. However, a scenario is often missing the details of what’s going on at this moment in time and that can be a sticking point. This is where the value of the journey map emerges.”
(Kim Goodwin a.k.a. @kimgoodwin ~ UIE Brainsparks)
You’re doing customer experience innovation wrong
“Everyone talks about customer experience innovation, but no one knows quite what it is or how to attain it. In fact, when we ask customer experience professionals how they’re driving their innovation efforts, we find several misguided approaches that actually thwart differentiation and waste massive amounts of time and money in the process.”
(Kerry Bodine ~ HBR blog)
(…) for the World Wide Web
“Information architecture is the only field I’m aware of that is concerned with the structural integrity of meaning across contexts.”
Insights into site search
“This crossover presents a challenge for site search: how do we meet the advanced needs of professional users without confusing members of the public who just want a simple answer? We can’t rely on the page they searched from to define which type of user they are; some people expect to search only within that department, but others have landed in the wrong place and need to find the general results. One of our priorities for this project was to start making search better for advanced users, without getting in the way of less experienced users.”
(Tara Stockford a.k.a. @tarastockford ~ Government Digital Service)