Ambient Intelligence: Changing Forms of Human-Computer Interaction and their Social Implications

“The paper describes developments to date in ambient intelligence and its closely related counterpart, ubiquitous computing and communication. It discusses the driving forces behind this digital information technology, describes the equipment and devices involved, the obstacles to implementing ambient intelligence on a large scale in real-world scenarios, and considers the future outlook. The authors believe that the introduction of this digital information technology will have wide-ranging implications, which will for the most part be beneficial and valuable.” (Mahesh S. Raisinghani et al. – Journal of Digital Information 5.4)

It’s Not Just About Searching – It’s About Findability

“The current emphasis on content management is not about content management at all but rather about content publishing – and there is a difference. Organizations are aware of the problems in getting current, reliable information into an intranet but feel that their responsibility stops with building the repository and providing some templates for page display. Far too little attention is paid to the fact that unless people can find the information, the effort to add it to the repository and to make the look consistent is wasted.” (Martin WhiteEContent) – courtesy of uidesigner

Architecture of Knowledge: The Mundaneum and European Antecedents of the World Wide Web

“Various European scholars and scientists considered at the end of the 19th and the first decades of the 20th Century new ways to unite science and art of the world. They sought for new ways to store and retrieve knowledge on a global level. They wanted to find ways of representing our knowledge of the world, of simplifying and visualizing it, of ordering it in new ways for universal access to it. They developed new comprehensive classification systems, new standards to store and organize data. They explored what were the new technologies of their time to try to overcome the inefficiencies of the book and to find substitutes for it. (…) Buildings and user are considered both transmitters and receivers of information that shapes continuously the architectural form. Architecture and knowledge are interrelated.” (The ProjectMaastricht McLuhan Institute)

Interactive Experience Group

“The goal of the Interactive Experience research group is to radically rethink the human-machine interactive experience. By designing interfaces that are more immersive, more intelligent, and more interactive we are changing the human-machine relationship and creating systems that are more responsive to people’s needs and actions, and that become true ‘accessories’ for expanding our minds.” (MIT Media Laboratory)

Architecture of the World Wide Web, First Edition

“The World Wide Web is an information space of interrelated resources. This information space is the basis of, and is shared by, a number of information systems. Within each of these systems, people and software retrieve, create, display, analyze, relate, and reason about resources. Web architecture defines the information space in terms of identification of resources, representation of resource state, and the protocols that support the interaction between agents and resources in the space.” (W3C)

Blogs and blogging: advantages and disadvantages

“Isn’t it interesting that some of the most significant ‘revolutions’ of the last twenty years have all had to do with writing? How retro is that? First we had email, then webpages, then mobile phone texting, and now blogs. All this reflects a trend whereby the world is becoming more formal in how it communicates. Instead of body language and endless conversations, communication has shifted towards endless words on a screen.” (Gerry McGovern)

SVG-based User Interface Framework

“The purpose of the SPARK project is to create a flexible, interoperable SVG-based user interface framework. Using well established and standardized languages including SVG, XML, Java and IDL, we went about creating a framework that could easily be used by others to rapidly develop SVG based applications or prototypes.” (SVG Open 2003)

Profits First, Users Second

“The purpose of this article is to challenge a core belief in usability. An argument is made that profits are more important than users since organizations cannot survive without profits. Although the business value is high, usability is only one mechanism for driving profits and success.” (John S. Rhodes – Oristus)

Representing Content and Data in Wireframes

“Sample data can make or break a wireframe, whose purpose is typically to illustrate architecture and interaction. Poorly selected sample data can end up clouding the wireframe or distracting stakeholders from its purpose. By codifying the types of sample content they employ in their deliverables, information architects can create a coherent narrative to illustrate a website’s functionality.” (Dan BrownBoxes and Arrows)