Marissa Mayer Gives Us An Insight Into How Google Works

“Marissa Mayer, Vice President of Search Products & User Experience at Google recently delivered a fascinating Keynote at the Google I/O Developers Conference. She shares a heap of interesting nuggets, from the reason why they chose 10 search results as default, and why they chose a yellow background behind their ads as opposed to the industry favored blue.” – (TheNextWeb)

Industry trends in prototyping

“In the world of designing interactive products and services, prototype is generally defined as some representation of a design idea. In the world of physical products, the term tends to connote something quite similar to the finished manufactured form. Indeed, industrial designers use the term model to describe what interaction designers think of as a prototype.” – (Dave Cronin – Adobe Dev Connection) courtesy of janjursa

Reviewing User Interfaces

“Has your boss or a client ever asked you to review a user interface for a Web or desktop application? Perhaps the request went something like this: Can you just look over these new screens for us? Oh, and can you check the error messages, too? It won’t take long! And, by the way, we ship next month.” – (Rhonda BraceyUXmatters)

Usable Accessibility: Making Web Sites Work Well for People with Disabilities

“When people talk about both usability and accessibility, it is often to point out how they differ. Accessibility often gets pigeon-holed as simply making sure there are no barriers to access for screen readers or other assistive technology, without regard to usability, while usability usually targets everyone who uses a site or product, without considering people who have disabilities. In fact, the concept of usability often seems to exclude people with disabilities, as though just access is all they are entitled to. What about creating a good user experience for people with disabilities—going beyond making a Web site merely accessible to make it truly usable for them?” – (Whitney QuesenberyUXmatters)

Beyond prototype fidelity: environmental and social fidelity

“(…) environmental fidelity, social fidelity, and prototype fidelity need to be employed and manipulated throughout the design process to bring to our projects the generative ideas, validation, ability to see, play and iterate something that previously was only imagined, and the concrete conversation starters that let us talk and think with our teams and stakeholders.” – (Paula WellingsAdaptive Path blog)

Six ways to make Web 2.0 work

“Technologies known collectively as Web 2.0 have spread widely among consumers over the past five years. Social-networking Web sites, such as Facebook and MySpace, now attract more than 100 million visitors a month. As the popularity of Web 2.0 has grown, companies have noted the intense consumer engagement and creativity surrounding these technologies. Many organizations, keen to harness Web 2.0 internally, are experimenting with the tools or deploying them on a trial basis.” – (Michael Chui, Andy Miller, and Roger P. Roberts – The McKinsey Quaterly) – courtesy of shuggie

In Defense of Readers

“Despite the ubiquity of reading on the web, readers remain a neglected audience. Much of our talk about web design revolves around a sense of movement: users are thought to be finding, searching, skimming, looking. We measure how frequently they click but not how long they stay on the page. We concern ourselves with their travel and participation – how they move from page to page, who they talk to when they get there—but forget the needs of those whose purpose is to be still. Readers flourish when they have space – some distance from the hubbub of the crowds – and as web designers, there is yet much we can do to help them carve out that space.” – (Mandy BrownA List Apart)