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User experience

User experience is about how a person feels about using a product, system or service. (source: Wikipedia)

User Experience Evaluation Based on Values and EmotionsPDF Logo

“In this paper, we explore a user experience evaluation possibility by combining the identification of person’s personal values and evaluation of product emotions. By personal values we mean a type of user concern that is guiding his/her choices and evaluations of products or actions in order to reach the desired goal. By product emotions we mean emotions that a certain product evokes in the user. Theoretical reasoning for this user experience evaluation approach is given by reviewing the existing literature. In addition, possible applications of use are suggested.” (Piia Nurkka – UXEM09)

Being an Experience-led organization

“We’ve heard it before: we should focus on designing for an experience; experiences are fundamentally different design challenges to a product or services; experiences are designed from the outside in. We’re also told that we can apply this experience-centric perspective to tackle problems beyond the design of a product or piece of software. But we don’t often see examples of these ideas being put into practice.” (Steve Baty – Johnny Holland Magazine)

Usability Engineers vs Designers: The Process Problem

“A Designer works on a conceptual design with the customer. Then he works out a detailed design into a prototype that can be tested. So far so good. But what goes wrong is that the Usability Engineer is often disconnected to either the design concept or the detailed design. The usability engineer ends up suggesting new designs that totally contradict the conceptual design. The designer is gone. The engineering team implements the changes and the result is a Frankenstein’s monster that despite the best UX resources, fails in the marketplace.” (Jonathan Arnowitz – User Experience in Arnoland)

The Social Buzz: Designing User Experiences for Social Media

“The emergence and rise of social media [1] have been nothing less than phenomenal. In the perennial battle between patterns of intellect and patterns of society, the rapidly spreading influence of social media has initiated the most significant shift toward dominance of intellect [2] in recent times. A groundswell [3] has unmistakably occurred. Social media’s rise has induced a paradigm shift and changed the way the common man perceives the Internet immensely. Social networking is now the number one reason people get online. [4] Getting the world out of the socioeconomic rut it was in required something of this magnitude to come along.” (Junaid AsadUXmatters)

Reusing the User Experience

“Developers often report a sense of déjà vu when creating software—a sense they’ve already designed or coded a function. Of course, the feeling that he or she is doing unnecessary work is particularly frustrating when a developer is under pressure! The reuse of software components can help to address this problem. Components are proven, reusable units of design and code that meet a specific need. As such, they enable a developer to think about solving problems at a higher level of abstraction, making the development process more efficient. For example, rather than writing a function to print a file, a developer can find and reuse a pre-existing component that meets the requirement.” (Peter HornsbyUXmatters)

Innovation Workshops: Facilitating Product Innovation

“As leaders of UX organizations, we want our teams of designers and researchers to design products that change the world—to engage in strategic design. Often, though, UX designers and researchers get stuck with incrementalism—designing minor new features for which another functional group has provided the requirements, expecting UX to design them—regardless of whether the UX team agrees with the product direction. Perhaps we find ourselves immersed in organizations or work routines that do not provide space to think differently. This column reveals some tools that can help your team to innovate.” (Jim NietersUXmatters)

What the heck is the nature of UI design?

“In this article, I will offer an answer and then I will take a look at authority, power and weight of UXP on multimedia projects relating on the teams and how it could or should refer to for guidance in their work. I hope my answers to these questions will be helpful as well as provocative enough to drive some reactions and feedbacks from readers.” (Holger Maassen – ux4dotcom)

What is an Experience Strategy?

“An experience strategy is that collection of activities that an organization chooses to undertake to deliver a series of (positive, exceptional) interactions which, when taken together, constitute an (product or service) offering that is superior in some meaningful, hard-to-replicate way; that is unique, distinct and distinguishable from that available from a competitor.” (Steve Baty – Johnny Holland Magazine)

Dear AmericanAirlines

“I’m a user interface designer. I travel sometimes. Recently, I had the horrific displeasure of booking a flight on your website, aa.com. The experience was so bad that I vowed never to fly your airline again. But before we part ways, I have a couple questions and three suggestions for you.” – (Dustin Curtis) courtesy of rmoens

Is Design the Preeminent Protagonist in User Experience?

“We are gradually learning that user experience is a critical factor in customer satisfaction and loyalty. A positive experience means a happy customer who returns again. Designers of software systems and web services have been digging deeply into how they might generate a positive user experience. They are moving beyond anecdotes about excellent examples of user experiences and are developing design principles. Phillip Tobias gives us a fascinating account of the emerging design principles that will generate satisfied and loyal users.” – (ACM Ubiquity)

Why define the UX Tribe?

“(…) there are no hard lines; there are folks who strictly do IA or IxD, but the majority of us lie somewhere in between- why not simplify our message to the industry and take advantage of the full extent of our value proposition. The irony that we UX Designers pride ourselves in solving contextual problems for the user (the marketplace in this case) is not lost on me.” – (The User Experience Tribe)

UX Deliverables in Practice

“On May 17 2009, I delivered my invited presentation at the IA Konferenz 2009 in Hamburg, Germany. A first (slightly modified) version is now available. Given that my session was scheduled right after the lunch break on the last day, I had told the organizers that I would try to make it a bit of a show. Of course the real content — a brief overview of theories of UX plus a wider look at some of the deliverables outside of the standard research-design-evaluation triad (which I summarized using a quiz) — was there too.” – (Peter Boersma)

Using Verbs As Nouns in User Interfaces | UX Roles in Organizations

“What are your experience and wisdom on the use of verbs as nouns in naming software functionality? Do you have any other brilliant names for views? (…) We are looking to update our UX team to align with advanced needs, and I am having trouble finding an organizational view of UX roles. I am not sure where UX architects, art directors, information designers, visual designers, user researchers, usability testers, creative managers, interactive designers, and other UX roles fit into the big picture. Do you have any examples of organizational layouts?” – (UXmatters)

Refactoring the User Experience

“The ability to take a broad view of the world and incorporate lessons learned from other disciplines distinguishes the best practitioners in any field. As UX professionals, there is much we can learn from good software engineering practice, which maps a team’s understanding of a problem at a human level onto the implementation of a technical solution. The essence of good software engineering practice is effective user experience—from developing the high-level design documentation that describes how the main elements of a system interact to its implementation in clearly written code. Though the relationship between software engineering and user experience is not always an easy one, software engineers and UX professionals share some common goals. Both have a vested interest in producing systems that are useful and usable.” – (Peter HornsbyUXmatters)