All posts about
User experience

User experience is about how a person feels about using a product, system or service. (source: Wikipedia)

Interaction10: How to Design an Experience for Experience Designers?

“Collaborating with a large team of designers, who all worked as volunteers, we decided to approach the conference experience as designers creating a service, taking every aspect of the experience into account. We thought through the lifecycle of the event, in light of the needs and motivations of the 600+ participants at the event, in their various roles from attendees and speakers to sponsors, volunteers, and conference staff. We used our empathy as designers to imagine what was important to each user at each stage of the experience. And while not everything worked out exactly as we planned, based on feedback, I think conference was a success. Here are a few things we learned along the way.” (Jennifer Bove – Fast Company)

UX at Year X

“Adaptive Path co-founder and principal Jesse James Garrett’s accolades range from creating seminal works on user experience to coining the term AJAX. Ahead of his UX London presentation, he talked to us about The Elements of User Experience a decade on, how service design relates to user experience, and his pick of future UX rock stars. (…) the phenomenal success Apple has had in the last ten years has been a double-edged sword for us.” (Jeroen van Geel – Johnny Holland Magazine)

Taming Goliath: Selling UX to Large Companies 1/2

“Large companies are the financial backbone of the web industry, but their size and complex organizational structure can make them challenging to work with. Having worked on both sides of the fence, I’ve seen great ideas become the casualties of this struggle between the proverbial David and Goliath, as agencies or freelancers meet face-to-face with Big Business to create web sites. Closing the door to large companies means missing out on important revenue, good work, and more people using our designs, so how can we make large companies work for us?” (Alan Colville – UX Booth)

UX Design versus UI Development

“One of the more interesting tensions I have observed – since getting into user experience design about five years ago – is the almost sibling-rivalry tension between UX Designers and User Interface (UI) Developers. At the heart of the tension between them is the fact that most UI Developers consider themselves – and sometimes rightfully so – to be UI Designers. The coding part is like Picasso’s having to understand how to mix paint. It’s not the value they add, just the mechanics of delivering the creative concepts.” (Mike HughesUXmatters)

Sustainable User Research

“Traditionally, user research involves directly observing and talking with people in the context of their work or play. Either researchers travel to observe participants in their natural environments or participants travel to a usability lab or focus-group facility. How better to understand how people use a product or technology than to observe them using it firsthand?” (Jim RossUXmatters)

There Is No Such Thing As Jesse James Garrett

“The president of a firm that’s synonymous with User Experience and who literally ‘wrote the book’ on the elements of User Experience making an impassioned call for everybody who’s called information architect or interaction designer to change their business cards to omit mention of these competing paradigms, and then insisting that the way your firm does its work is different than every other kind of design approach that’s come before it? It’s a sell job, if not a sales pitch. I think he doth protest too much.” (Dan Klyn – Wildly Appropriate)

How UX can get anything they want

“When it comes to the world of UX, designers, usability engineers, and the rest, they tend to complain about how little power they have, but spend little time doing skill development in how to gain influence and power. The average designer or IA would be better served by going to a sales conference and learning sales and pitching skills, than going to yet another design event. They’re already good at design, but they’re probably not very good at pitching design ideas to non-designers.” (Scott Berkun)

The Virtues of a UX Professional

“UX professionals can be an egotistical lot. We like to think that only certain people with certain qualities can do what we do. Not everybody has the right stuff to fly to the moon or storm the beaches at Normandy. And in a similar way (sort of) not everybody has what it takes to create great user experiences.” (Colman Walsh – IQBlog)

Can you mix Agile and UX?

“Here’s my open transparent written exploration of how I am navigating this concept. (…) I think the concept of Agile is fine, its the execution of it that I think is where the story kind of starts to fall a little to the way side, I think from a UX standpoint you really need to outline the features ahead but do so in a way that is suited to a ready, aim, fire model.” (Scott Barnes)

Surprise as a design strategy PDF Logo

“A surprise reaction to a product can be beneficial to both a designer and a user. The designer benefits from a surprise reaction because it can capture attention to the product, leading to increased product recall and recognition, and increased word-of-mouth. Or, as Jennifer Hudson puts it, the surprise element ‘elevates a piece beyond the banal’. A surprise reaction has its origin in encountering an unexpected event. The product user benefits from the surprise, because it makes the product more interesting to interact with. In addition, it requires updating, extending or revising the knowledge the expectation was based on. This implies that a user can learn something new about a product or product aspect.” (Geke D.S. Ludden, Hendrik N.J. Schifferstein & Paul Hekkert)

Designing value beyond the inflection point

“In 1999, Pine & Gilmore presented a model for the progression of economic value in their bestseller ‘the experience economy’. The model explains the generic progression of economic value that any business in our society goes through sooner or later; the shift for commodities to experiences. Prehaps the most used example is the progression from raw coffee beans to the starbucks ‘experience’. The great thing about this model is that it’s easy to use and applicable to almost any industry.” (Marc Fonteijn – 31Volts)

Laban Movement Analysis for User Experience Design

“As a User Experience Designer, there have been moments on projects when I’ve had similar feelings of ineptitude—usually when I’ve been faced with a large, complex system or some completely new and foreign domain I didn’t understand. Have you ever experienced an awkward moment as you’ve tried to figuratively dance and negotiate your way through an uncomfortable situation? This often brings fear of making a decision or taking a step forward along with it—maybe even some shoe-flying moments. A recent acting class, in which I learned what Laban Movement Analysis is all about, helped me find a way to get past this fear. When people say knowledge is power, they are most assuredly correct.” (Traci LeporeUXmatters)

Rapid Desirability Testing: A Case Study

“In the design process we follow at my company, once we have defined the conceptual direction and content strategy for a given design and refined our design approach through user research and iterative usability testing, we start applying visual design. Generally, we take a key screen whose structure and functionality we have finalized—for example, a layout for a home page or a dashboard page—and explore three alternatives for visual style. These three alternative visual designs, or comps, include the same content, but reflect different choices for color palette and imagery.” (Michael HawleyUXmatters)

UX Strategy II: About the iterative diagram: What is it?

“In the second part of this Strategy discussion, I will concentrate on the Strategy diagram from the previous post. This post will cover what the diagram is and who is it for. There are more issues than that to be complete, but I can always add an additional post if there is a desire to read more detailed information about it.” (Jonathan Arnowitz – User Experience in ArnoLand)