All posts about
User experience

User experience is about how a person feels about using a product, system or service. (source: Wikipedia)

Where business analysis and user experience intersect: The benefits of collaboration

“The real benefits of BA/UX collaboration is making a product users want to use! A product that rocks their world! A product that even makes your company money! A product that improves work processes, reduces errors, gets the information to the user the quickest, or whatever your goals are. It will achieve these objectives simply by focusing on the users’ needs and understanding how they relate to your business goals and needs. Oh, not to mention that it will also result in BAs and UX professionals with expanded skill sets and a new lense to look through!” (Evantage)

Six Questions from Kicker: Kim Goodwin

“It wasn’t when I got my first job as a designer, I felt I had to achieve some degree of skill before I deserved the label. I’m not even sure where I had set that internal bar, but it took at least a couple of years. The beauty of interaction design being a relatively new profession is that it’s been easy for people to get into the field. The problem with interaction design being a relatively new profession is the same thing…there are lots of people with the job title who have great intentions and no idea what they’re doing. This can affect perceptions of the profession as a whole, which is one of many reasons I think it’s important to evangelize good techniques.” (Kicker Studio)

Agile UX and The One Change That Changes Everything

“(…) changing your attitude can be much easier if you have a clear and concrete goal you are working toward. And one of the most common challenges I come across when talking to UX designers transitioning to Agile is that they do not have a clear understanding of the journey. It is not clear what is different and what remains the same. It is not clear where to begin in making a change.” (Anders Ramsay)

Needs, affect, and interactive products: Facets of user experience

“Subsumed under the umbrella of User Experience, practitioners and academics of Human–Computer Interaction look for ways to broaden their understanding of what constitutes ‘pleasurable experiences’ with technology. The present study considered the fulfilment of universal psychological needs, such as competence, relatedness, popularity, stimulation, meaning, security, or autonomy, to be the major source of positive experience with interactive technologies.” (Hassenzahl, M., Diefenbach, S., and Göritz, A. ~ Experience Design)

Maturing a Practice

“The authors of this paper position pratice-led research (PLR) as an effective agent in the transformation of the seemingly inherent and natural acts found in casual practice into the formal arrangement of accepted truths and regulated practices of a discipline for user experience design (UXD) and information architecture (IA) communities of practice. The paper does not intend to exhaustively define discourse analysis, discipline practice or pratice-led research per se, but rather to introduce practitioners and the fields of UX and IA at large to the basic concepts of PLR so as to begin establishing discussion and awareness.” (Hobbs, J., Fenn, T., & Resmini, A. ~ Journal of Information Architecture No. 3)

Anatomy of a Noob: Why your Mom Suck at Computers

“The words metaphor and intuitive are often used in UX. They are the metrics that we use to judge the quality of a solution. But is this quality really as universal as we might like to believe? (…) Understanding something intuitively really means that you understand it holistically. If you understand it holistically you can fill in the gaps. This doesn’t mean you shouldn’t make your design intuitive or improve on it, not at all. Just understand that you are doing it for the natives not for the noobs.” (Thomas Petersen ~ Black&White)

Zombie Personas

“This is by far the nerdiest episode we ever did, so fasten your seat belts. In his session at UXcamp, Tom said: “Personas – love ’em or hate ’em – you can’t not use ’em. Either you have zombies, or you have living ones.” In this recording of his session he talks about different kinds of zombies like Mirror Personas, Undead Personas, Unicorn Personas or Stupid User Personas. He gives advice on how to avoid these fellas and how to make good use of living personas during a project. As a bonus, Tom explains why 37signals doesn’t need personas at all.” (UX Café)

User Experience Balance Scorecard

“Customers have experiences with an organization’s products and services regardless of whether the organization is consciously managing them. A good user experience delights customers—increasing adoption, retention, loyalty, and, most important, revenue. And a poor user experience discourages customers from using a product or service and drives them to the competition—eventually, making a product offering unviable.” (Sean Van Tyne ~ UXmatters)

Ethnography in UX

“On my current project, I’m designing and implementing a framework for business that provides workflow management and supports information gathering and reporting. While there may be a software component further down the track, for now the technology is taking the form of procedures, reporting templates, and guidance material. This technology is both intellectual and social. Its goal is to support teams within the organization, and it requires people to work together. The biggest challenge with designing and implementing such technology is not creating code or a user interface, but ensuring its compatibility with team dynamics. This is where ethnography comes in.” (Nathanael Boehm ~ UXmatters)

Architecture and User Experience: An Ecology of Use

“Over the past several months I’ve proposed Architecture differs from design in its strategic and political positioning. In the last article, I suggested User Experience Architecture is at its best when it forces the business to question its assumptions about its market, its offerings, the technologies it depends on, and ultimately its vision. Do all businesses benefit equally from a User Experience Architecture? When is the time, effort and cost valuable, and when is it unnecessary? Hasn’t business done just fine for the past several thousands of years without a need for a User Experience Architecture? Why now?” (CHIFOO)

Engagement, Entertainment, or Get The Task Done: Cognitive, Visual, and Motor Loads in UX Design

“Before the days of websites and user experience, the interaction designer’s job was focused. The term wasn’t user experience, it was usability, and there was one goal: make it simpler and easier for users to get their tasks done. The design wasn’t of websites, but software applications. 99% of the software applications were being used by people to get something done: write a report, analyze financial data, or sell an apartment building. There were lots of constraints on what the technology could do, and most of the technology was largely unusable for the everyday user who was not a computer expert. It took a lot of negotiation to make any interface changes, since programming was cumbersome and every change meant someone had to rewrite programming code.” (Susan WeinschenkUX Magazine) courtesy of janjursa

What every UX professional needs to know about statistics and usability tests

“Do you like computers, but hate math? Would you love to work on creating cutting-edge technology, but don’t think you have the quantitative aptitude to be a programmer or electrical engineer? Then become a user experience professional! If you can count to 5 (the number of users in a usability test), then you already know all the math you’ll need! Everything else is art! I bet you’re good at art, aren’t you?” (Stat 101) courtesy of usanews