“There really is something here. Lean UX is an important new way to think about what we do, and I think there’s real meat on it. Let me explain.”
(Jared Spool a.k.a. @jmspool ~ UIE)
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“There really is something here. Lean UX is an important new way to think about what we do, and I think there’s real meat on it. Let me explain.”
(Jared Spool a.k.a. @jmspool ~ UIE)
“End-User Development (EUD) is inherently different from traditional software development, and trying to support EUD by simply mimicking traditional approaches is often insufficient to produce successful results. End users usually do not have training in professionals’ programming languages, formal development processes, or modeling and diagramming notations. Moreover, end users often lack the time or motivation to learn these traditional techniques, since end users usually write code in order to achieve a short- or medium-term goal rather than to create a durable software asset that will produce a continuing revenue stream. Consequently, supporting EUD requires providing appropriate tools, social structures, and development processes that are highly usable, quickly learned, and easily integrated into domain practice.”
(Margaret M. Burnett and Christopher Scaffidi ~ Interaction-Design.org)
“There are a lot of theories about what drives people and how they move through life. It’s my belief that on a subconscious level we are goal driven creatures. There is nothing people do that can not be defined as a goal. From this starting point I designed a simple model that can help us as designers make the decisions where to focus on in the design process.”
(Jeroen van Geel a.k.a. @jeroenvangeel ~ Johnny Holland Magazine)
A Conversation with Don Norman and Jon Kolko on Trends in and the Relationships between Art, Business, and Design ~ “The ~2-hour exchange with and between Don and Jon and the audience was particularly engaging, thoughtful, rich, and delightful.”
(Richard Anderson a.k.a. @Riander)
“Alignment diagrams bring actions, thoughts, and people together to address the causes of poor experience at their root. Ultimately, they are a tool to help designers have real business impact. James Kalbach shows how designers can use their skills to map value creation and use design to solve business problems.”
(James Kalbach a.k.a. @JamesKalbach ~ Boxes and Arrows)
“Many companies struggle with the question of whether to develop UX strategy, research, and design capabilities internally, or to engage external UX firms as-needed when projects arise. Companies must forecast their need for these services on a long-term basis, and weigh the comparative costs and benefits of each approach. But is it purely a question of economics? Does an external UX team offer value beyond the flexibility and overall cost savings of not maintaining an internal team? When asked only in the context of individual projects, the answer to this question is probably ‘no’. For a single project, the rationale for engaging an external UX firm may remain purely financial. But it’s crucial to ask a broader question: how effective will each approach be at fostering ongoing UX innovation, beyond the limits or needs of existing projects?”
(Nick Gould a.k.a. @nickgould ~ UX Magazine)
“What’s wrong, you might argue, with keeping costs down? Quite a bit, it turns out. If your objective is to design a product people want to use, or to invent something brand new, you must embark on a journey of creativity and innovation. That might seem like normal, every day business, but don’t make the mistake of trying to run your creative organization like a conventional one.”
(Alan Cooper a.k.a. @MrAlanCooper ~ Cooper Journal)
“In pilot studies, you can occasionally relax the need for real users and let members of your own team serve as test participants. It’s good for them.”
“It’s a common misconception that UX for mobile is all about creating something for users on-the-go – users with little time, checking in on their mobile on the train or at the bus stop waiting for a bus. But today’s mobile user is so much more than that, with the rise in tablet usage further contributing to the growth and variety of their needs. No longer can UX practitioners expect to satisfy the mobile user with added pinch-and-zoom functionality or bigger call-to-action buttons; these things are expected, and don’t improve UX. So as mobile use continues to grow in popularity and capability, how can we better appeal to a mobile audience?”
(Laura Hampton ~ UX Magazine)
“Within the everyday chaos of an average design project, part of what makes stories so valuable is their nimbleness and flexibility. They can easily be ordered, re-ordered, and grouped in any number of ways depending on your current need, such as by category, priority, complexity, sprint, or whatever, and you can do this in a highly ad-hoc manner. Team members can use the same card for everything from affinity diagrams to product road maps to scrum boards and on and on. But this level of flexibility also has drawbacks.”
(Anders Ramsey a.k.a. @andersramsay)
“If you are a UX designer who wants to quickly get up to speed with integrating Agile and UX, there are few better places to start than with User Stories. They are both a quintessential embodiment of Agile thinking (i.e. if you understand User Stories, you understand Agile thinking) and a potential power tool for a UX designer on an Agile team. But like any tool, they can be both highly useful and help your team be highly effective, or, if you have no idea how stories work, cause some serious damage, especially to the UX dimension of your product. So, if you’re using User Stories or thinking about adopting them as a tool, here are ten tips to help UX designers understand User Stories (we’ll just call them Stories from hereon) and wield them to both yours and the team’s benefit.”
(Anders Ramsey a.k.a. @andersramsay)
“In the past years scores of methods for user-centered design have been developed – and validated. But do they really work? In reality that is. In practice user-centered product development is hectic and messy, at best. This presentation discusses barriers and enablers for usability in the development practice of electronic consumer products, identified through three case studies across 10 product development groups.”
(Jasper van Kuijk a.k.a. @jaspervankuijk ~ Chi Sparks 2011 videos)
(Colleen Roller a.k.a. @DecisionUX ~ UXmatters)
(Chris Spooner a.k.a. @chrisspooner ~ Line25)
(Jared Spool a.k.a. @jmspool ~ User Interface Engineering)