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Interviews

A conversation with Ed Niehaus, new CEO of Cooper

“Working with Steve can be brutal, but you get a chance to see firsthand his tremendous eye for detail and the clarity of his vision. Nobody can judge work like Steve can — design, advertising, engineering — you name it, Steve knows, and look out because he’ll tell you. He has got a hierarchy of judgment that’s really pretty simple: at the top is ‘Insanely great’, which is the best in category that you’ll see in your lifetime. Then there’s ‘really, really, really great’, – and he says it packed with emotion – that’s the best that you’ll see this year or maybe this decade. And, there’s ‘shit’, and that’s the entire hierarchy.” (Cooper Journal)

Lauralee Alben on Sea Change Moments

“Lauralee Alben talks with Marc Rettig of Fit Associates about Sea Change Moments – moments that spark a positive, profound, enduring transformation in people, brands, and the world. She also discusses the Sea Change Design Process, which aligns the creative output of an organization with its inner values and intentions. In this age of transformation, Lauralee’s ideas and examples are compelling. She offers a creative, generative method that embraces a whole-system, whole-business point of view while recognizing the necessity of drawing from our deep authentic selves. Enjoy the unusual blend of acumen, experience, heart and spirit in her words.” – (Sustainable Life Media)

All About Card Sorting: An Interview with Donna Spencer

“Donna Spencer is one of Australia’s best-known information architects, organizer of the UX Australia conference, and a frequent presenter at UX conferences in Australia, the US, and Europe. I caught up with Donna between her appearances at the IA Summit and RedUX DC to talk about card sorting and her new book, Card Sorting: Designing Usable Categories, which Rosenfeld Media recently published.” – (Steve BatyUXmatters)

Future Practice Interview: Ginny Redish

“For a long time, content was typically left for last and given so little thought. I’m happy to say that the situation is changing. Content and content strategy are hot topics now (…) Content strategy means thinking strategically about your content. It means planning the content, coordinating content over the entire web site, and managing content over time.” – (Louis Rosenfeld – Rosenfeld Media)

Interview with Richard Saul Wurman (Part 3)

“In the first part of this segment, RSW expands on the Kahnian design principle of ‘dumbness’, refuses to be included in or associated with anything called deliverables, talks about his favorite Kahn buildings, and the spiritualism in Kahn’s charcoal drawings. (…) In the second part of this segment, I ask RSW about what architects might have that in their process or training or approach that allows them to do a better job with clients in the early schematic phase of a project.” – (Dan KlynWildly Appropriate)

Interview with Peter Morville at IA Summit 09

“I think we are at another of these interesting moments, (…) we are integrating with the last wave. We are still waiting to see what is going to come next. My prediction is that as we start to dig out of this recession or depression what have you, we will have a new wave of innovation with some really exciting things so perhaps IA Summit will have a whole new set of threats and opportunities to grapple with, but I don’t know what those are just yet.” – (Think out loud)

Interview with Richard Saul Wurman (Part 1)

“Part one of my first interview with RSW. In this introductory segment, I asked him about the 1976 AIA Conference (I posted a PDF of the advance program from this milestone in the history of Information Architecture a few weeks ago), about the job-title ‘information architect’ and also about librarianship as it pertains (or not) to his concept of IA. Many more segments to follow!” – (Dan KlynWildly Appropriate) courtesy of petermorville

Getting a Form’s Structure Right: Designing Usable Online Email Applications

“I had the opportunity to speak with Afshan Kirmani on her article. (…) We talk about the design of an online web based application. Part 1 of the series focuses on the web based form where the user experience is critical before the user enters the application. The various aspects include a good entry point into a form which determines if users stay or leave. The beginning of every form is most important as details like usability set your apart from your competitors.” – (Jeff ParksBoxes and Arrows)

The History and Evolution of User Experience Design

An interview with Peter Merholz, President and Co-founder of Adaptive Path. – “User experience design is, at its core, a philosophy that products and services should be designed so that they are pleasurable and easy for people to use. While that might seem an obvious design approach, it’s actually not the way many designers historically thought about making things. In fact, it wasn’t until the 1990s that an industry came together around this particular approach to design.” – (Tea with Teresa) courtesy of deluca

Future Practice Interview: Bill Scott

“How do you get team members to start speaking the same language? Constant communication between the teams. What also works is adopting a common language to describe interactions. The use of design patterns is a powerful way to disseminate common thinking and approaches to common problems. I have been pleasantly surprised when language that design and engineering use to describe certain bad approaches (anti-patterns) gets in-grained even in our product managers vocabulary as well.” – (Louis RosenfeldRosenfeld Media)

What the heck is user experience design??!!

Interview with Jesse James Garrett – “Some describe it as making things easy and enjoyable to use. Others describe it as all the elements that impact someone’s perception of a product or system. Jesse James Garrett says it’s a lot like going on a great first date. For those who haven’t heard of it before: You’ll be surprise by how much it impacts your life. For those who know it well: Believe it or not, the complexity made simple. You’ll finally know what to say in the elevator when someone asks you what you do for a living.” (Tea with Teresa) – courtesy of janjursa

Pattern Languages for Interaction Design

“Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation. Erin, Christian, and Lucas are leading a workshop on design patterns at this year’s Interactions in Vancouver and, Erin and Christian are writing a book on patterns for designing social spaces for O’Reilly.” (Will EvansBoxes and Arrows)

Game Mechanics for Interaction Design

An Interview with Amy Jo Kim – “Game mechanics are a collection of tools and systems that an interactive designer can use to make an experience more fun and compelling. Used well, game mechanics make a Web design more engaging, sticky and viral by incentivizing certain behaviors. However, game mechanics are not a panacea: to be effective, the mechanics need to be integral to the experience.” (Joshua PorterBokardo)