All posts tagged

Playful interfaces: Designing interactive experiences for children

Design for the upcoming generations. Quite a challenge for UCD.

“The evidence is clear: Children under the age of 10 need different interaction support than other age groups. Referring to these seven guidelines will help you design children’s touchscreen apps that are more successful for this age group by supporting their natural development and growth. Moreover, including children as part of the design process—whether they as testers, informants, or co-designers—will ensure a better experience for all. By considering these tips, we hope you will be able to focus on the fun factor of designing for kids!”

Julie A. Kientz, Lisa Anthony a.k.a. @lanthonyuf and Alexis Hiniker ~ User Experience Magazine

How to balance design guidelines for children

Guidelines for specific groups must be very specific.

“Creating design guidelines for products whose users include kids requires an evolution in our thinking beyond the guidelines we typically follow. The users, content, and context dictate the appropriate design guidelines. For kids, you might start with the type of product.”

Jonathan Evans a.k.a. /jonathanhevans | @jhewiz ~ UXmatters

The building blocks of designing UX for kids

Differentiation of the UX field into multiple roles: customers, patients, citizens and kids.

“Designing for kids is a unique and challenging situation for any UX professional. While many principles and practices span across all ages, there are many issues which arise exclusively when dealing with children. In this introductory article we’ll look at kids and the specific issues that they bring about. We’ll also examine some guidelines, constraints, and considerations that you should take into account when designing UX for kids.”

(Justin Smith a.k.a. @xenoabe ~ webdesign tuts plus)

Position of navigation buttons affects the usability of apps for kids

Design for the experiences of kids, the KX.

“As technology becomes more advanced, interactive devices find their path into our everyday lives. Education is one of the most recent fields where new and interactive devices such as the iPad are being introduced. When interactive systems are used to teach children, it is essential to make sure that these systems are easy to learn and easy to use. They must not create a barrier between the child and the information to be accessed. On touch screen interfaces, interaction happens through direct contact between the hand and the interface. Especially for kids this offers great perspectives, as children naturally tend to touch things they want to interact with. However, due to the young age of interactive learning systems, little research has been done on how children interact with mobile devices.”

(Sabina Idler a.k.a. @SabinaIdler ~ UXkids)

5 reasons why kids need special user research

Identified a new type of experience: KX (‘Kids Experience’).

“Kids are special. There is no doubt about that. But it does not explain why they also need special attention when it comes to user research. Here are 5 reasons why we need to start doing user testing with kids and why it’s very different than what we know from testing adults.”

(Sabina Idler a.k.a. @SabinaIdler ~ UXkids)

User Testing with Kids: Lessons from the Field

“At a project’s start, the possibilities are endless. That clean slate is both lovely and terrifying. As designers, we begin by filling space with temporary messes and uncertain experiments. We make a thousand tiny decisions quickly, trying to shape a message that will resonate with our audience. Then in the middle of a flow, we must stop and share our unfinished work with colleagues or clients. This typical halt in the creative process begs the question: What does the critique do for the design and the rest of the project? Do critiques really help and are they necessary? If so, how do we use this feedback to improve our creative output?” (Gabriel Adauto and Jacob Klein ~