Well-designed products

“Interaction designers are famous for complaining about products that are poorly designed, and wishing they had the opportunity to redesign them. In this article, Dave Cronin reminds us that there are many well-designed products out there, too. He offers a selection of products you can use today that do a good job of meeting Dave’s criteria for ‘good’ design.” (Dave Cronin – Cooper)

A Cosmology for a Different Computer Universe: Data Model, Mechanisms, Virtual Machine and Visualization Infrastructure

“The computing world is based on one principal system of conventions — the simulation of hierarchy and the simulation of paper. The article introduces an entirely different system of conventions for data and computing. zzstructure is a generalized representation for all data and a new set of mechanisms for all computing. The article provides a reference description of zzstructure and what we hope to build on it. (…) Simplicity is not cheap, and simple design is very difficult.” (Theodor Holm Nelson – Journal of Digital Information: 5.1)

Future Visions of Common-Use Hypertext: Introduction to a special issue

“This special issue arises out of a panel held during the ACM Hypertext ’03 conference at the University of Nottingham. Panellists were invited to sell their vision as ‘the next big thing’ in hypertext, either to supplement, augment or supplant ‘modern day’ systems, which, let’s face it, is the Web.” (Helen Ashman and Adam Moore – Journal of Digital Information 5.1)

Information Design Methods and Productivity

“In many ways this is a model project: it provides empirical evidence of successful problem-solving methods in information design with clear evidence from before and after the introduction of the new designs. It stands on its own as a case study of successful information design, and much of this paper is concerned with the detailed methods that were used and the resulting performance of the designs.” (Phil Fisher and David Sless – CRIA)

Gummy World: Thoughts on the Graphical User Interface

“The world can be divided into two basic categories: people who like chocolate, and people who like gummies. Chocolate is serious, sexy, and secretive. Gummies are fruity, cheerful, and transparent. Whereas chocolates are often shaped as simple cubes, bars, and domes, gummies masquerade as worms, sharks, strawberries, coke bottles, teddy bears, cartoon characters, and more. Gummies promise a bright world of postmodern illusion, while chocolates imply a dark modernist sublime. It looks like the gummy people were behind the visual design of Apple’s OS X.” (Ellen Lupton – Voice: AIGA Journal of Design)

AIfIA: Annual Report 2003-2004

“As the second year of the Asilomar Institute for Information Architecture comes to a close, we can look back to see an organization that has grown beyond our early expectations. Building on the accomplishments of our first year, our membership has grown 37% in the past year, to over 560 people from over 40 countries. We also continued to build more services and events to promote information architecture (IA) and educate practitioners.” (Asilomar Institute for Information Architecture)

The mentality of Homo interneticus: Some Ongian postulates

“Because typical experiences will differ, the mentality of the typical Internet user, or Homo interneticus, is likely to be significantly different from that of the typical reader of printed works or of writing or of the typical member of purely oral cultures. These differences include deep assumptions about time and space, authority, property, gender, causality and community.” (Michael H. GoldhaberFirst Monday 9.6)

A Framework for Representing Knowledge

“Here is the essence of the theory: When one encounters a new situation (or makes a substantial change in one’s view of the present problem) one selects from memory a structure called a Frame. This is a remembered framework to be adapted to fit reality by changing details as necessary. A frame is a data-structure for representing a stereotyped situation, like being in a certain kind of living room, or going to a child’s birthday party. Attached to each frame are several kinds of information. Some of this information is about how to use the frame. Some is about what one can expect to happen next. Some is about what to do if these expectations are not confirmed.” (Marvin Minksy – MIT CSAI Lab)