Designing for Start-ups

“Because most start-ups run lean and mean, their employees tend to take on multiple roles to fill in gaps in expertise and role. Consultants working for a start-up are no different. A designer brought in to work on the visual design of an application is likely to do some coding, interaction design, or information architecture.” (LukeW – Functioning Form)

DUX2005 Impressions: One Person’s Journey and Another Perspective

“People from the UX community came together at DUX2005. I had eagerly awaited this second Conference on Designing for User eXperience, which was held November 2–5 at Fort Mason, in San Francisco, especially since I’d had miss the first DUX Conference in 2003. The conference lived up to my high expectations, providing fun and insight in equal measure. The surprising blue skies and sparkling vistas of the Golden Gate bridge didn’t hurt the experience either.” – “The DUX Conference attracts just the right mix of people, representing the diversity of UX professionals. With a format that encourages interaction and dialogue among attendees, DUX provides a great opportunity for meeting professional colleagues and online acquaintances face to face. Kudos to the organizers of DUX for the many things they’re doing well.” (Elizabeth Bacon / Pabini Gabriel-PetitUXmatters)

Tools for Thought

“(…) an exercise in retrospective futurism; that is, I wrote it in the early 1980s, attempting to look at what the mid 1990s would be like. My odyssey started when I discovered Xerox PARC and Doug Engelbart and realized that all the journalists who had descended upon Silicon Valley were missing the real story.” (Howard Rheingold) – courtesy of victor lombardi

UFOs: Ubiquitous Findable Objects

“The term ambient findability describes a world at the crossroads of ubiquitous computing and the internet, in which we can find anyone or anything from anywhere at any time. It’s not necessarily a goal, and we’ll never achieve perfect findability, but we’re surely headed in the right direction. A clear sign of progress is the emergence of ubiquitous findable objects. GPS, RFID, UWB, and cellular triangulation enable us, for the first time in history, to tag and track products, possessions, pets, and people as they wander through space and time.” – (Peter MorvilleO’Reilly Network)

The Principles of Universal Design

“The authors, a working group of architects, product designers, engineers and environmental design researchers, collaborated to establish the following Principles of Universal Design to guide a wide range of design disciplines including environments, products, and communications. These seven principles may be applied to evaluate existing designs, guide the design process and educate both designers and consumers about the characteristics of more usable products and environments.” – (Center for Universal DesignuiGarden.net)

The Web 2.0 Experience Continuum

“So what will the next ten years feel like? Disorienting at first, but normal eventually. It will take time for users to acclimate to the semi-structured experiences available on the Web, and even longer to accept the unstructured experiences. We’ll shed some of the metaphors — sites, bookmarks, pages, and so on – that we’ve used to orient ourselves on the Web, in the same way that cars stopped having running boards and television has stopped broadcasting stage plays.” – (Dan SafferAdaptive Path)

The Search: How Google and its rivals rewrote the rules of business and transformed our culture

Wilson, T.D. (2005). Review of: Battelle, J. The search: How Google and its rivals rewrote the rules of business and transformed our culture. Boston, MA, London: Nicholas Brearley Publishing, 2005. Information Research, 11 (1) – “Perfect search – every single possible bit of information at our fingertips, perfectly contexualised, perfectly personalized – may never be realized. But the journey to find out if it just might be is certainly going to be fun.” – (Information Research 11.1)