UX Patterns Explorer

“User Experience Patterns are great, because proven and repeatable solutions help to get a head start on UI Design. Infragistics makes its new UX patterns explorer “Quince” available for free. Quince, which launched today, is an online repository of the world’s most useful and usable UX patterns. Free and open, anybody can contribute to Quince and grow the UX pattern body of knowledge.” – Silverlight required (Infragistics)

TagPipe: Interaction 09 OPML Logo

This TagPipe covers all found and uploaded user-generated content regarding the conference IxDA Interaction 09 (Feb. 5-8, 2009 – Vancouver CAN) and tagged as ‘Interaction09‘ on Google BlogSearch (blogposts), Flickr (pictures), Technorati (links), Del.icio.us (pages), Twitter (tweets) and SlideShare (presentations). Just download the OPML-file and import the file into your offline or online RSS Reader. Enjoy! – courtesy of robinkuit

EG: The Entertainment Gathering

Making Information Entertaining and Entertainment Informative – “How do you explain EG? It’s a bit like music. But talking about music is like dancing about architecture. Music taps feelings so deep and so special that we don’t have words for them. Music names them for us. You can’t explain music in words.” (Richard Saul Wurman)

Beyond the touch screen

“Since Apple’s introduction of the iPhone, it seems like everyone is excited at the possibility of implementing a touch screen, and why not? There are a lot of benefits to touch-screen interfaces: Extreme flexibility in visual and interaction design allows products and applications to be tailored for specific needs and audiences to target markets; less reliance on hardware controls means significant savings in mechanical cost; larger screens allow more opportunities for richness in states and animations; greater flexibility also means the possibility to reduce waste in the creation of longer-lasting devices with upgradable OS’s and software.” (Michael VoegeCooper Journal)

What the heck is user experience design??!!

Interview with Jesse James Garrett – “Some describe it as making things easy and enjoyable to use. Others describe it as all the elements that impact someone’s perception of a product or system. Jesse James Garrett says it’s a lot like going on a great first date. For those who haven’t heard of it before: You’ll be surprise by how much it impacts your life. For those who know it well: Believe it or not, the complexity made simple. You’ll finally know what to say in the elevator when someone asks you what you do for a living.” (Tea with Teresa) – courtesy of janjursa

Design matters, like never before

“In a world changing faster than at any other time in human history, a dynamic and critical analysis of what is ‘good’ design could not be more urgently required. Whilst new communication technologies are offering revolutionary platforms for mass collaboration and opportunities to democratically converse within a global community (1), simultaneously the world faces unprecedented environmental, social, and economic crises (2). Are designers really capitalising on social media platforms and collaborative opportunities? What do these democratic shifts and global challenges mean, and what future role do they offer to the designer, writer and critic?” (Kate Andrews – on Social Design)

Interactions Jan/Feb ’08: The Digital Version

“This issue marks a quiet milestone for us: the beginning of our second year as editors in chief. Year one was marked by six quality issues, a new look and feel, a new website, a new team of contributors and advisors, a presence at more than two dozen premier conferences, and greatly renewed and expanded respect for the magazine. Our second year begins with a bang, with a very strong January+February issue and several additions to the interactions team.” (ACM Interactions Magazine)

Beyond Usability: Designing Web Sites for Persuasion, Emotion, and Trust

“The next wave in Web site design is persuasive design, designing for persuasion, emotion, and trust. While usability is still a fundamental requirement for effective Web site design, it is no longer enough to design sites that are simply easy to navigate and understand so users can complete transactions. As business mandates for Web site design have grown more strategic, complex, and demanding of accountability, good usability has become the price of competitive entry. So, while usability is important, it is no longer the key differentiator it once was.” (Eric SchafferUXmatters)

Antipatterns

“Tools for developing user interfaces have become increasingly sophisticated and available in recent years, ranging from object-oriented application development tools such as Java Swing to WYSIWYG HTML editors such as Dreamweaver. Such tools promise more rapid development—including quicker iteration—and potentially greater reliability. While we should welcome these benefits, increasing the ease of user interface development at a technical level can—perhaps ironically—make it more difficult for UX teams to operate effectively. We must bridge the gap between the technical skills we need to implement user interfaces and the skills that let us understand users and design maximally effective user interfaces for them.” (Peter HornsbyUXmatters)

Designing Social Interfaces: The Book

Principles, Patterns, and Practices for Improving the User Experience – “This book presents a family of social web design principles and interaction patterns that we have observed and codified, thus capturing user experience best practices and emerging social web customs for web 2.0 practitioners.” (Christian Crumlish and Erin Malone)

Pattern Languages for Interaction Design

“Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation. Erin, Christian, and Lucas are leading a workshop on design patterns at this year’s Interactions in Vancouver and, Erin and Christian are writing a book on patterns for designing social spaces for O’Reilly.” (Will EvansBoxes and Arrows)

Design Research Methods for Experience Design

“There is a trend among some in the UX community to take the U out of UX and refer to our discipline simply as experience design. One reason for this change in terminology is that it lets us talk about a specific target audience in terms that resonate with business stakeholders more than the generic term user—for example, customer experience, patient experience, or member experience. The other reason for using the term experience design rather than user experience design is that it recognizes the fact that most customer interactions are multifaceted and complex and include all aspects of a customer’s interaction with a company or other organizational entity, including its people, services, and products. Customer interactions encompass much more than the usability of a particular user interface. They include all of the social and emotional consequences of a customer’s interaction with an organization or brand, including trust, motivation, relationships, and value.” (Michael Hawley – UXmatters)