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Wearable design

Four tips for designing Apple Watch apps

Still in the premature design phase of tips, do’s and dont’s.

“Wearable technology, in general, and smartwatches, in particular, are in their infancy, with a lot of activity underway from both global technology powerhouses such as Google and Samsung to startup companies and new entrants of all scales looking to make a name for themselves and claim a stake in the burgeoning smartwatch marketplace. As with other technology markets, Apple is leading the way in smartwatches with its Apple Watch device. This creates a vibrant and promising developer environment. (…) Designers also need to take the time to prototype and test their design with target audiences, as well as pay close attention to the effects of brand fonts and colors that may affect the readability and usability of their design.”

Marian Mota a.k.a. /marianmota ~ Boxes and Arrows

What makes wearables valuable?

After mobile and tablet design, now it’s the design field of the wearable. The UX of it that is.

“But ultimately, I think wearables that try to replace the smartphone by shrinking it to fit on your wrist (or other body part) will struggle while those that complement our current set of devices and focus on the things they can do well will thrive. For me that means meaningful data collection, effortless authentication, contextual notifications, and faster access to. I guess we’ll have to find out as the next batch of wearable technology arrives on our wrists and beyond.”

(Luke Wroblewski a.k.a. @LukeW)