All posts about
Usability

Usability is the ease of use and learnability of a human-made object. (source: Wikipedia)

There Should Be Limits to Usability

“People generally regard improving the usability of products or systems as a major part of our role as UX designers. While there are tradeoffs in all aspects of design, our assumption has generally been that products and systems that are easier to use are preferable to those that are harder to use. However, despite what seemed to be a common understanding, a number of articles have recently reported on research that suggests increased ease of use can be detrimental.” (Peter Hornsby ~ UXmatters)

DIY usability testing: Steve Krug explains it all for you

“Many discussions about user interfaces see the same type of arguments. Developers like complicated things, with many things on the screen. Designers like pleasant esthetic experience. This problem can be addressed with usability testing. Many sites have usability problems, including Steve Krug’s own site. Steve hasn’t fixed the problem, because it’s cheaper to send an email in support of a struggling user than to fix the actual problem. You don’t have the resources. Easy to find, but hard to fix. Steve makes the argument you should do the usability testing yourself. Most sites aren’t tested, because it costs money, time, and it’s hard to find professionals to do it. So Steve will show how to do it yourself.” (Michiel Berger – SXSW NL Report)

User expectations are important

“A key principle within usability is that people carry around a ‘mental model’ of how we expect the world to behave. These models are based on past experiences and can be a very powerful factor in influencing how people behave in certain situations. In our experience of usability testing, usability suffers when a site does not match users’ expectations. Indeed, our usability testing sessions have repeatedly shown that breaking expectations makes users unhappy.” (Tim Fidgeon ~ Spotless Interactive) courtesy of usabilitynews

Why Don’t Usability Problems Get Fixed?

“How many times has this happened to you? You’ve finished presenting the results of your usability testing, heuristic evaluation, or other user research activity, feeling great about the positive impact your recommendations will have on a product’s user experience. The audience smiled and nodded along during your presentation. Most of them agree with your findings and seem genuinely impressed by the work you’ve done. But, later on, you face the reality that few of your recommendations have gotten implemented fully—and many, not at all.” (Jim Ross ~ UXmatters)

Changing terms for changing times: Usability, HCI, UCD & more

“I am also somewhat sceptical about the value of including information architecture in this analysis. For sure, it is a term currently used within the digital community to describe the application of the principles of user centred design to the development of information-rich websites and applications. But the term was in use long before the web was invented (notably by the software industry)…” (Tony Russell-Rose) ~ courtesy of usabilitynews

UX, Design, and Food on the Table

“In this case study, Laura Klein takes us inside the design process in a real live startup. (…) Interactive prototypes and iterative testing let you improve the design quickly before you ever get to the coding stage. Targeting only the confusing parts of the interface for redesign reduces the number of things you need to rebuild and helps make both design and development faster. Lean design is about improving the user experience iteratively! Fixing the biggest user problems first means getting an improved experience to users quickly and optimizing later based on feedback and metrics.” (Eric Ries ~ Startup Lessons Learned)

The Dark Side of Usability

“By crafting simple and user-friendly interfaces we relieve our users of the need to think – or more accurately, to think about the more trivial and mechanical parts of the task, things which can be outsourced to the machine. But by doing so we are at risk of indadvertedly surrendering more than we planned for, as we are lured into thinking that interface will do our work for us—and so we spend less time thinking about the problem, less time planning.” (Dmitry Fadeyev ~ Usability Post)