All posts about
Interaction design

Interaction design defines the structure and content of communication between two or more interactive “beings” to understand each other. (source: Wikipedia)

Improving User Workflows with Single-Page User Interfaces

“Over the last two years, Rich Internet Applications (RIAs) have been a hot topic of discussion. While the sheen has already begun to wear off the buzzword Ajax a bit among Web application designers, RIAs are bigger than ever with our clients and their customers. Everyone seems to love slider-based filtering, drag and drop, fisheye menus, and auto-completion for input fields. Web application designs that include none of these typical Ajax features are not well received. Sometimes, one gets the feeling that Web developers implement richness just for the sake of making a Web site and the company that commissions it look cool. Obviously, user experience design should be about a lot more than creating cool controls.” (Joost WillemsenUXmatters)

Designing Interactions: The Book

“Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. The early chapters are mostly about invention of precedent setting designs, forming a living history. The center section is structured around topics, so that you can find several opinions collected together for comparison, about designing in a particular context. The later chapters move more towards the future, with trends, possibilities and conjectures. The introduction and final chapter combine to describe the approach to designing interactions that has evolved at IDEO. The book is illustrated with more than 700 images, with color throughout.” (Bill Moggridge) – courtesy of puttingpeoplefirst

Book Review: Designing for Interaction

“Dan Saffer’s Designing for Interaction: Creating Smart Applications and Clever Devices was an ambitious undertaking. In fewer than 300 pages, he has attempted to cover the history, current practice, and notions about the future of the rapidly evolving discipline of interaction design (IxD). Whether you are simply curious about interaction design, are entering the profession yourself, or are collaborating with an interaction designer, Designing for Interaction is a good place to start your journey down the road of interaction design.” (Leo FrishbergUXmatters)

Interaction Modeling: User State-Trace Analysis

“This article presents a three-part method of interaction modeling where: (1) A prescriptive, preferred interaction model (PIM) is created; (2) A descriptive user-interaction model (UIM) derived from an actual user study session is created; (3) A model of problem solving and decision making (PDM) is used to interpret disparities between the first two models.” (Matt Queen – Boxes and Arrows)

Designing Intersection Flows

“Avoiding problems with forms where users have to choose between alternative ways to proceed. When forms give users the option to continue in two or more alternative directions, such as registering as a new customer or signing in as a returning one, unfortunate users will take the wrong turn if it isn’t unmistakably obvious which way they should go. In this article, we’ll take a look at a few intersection flows that have caused users problems.” (Henrik Olsen – GUUUI) – courtesy of webword

Interaction Design Encyclopedia

“If you feel something is missing, please suggest a term or contribute to the encyclopedia. You can get notified when additions are made to the encyclopedia! You may also track changes in the Encyclopedia using the RSS News Feed Service. There are currently 30 entries in the encyclopedia (86 under preparation).” (Mads Soegaard) – courtesy of guuui

Towards a Toolkit for Interaction Design

“I begin with a definition, and illustrate my approach to partitioning the terrain of interaction design using five conceptual ‘lenses’. In so doing, I cover most of what I see as the theoretical roots of interaction design. I then turn to the role of theory in interaction design, and suggest that a good way to begin is to assemble a toolkit of concepts for interaction design that consists of appropriately sized theoretical constructs.” (Tom Erickson) – courtesy of elearningpost

Modeling User Workflows for Rich Internet Applications

“As Rich Internet Applications become more advanced, the tasks, problems, and processes they address become increasingly complex, making it more important than ever to accurately model user workflows. Early Internet applications were often narrowly focused in scope, and the steps were relatively simple and sequential, for example, purchasing items through simple e-commerce, reserving hotel rooms, or renting cars. But as productivity applications move toward a web-based distribution model, the tasks become more complicated.” (David Hogue – Macromedia) – courtesy of jane wells