“The way that we shape content is absolutely paramount to the success of our ventures on the web. Beyond this, the way that we design and craft user experiences should forever be considered not only important, but an integrated part of our content. With that said, this article is not an attempt to pit content against design. Instead, I will simply make the claim that good design is an integrated part of the content.”
Ideo’s Tim Brown
“He points to a problem in how we’ve thought about design, trained designers, and have practiced design. The great thing about designing simple products is that you can know almost everything about them: who made them, who they’re for, how they were produced, etc. But as products get more complicated, it gets harder even for a team of designers to really understand what’s going on. They get so complicated that there are lots of places design can fail.”
Basic Information Design Concepts
“Information design has theoretical as well as practical components and information designers need to have theoretical knowledge as well as practical skills. In order to perform sound reflections and make a qualified reflection regarding theory and practice, we need concepts both to structure our thoughts, and to decribe them verbally.”
(Rune Petterson ~ IIID)
Modelling Information Experiences
“Information architecture relates to science as its models draw on insights and theories of cognition. And its models relate to art as they aim to create a meaningful experience. Both aspects are important. Only if IA models manage to blend science and art can they touch the head and the heart.”
(Kai Weber a.k.a. @techwriterkai ~ Kai’s Tech Writing Blog)
Publication Standards: A Standard Future
“It’s never been a better time to be a writer. Anybody can publish their thoughts. Anybody can write a book and publish it on demand. Authors can reach out to readers, and enriching, fulfilling conversations can blossom around the connections we develop out of the things we make.”
(Nick Disabato a.k.a. @nickd ~ A List Apart)
Repurposing versus Optimized Design
“It’s cheap but degrading to reuse content and design across diverging media forms like print vs. online or desktop vs. mobile. Superior UX requires tight platform integration.”
Shift Happens
“The problems that dominated Kuhn’s life after his great moment of insight arose not because Kuhn wasn’t brilliant enough. Rather, they arose and persist because while we increasingly understand that the old metaphysical paradigm has failed, for several generations now we have not found our new paradigm. Our culture has inappropriately latched on to Kuhn’s message as an exaltation of the rootless disconnection of our ideas from the world because we were ready to hear that knowledge is not apart from our knowing of it. But he and we have not yet come to a new shared understanding about what it means to live truthfully as humans.”
(David Weinberger a.k.a. @dweinberger)
Design Principles for Complex, Unpredictable, People Oriented Systems
“But, socio-technical systems are oriented toward people and services. While product excellence and competitive costs are also important to services, they are not enough. The service sector is oriented toward consumption, that is, toward people, who are the consumers of services. Therefore, an overriding design objective for good socio-technical, service oriented systems has to be a positive user experience. Ease of use, intuitive interfaces and good overall customer service must be key objectives for a well designed system.”
Information Surfacing: Communicating through Design
“Information surfacing is to interaction designers what information hierarchy is to graphic designers. (…) Conceptual models are nothing new, but often become unintentionally obfuscated during the design processes. The design team, often dazed and confused, struggles to figure out why the product is now cluttered and unintuitive. A design thinking method I call ‘information surfacing’ helps to remedy this problem. Information surfacing involves the prioritization of UI elements with an intent to manipulate user engagement.”
(Ernest Volnyansky a.k.a. @ernestvo ~ UX Booth)
Design Factory: Creative Design with Industrial Approach
“Digital strategy touches every fiber of your operation. We firmly believe that it takes a systematic approach that’s woven into your organizational fabric to deliver compelling customer experiences – an approach comprising a recurring cycle of ideation, design, development and evaluation (…) The Design Factory is a methodical, structured design capability that comprises people, processes and tools. It infuses your organization with the creativity, agility and efficiency to successfully execute your digital strategy – from conceiving innovative solutions through to using robust and scalable approaches for design and specification.”
What is Design Thinking and Why Do Entrepreneurs Need to Care?
“Design thinking seems to be all the rage in business and entrepreneurship circles, but the momentum has been building for over 13 years. (…) The beauty of design thinking is that it works best under conditions of uncertainty-when you really don’t know where to start. It’s a methodology that is very messy in practice but does allow for a systematic approach to creating new opportunities. In my opinion, every entrepreneur is a designer.”
(Heidi Neck ~ BostInno) – courtesy of jameskalbach
Cognition & The Intrinsic User Experience
“Over the past few years there’s been a lot of discussion around whether an experience can be designed. But it seems like everyone’s just getting hung up on semantics; an experience can be designed, but the user will always have the opportunity to experience it in a unique way. The reason every experience has the potential to be unique to the user is, in part, because cognition is unique to each user.”
(Jordan Julien a.k.a. @thejordanrules ~ UX Magazine)
What we talk about when we talk about sketching
“The sketching is highly generative, best done in a focused session under the influence of caffeine and noise-canceling headphones. My brain has a tendency to free associate and sometimes these sessions spiral out of control, but they are useful activities to conduct at the beginning of a project, as I begin identifying (and blowing past) the tacit boundaries of a space.”
(Dane Petersen a.k.a. @thegreatsunra ~ Adaptive Path)
Structure First. Content Always.
“There is an emerging fallacy in our industry recently. The idea that you cannot create good design without knowing your content. (…) You can create good experiences without knowing the content. What you can’t do is create good experiences without knowing your content structure. What is your content made from, not what your content is. An important distinction.”
(Mark Boulton a.k.a. @markboulton)
Information Overload Is Not Unique To Digital Age
“It is a constant complaint: We’re choking on information. The flood of data on the Web has reached mind boggling proportions, and it shows no signs of stopping. But wait, says Harvard professor Ann Blair – this is not a new condition. It’s been part of the human experience for centuries.”
Lost Stories Information Design History
“In a competitive business marketplace, not everyone wants to acknowledge that each generation tends to learn from, build on or divert from the previous generations ideas and output. We see this phenomenon clearly evident in the various streams of Information Design history.”
An Important Time for Design
“It’s becoming increasingly difficult to ignore the fact that design has a massive role to play in the evolution of the web and the next generation of web products.”
(Cameron Koczon a.k.a. @FictiveCameron ~ A List Apart)
Affective Computing, Affective Interaction and Technology as Experience
“As Human-Computer Interaction (HCI) and Interaction Design moved from designing and evaluating work-oriented applications towards dealing with leisure-oriented applications, such as games, social computing, art, and tools for creativity, we have had to consider e.g. what constitutes an experience, how to deal with users’ emotions, and understanding aesthetic practices and experiences. Here I will provide a short account of why in particular emotion became one such important strand of work in our field.”
(Kristina Höök a.k.a. @ProfessorHook ~ Interaction-Design.org)
Yet Another Technology Cusp: Confusion, Vendor Wars, and Opportunities
“There is a technological revolution in the air, not because new principles and technologies have been discovered, but because so many past technologies have simultaneously reached a state of maturity that they can be incorporated into everyday technology. These cusps in technology produce new opportunities, but until the marketplace settles down, they also deliver considerable confusion and chaos. Each of the changes discussed here seems relatively minor and inconsequential, but taken as a whole, they pose considerable problems and potential risks which I summarize in the afterward.”
(Donald A. Norman a.k.a. @jnd1er)
Design for Innovation
“The purpose of this design plan is to bring the design elements of the strategy together in one place and to communicate these as widely as possible across design, industry, government and education. The Design Council’s aim is to provide a useful strategic framework for organisations, institutions and individual businesses with an interest in making design-led innovation happen. Design can help organisations transform their performance, from business product innovation, to the commercialisation of science and the delivery of public services. That is why design forms an integral part of the Government’s plans for innovation and growth and features strongly in our Innovation and Research Strategy for Growth.”