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Information design

Information design is the skill and practice of preparing information so people can use it with efficiency and effectiveness. (source: Wikipedia)

Wayshowing: A Guide to Environmental Signage Principles & Practices PDF Logo

By Dr. Per Mollerup (Director of Mollerup Designlab) – “Thus wayshowing relates to wayfinding as writing relates to reading and as speaking relates to hearing. The purpose of wayshowing is to facilitate wayfinding. Wayshowing is the means. Wayfinding is the end. The introduction of the term wayshowing is an important contribution to information design.” (Reviewed by Rune Pettersson)

Beautiful Evidence

“Edward Tufte’s new book, Beautiful Evidence, is now at the printer and should be available in May 2006. The book is 214 pages, full color, hard cover, and at the usual elegant standards of Graphics Press. Beautiful Evidence may be ordered now; the book will be sent immediately from the bindery when completed. The introduction and table of contents are shown (…).” (Edward Tufte)

How architects lost the wayfinding mojo…

“Wayfinding as a discipline: In your experience do you see wayfinding as a discipline becoming more integrated with design in architecture, urban, planning, landscape and retail? If so, in what areas has theories and practices towards wayfinding taken root? What barrier have you seen among designers in integrating wayfinding, egd and identity principals and practices in projects? What success stories have you seen, and what should designers do to communicate design process?” (The Wayfinding Place)

Can Large Companies Succeed with Social Media?

“While many companies will want to enhance their business with social media, not all will succeed. A social media platform doesn’t simply mean adding an online forum or blog. It requires a shift in organizational mindset, a mindset of constant and immediate customer interaction, customer-driven innovation, and exponential network effects. Only companies willing to make this shift will have the discipline to ask the right questions.” (Victor LombardiManagement innovation Group)

The Role and Evolution of Design in Software Products

“Design professionals often decry the lack of importance and investment their companies place on design. After all, most software projects revolve around a product’s engineering, to the ongoing detriment of its design—not to mention the chagrin of so many designers, who wriggle uncomfortably toward the bottom of the food chain. But there is a good reason for this: products can be very profitable without investing a single penny in interface design—at least, beyond the user interfaces the engineers build. Indeed, at least in the early stages of a market or company, resources dedicated to intentional interface design are often a bonus rather than being viewed as a necessity. Sound crazy? Consider the natural and normal evolution of a software product.” (Dirk KnemeyerUXmatters)

A Summary of My Ideas about National Culture Differences

“(…) there has been much discussion about cultural differences in the web design, especially in reference to animation and flashy elements. It looks right to offer Professor Hofstede’s ideas to readers here. These ideas were first based on a large research project into national culture differences across subsidiaries of a multinational corporation (IBM) in 64 countries.” (Geert Hofstede – uiGarden.net)

Co-creating unique value with customers

“The traditional system of company-centric value creation (that has served us so well over the past 100 years) is becoming obsolete. Leaders now need a new frame of reference for value creation. In the emergent economy, competition will center on personalized co-creation experiences, resulting in value that is truly unique to each individual. The authors see a new frontier in value creation emerging, replete with fresh opportunities. In this new frontier, the role of the consumer has changed from isolated to connected, from unaware to informed, from passive to active. As a result, companies can no longer act autonomously, designing products, developing production processes, crafting marketing messages, and controlling sales channels with little or no interference from consumers. Armed with new tools and dissatisfied with available choices, consumers want to interact with firms and thereby co-create value. The use of interaction as a basis for co-creation is at the crux of our emerging reality. The co-creation experience of the consumer becomes the very basis of value. The authors offer a DART model for managing co-creation of value processes.” (C.K. Prahalad and Venkat Ramaswamy)

Learning increases resolution

“Learning music changes music. Learning about wine changes wine. Learning about Buddhism changes Buddhism. And learning Excel changes Excel. If we want passionate users, we might not have to change our products–we have to change how our users experience them. And that change does not necessarily come from product design, development, and especially marketing. It comes from helping users learn.” (Kathy SierraCreating Passionate Users)