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Information design

Information design is the skill and practice of preparing information so people can use it with efficiency and effectiveness. (source: Wikipedia)

Changing routines: Designing projects for meaningful work

The more meaning, the better.

“We need a deliberate and constant investment in routines involving learning, improving, and maturing as part of integrated practices and a clear identification of the project roles necessary so that teammates can build trust with one another, help others on the team, and keep the team together over time. This effort may include defining a well-understood, comfortable, open, inviting project language. When a team defines a project’s purpose and artifacts together then iterates them over time and even across successive projects, the learning environment matures iteratively as part of the project experience.”

Daniel Szuc, Jo Wong, Michael Davis Burchat, and Jennifer Fabrizi ~ UXPA Magazine

On information design (.pdf)

InfoDesign is alive and kicking.

“The book you have before you is sediment, an old-fashioned document that registers an event that, in Slovenia, could well represent a utopian or at least an optimistic step into cutting-edge thought, while, in its English version, it contributes important knowledge to the existing, internationally recognized discipline we call information design. In late 2009, Slovenia’s Museum of Architecture and Design began its fourth series of lectures in the theory of architecture and design; like the ones before it, this lecture series was founded on the idea that when talking about professional disciplines on the local scale we need to speak from the experience of what is happening globally and must open new doors and seek ideas more at depth than at breadth.”

Edited by Petra Černe Oven and Cvetka Požar ~ courtesy of @pco_paralaksa

Architects of information

Information intensive environments have not been this popular in Interactions Magazine.

“We live in a world where information is part of our everyday lives, where we don’t dedicate time to “doing computing,” where information is ever present and leaves a digital footprint, and where notions of online versus offline have become almost meaningless. As mentioned, we are heading toward a state where we will stop using computers and instead inhabit interactive and information-rich architecture. Many exciting challenges lie ahead. For example: How will we design the architectural interfaces to information and interaction to create relevant inhabitant experiences? How will we give inhabitants access to how their data is being captured, manipulated, used, and stored? What role can architecture play in protecting people’s privacy and security? What does an interactively augmented environment mean for how we perceive our environment when we already know that mind, body, and environment co-shape this? Given the large number of signposts in both HCI and architecture, we suggest that the only natural expectation is stronger ties between the worlds of information and the design of physical spaces to address the challenges we now face.”

Sheep Dalton, Holger Schnädelbach, Tasos Varoudis, and Mikael Wiberg ~ ACM Interactions

Why is sketching (still) important (to design)?

First visual contours of the design, a sketch.

“(…) if we think of design as a sequence of iterative phases that progress towards final production, we are then able to identify an open or fuzzy phase of design. In this we contrast a divergent conceptual design ideation with a more convergent, specific and detailed design phase. We do this as much to contrast the different aims of design at these different phases of the process, as to highlight the kinds of design work involved or tools used at any given stage.”

James Self ~ Core77

Three powerful lessons I have learnt as an information designer

When you start with three, more will follow.

“Designing information effectively is a wonderful and complex challenge. I feel grateful that in the past ten years I have had the opportunity of working with extraordinary teams of scientists to the end of communicating complex data. These three lessons are among the most precious lessons I have learnt along my journey.”

Angela Morelli a.k.a. /aamorelli | @angelamorelli

How cybernetics connects computing, counterculture, and design

Some really deep and historical thinking on design and systems.

“Beginning in the decade before World War II and accelerating through the war and after, scientists designed increasingly sophisticated mechanical and electrical systems that acted as if they had a purpose. This work intersected other work on cognition in animals as well as early work on computing. What emerged was a new way of looking at systems – not just mechanical and electrical systems, but also biological and social systems: a unifying theory of systems and their relation to their environment. This turn toward ‘whole systems’ and ‘systems thinking’ became known as cybernetics. Cybernetics frames the world in terms of systems and their goals. This approach led to unexpected outcomes.”

Hugh Dubberly a.k.a. /hughdubberly ~ Dubberly Design Office

Towards a definition of serendipity in information behaviour

Finding something unexpected and very relevant is a moment of wow!

“Serendipitous or accidental discovery of information has often been neglected in information behaviour models, which tend to focus on information seeking, a more goal-directed behaviour. (…) By including serendipity in information behaviour models, the frameworks arrived at should help further research in this area. A working definition of serendipity in information behaviour is a starting point for other researchers to investigate related questions in the area.”

Naresh Kumar Agarwal ~ Information Research Vol. 20.3

The design firm is (walking) dead, but design could’t be more alive

Design is finding new territories to prosper. The design firm losts its monopoly.

“I share the belief that design thinking needs to be ingrained in every business we deal with as human beings. Next time you walk around your neighborhood, just take a moment to notice the small service stores, shops and restaurants you depend on to live your daily life. Most of them are not benefiting from service design. Most of them desperately need it.”

Tenny Pinheiro a.k.a. /tennydesign | @TennyDesign ~ Core77

The roots of Minimalism in web design

There comes a time that web design will be part of art history. As a design movement in the early 21st century.

“Many of today’s most popular design trends are influenced by minimalism. This web design movement began in the early 2000s, but borrows its philosophy from earlier movements in the fields of fine art and human–computer interaction.”

(Kate Meyer ~ Nielsen Norman Group)

What does it really mean to design in the browser?

Design with the digital material at hand. The browser interface being the canvas for it.

“Some insist designing in the browser is the only way to design a website. Some say designing in the browser limits creativity and these people don’t want to give up their graphic editors. What’s going on? Why the split? Why so many for and so many against designing in the browser? (…) I think the main reason for any pushback or misunderstanding is that detractors look at the phrase design in the browser literally and those in favor of it don’t.”

(Steven Bradley a.k.a. @vangogh ~ vanseo design)

IBM is banking on design’s ROI

What else do you need to be convinced that Design has made it into The Enterprise.

“Companies of all sizes are recognizing that by taking a design-first approach to product development, they can improve profit. I recently sat down with Phil Gilbert, GM of design at IBM, to discuss how he is helping to lead the transformation to a design-first company within IBM. Adopting design as a key corporate asset may seem like a no-brainer, but for a company of more than 350,000 employees, it’s a massive undertaking. IBM hasn’t been quiet about its plans to hire 1,000 designers over the course of five years and embed design in product teams throughout the organization.”

(Mary Treseler a.k.a. @marytreseler ~ O’Reilly Radar)

Why constraints are a fundamental part of design

Design is making decisions in the design space, determined by constraints.

“The word constraint can sound like a bad word. Constraints are something you can’t do. They restrict what you’re allowed to do They take away freedom. They remove options. They’re rules you didn’t set. They’re an early bedtime or being forced to eat your vegetables when you want ice cream.”

(Steven Bradley ~ vanseodesign)

The information professions: Knowledge, memory, heritage

After all the technology, we tend to forget the information. Info and Tech are brothers in arms.

“Along with leading to growth in the numbers of people doing information work, the increasing role of information in our contemporary society has led to an explosion of new information professions as well. The labels for these fields can be confusing and overlapping, and what does and does not constitute an information profession has become unclear. (…) The analysis makes possible the incorporation of popular new information disciplines into an overarching framework that includes pre-existing fields as well. The analysis provides a perspective that clarifies the relationships among the information disciplines as well as their relationship to other professional activities in society.”

(Marcia Bates ~ Information Research 20.1)

Why the Card UI is the next big interaction paradigm

There was a time when CUI meant ‘Character-based User Interface’. That time has gone.

“I think it’s safe to say that, going forward, the majority of mobile UI designs will be based on the card UI paradigm. The next logical step is marketing professionals and ad agencies starting to embrace cards. The larger platforms are already embracing it. The card UI is set to be the next creative canvas for online content and will consequently also be the next big ad unit.”

(Juntoo)