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Information design

Information design is the skill and practice of preparing information so people can use it with efficiency and effectiveness. (source: Wikipedia)

IORG: The Information Overload Research Group

“We work together to understand, publicize and solve the information overload problem. We do this by (1) defining and building awareness of information overload, (2) facilitating and funding collaboration and advanced research aimed at shaping solutions and establishing best practices, and (3) serving as a resource center where we share information and resources, offer guidance and connections, and help make the business case for fighting information overload.” (About The IORG)

Information overload

“Information overload dates back to Johannes Gutenberg. His invention of movable type led to a proliferation of printed matter that quickly exceeded what a single human mind could absorb in a lifetime. Later technologies – from carbon paper to the photocopier – made replicating existing information even easier. And once information was digitised, documents could be copied in limitless numbers at virtually no cost. (…) In looking for ways to reduce the burden of information overload, an organisation must strive to balance sender benefits against recipient costs; to ensure it doesn’t simply shift the burden from one group to another, at a net cost to the organisation.” (Paul Hemp – The Guardian)

A Glimpse Ahead Microsoft Office Labs Vision 2019

“Some visionaries over at Microsoft Labs have put a lot of hard work and devotion to a video displaying our digital world in 2019. Heavily relying on touch and constant interconnectivity, our digital future looks quite promising – especially to geeks like us. In 2019 smart office and household devices cater for our needs in the most intuitive way possible. Mobile phones for one, have seen quite a few changes.” (YouTube)

Designing Tables 101

“In this column, I’ll review some of the basic principles of good table design from an information developer’s perspective, then discuss their visual design and interactivity. These principles and my examples provide the bare essentials of table design. When designing tables, a key information design objective is keeping them simple, so if you start needing more than this column provides, you might be making things unnecessarily complicated for your users.” (Mike HughesUXmatters)

Jeff Veen on Great Designers

“Good designers copy. Great designers steal. – In this week’s Ignite Show Jeff Veen, well-known for his design work on Google Analytics, Wikirank and Typekit, lays out a strong argument for why iPhone imitators are the cargo cults of the digital era. The people building touchscreen knock-offs don’t understand what makes the iPhone great. So instead of creating an end-to-end service they attempt to imitate it’s flashiest features – kind of like Pacific Islanders who built ‘planes’ out of bamboo.” (O’Reilly Radar)

Design Thinking: Hard skills from a soft science

“Design thinking — distinct from analytical thinking — has emerged as the premier organizational path not only to breakthrough innovation but, surprisingly, to high-performance collaboration, as well. “It’s not about the pretty,” says one design-thinking practitioner, “it’s about the productive.” In this special section of articles, interviews, illustrated cases and research findings, the Review explores how to put design thinking to work.” (MIT Sloan Management Review) – courtesy of elearningpost

Document Design Matters

“The classical approach to the data aspect of system design distinguishes conceptual, logical, and physical models. Models of each type or level are governed by metamodels that specify the kinds of concepts and constraints that can be used by each model; in most cases metamodels are accompanied by languages for describing models. For example, in database design, conceptual models usually conform to the Entity-Relationship (ER) metamodel (or some extension of it), the logical model maps ER models to relational tables and introduces normalization, and the physical model handles implementation issues such as possible denormalizations in the context of a particular database schema language. In this modeling methodology, there is a single hierarchy of models that rests on the assumption that one data model spans all modeling levels and applies to all the applications in some domain. The ‘one true model’ approach assumes homogeneity, but this does not work very well for the Web. The Web as a constantly growing ecosystem of heterogeneous data and services has challenged a number of practices and theories about the design of IT landscapes. Instead of being governed by ‘one true model’ used by everyone, the underlying assumption of top-down design, Web data and services evolve in an uncoordinated fashion. As a result, a fundamental challenge with Web data and services is matching and mapping local and often partial models that not only are different models of the same application domain, but also differ, implicitly or explicitly, in their associated metamodels.” (Erik Wilde and Robert J. Glushko)

What is Global and What is Local? PDF Logo

A Theoretical Discussion Around Globalization – “This article develops a new sociological understanding of the difference between global and local relating to the phenomena of globalization. Globalization itself is redefined as one of society’s self-description insofar as, following Niklas Luhmann’s theory, society is conceived as a cognitive system that can only handle information (about the world, about itself) only through its own specific operation (communication), so that globalization affects society solely when the later communicates about the former.” (Jean-Sébastien Guy – Parsons Journal of Information Mapping I.2)

New media vs. old media: A portrait of the Drudge Report 2002–2008

“The Drudge Report is one of the founding flag bearers of ‘new media’: a U.S.–based news aggregator founded in the late 1990s that has developed a reputation for breaking tomorrow’s news today. The site has become a powerful force in the U.S. media sphere and its founder was named one of Time Magazine’s most influential people in 2006. In existence for more than a decade, the Drudge Report makes an ideal case study for examining the ‘new media versus old media’ argument. How dependent is such a ‘new media’ aggregator on the ‘old media’ it draws from, and how does it find its breaking stories? A cross–section of analytical techniques is used to demonstrate how to profile a news Web site, and finds that the Drudge Report relies heavily on wire services and obscure news outlets to find small stories that will break large tomorrow, making it highly dependent on mainstream “old media” sites.” (Kalev Leetaru – First Monday 14.7)

Credit Card Statements: Communication Benchmarks 2009

“We were disappointed that this Communication Benchmarks study found such uniformly poor designs, and we want to encourage industry to do better in the future. However, we would not recommend any of the opportunistic suggestions by graphic designers. These are highly speculative sketches not based on any benchmarking data, nor have they been tested. As the evidence from many previous studies suggests, such speculation is rarely an acceptable solution, and may not even be a good starting point.” (David Sless and Alex Tyers – CRI)

European Modernism and the Information Society: Informing the Present, Understanding the Past

“Uniting a team of international and interdisciplinary scholars, this volume considers the views of early twentieth-century European thinkers on the creation, dissemination and management of publicly available information. Interdisciplinary in perspective, the volume reflects the nature of the thinkers discussed, including Otto Neurath, Patrick Geddes, the English Fabians, Paul Otlet, Wilhelm Ostwald and H. G. Wells. The work also charts the interest since the latter part of the nineteenth century in finding new ways to think about and to manage the growing body of available information in order to achieve aims such as the advancement of Western civilization, the alleviation of inequalities across classes and countries, and the promotion of peaceful coexistence between nations. In doing so, the contributors provide a novel historical context for assessing widely-held assumptions about today’s globalized, ‘post modern’ information society. This volume will interest all who are curious about the creation of a modern networked information society.” (W. Boyd Rayward) – Introduction chapter available for download