Validating learning, much better than just using or experiencing.
“While much of the literature regarding usability testing in libraries focuses on library websites, this article describes an approach that evaluates the usability of learning artifacts, such as learning objects and print materials, as well as learning experiences. In three case studies, we describe our approach to testing these materials and experiences, the results and improvements we made, and the lessons we learned that have informed our approach. We argue that librarians should incorporate usability testing into instruction, from testing learning objects in development to testing complex learning activities and print materials. This approach to usability testing and evaluation will give educators an evidence-based way to develop more effective learning materials and experiences, making them better for our learners.”
Becksford, L. & Hammer, K. & McNabb, K. B. ~ Weave: Journal of Library User Experience 4.2 ★
The scientific method for future experiences: design thinking.
“Understanding and enhancing the patient experience can lead to improved healthcare outcomes. The purpose of this study was to capture a comprehensive and nuanced understanding of the patient experience on an inpatient medical teaching unit in order to identify key deficiencies and unmet needs. We then aim to implement a design-thinking methodology to find innovative ways to solve these deficiencies. Here we present the first two phases of this four-phased study. We retrospectively and prospectively collected quantitative data about patient experience with the Canadian Patient Experiences Survey-Inpatient Care. We then used this data to guide patient interviews. We identified several key deficiencies including call bell response times, noise levels at night, pain control, education about medication side effects, communication between healthcare team members, and how well healthcare team members remain up to date about patient care. In the final two phases of our study, we will select one or more of these deficiencies and collaborate with patients and other stakeholders to rapidly create, employ, and assess the impact of prototypes through an iterative action cycle until effective and sustainable solutions are found.”
Jennifer Smiechowski et al. ~ Patient Experience Journal 8.3 ★