All posts from
June 2005

Seminar on Cognitive Modeling for UI Design

“This seminar presents the current state of the art of evaluating user interface designs using models of human performance that are based on cognitive architectures. Such models can yield usability results without the delay and expense of user testing of prototypes, but because they are new and still under development, whether and how to apply them is a challenge. This seminar will survey current theory and practice; no ‘how-to’ of actual model construction will be presented; rather the goal is to enable a good choice of whether a modeling approach will be useful, and which type of model would be best to pursue.” (School of CS – CMU)

Lazy, stupid and evil design

“Evil design is perpetrated by people who are deliberately doing the wrong thing, and this harms everyone. Nielsen cites pop-up windows as an example. Users now expect pop-ups to be unwanted ads, and close them without looking at them. As a result, good designers can no longer use pop-up windows even when they would be a good solution.” (Jack Schofield – Guardian Unlimited)

How I Learned To Stop Worrying and Relinquish Control

“Relinquishing control is a scary prospect because it diminishes certainty. With control comes predictable outcomes that you can bank on. But in this increasingly complex, messy, and option-filled world, we must acknowledge that our customers hold the reins. Attempts to control their experience will lead to abandonment for the less onerous alternative. What we can do is provide the best tools and content that they can fit into their lives, and their ways.” (Peter MerholzAdaptive Path)

Towards a Sociology of the Mobile Phone

“Use of the mobile phone is an immensely significant social and cultural phenomenon. However, market hype and utopian dreams greatly exaggerate its importance. The fundamental issue for sociology is the process of change. Bound up with contemporary issues of change, the mobile phone is a prime object for sociological attention both at the macro and micro levels of analysis. This article considers the strengths and weaknesses of four methods for studying the sociality of the mobile phone (social demography; political economy; conversation, discourse and text analysis; and ethnography), the different kinds of knowledge they produce, and the interests they represent.” (Jim McGuigan – Human Technology) – courtesy of annegalloway

Return of Ideas

“Some time ago I wrote about the great conference in New Zealand, ‘Better by Design’, and recommended that people would go to their site and look at the slides. I suppose a lot of you did, and I would now like to give you some heads-up for reading even more informational stuff. Peter Zec’s slideshow ‘Return of Ideas’ is now online and I really recommnd you go there and read the slides – it’s killer stuff. Infact it’s 110 pages of killer stuff. Free.” (cph127)

European IA Summit: Building Communities

“The first European Information Architecture (IA) Summit’s focus is on building the IA community in Europe. The objective of the event is to bring together a number of disciplines and practitioner communities by providing a stimulating environment for debate and an opportunity for establishing cooperation. This community is not just limited to language or region, but all encompasses our specialization’s like designing for mobile devices, and multilingual solutions. We are calling for papers that reflect those communities of practice, language and location.” (ASIS&T) – Highly recommended.