All posts from
July 2004

Bringing human information behaviour into information systems research: an application of systems modelling

“In their influential paper, Dervin and Nilan compared and contrasted the ‘traditional’ and ‘alternative’ paradigms for human information behaviour research, highlighting the inadequacies of the former and promoting the importance of the latter. In this paper, we argue that the two paradigms are not irreconcilable. We offer a research framework that allows qualitative and quantitative views of the same problem to be combined using systems models. We demonstrate how this approach can be used to reconcile the six key differences between the two paradigms as argued by Dervin and Nilan.” (David Johnstone et al. – Information Research July 2004) – courtesy of chris mcevoy

These web sites are identical – or are they?

“This survey compares 10 web sites through elements of their layout: styles, page construction and elements. The survey seeks similarities and differences between those well known web sites, built by famous, talented designers. What can be observed is that those web sites agree on implicit, internalized layout and design norms (Consensus rate), and that deviance from these rules (Dissidence rate) is uncommon.” (François Briatte) – courtesy of douglas bowman

3D User Interfaces: Theory and Practice

“(…) addresses the critical area of 3D user interface design – a field that seeks to answer detailed questions that make the difference between a 3D system that is usable and efficient and one that causes user frustration, errors, and even physical discomfort. The authors present practical information for developers, the latest research results, easy-to-follow guidelines for the UI designer, and relevant application examples. While there are quite a few books devoted to user interfaces in general and to 2D user interface design in particular, 3D user interfaces have received significantly less attention.” (Doug A. Bowman et al.) – courtesy of nooface

Well-designed products

“Interaction designers are famous for complaining about products that are poorly designed, and wishing they had the opportunity to redesign them. In this article, Dave Cronin reminds us that there are many well-designed products out there, too. He offers a selection of products you can use today that do a good job of meeting Dave’s criteria for ‘good’ design.” (Dave Cronin – Cooper)

A Cosmology for a Different Computer Universe: Data Model, Mechanisms, Virtual Machine and Visualization Infrastructure

“The computing world is based on one principal system of conventions — the simulation of hierarchy and the simulation of paper. The article introduces an entirely different system of conventions for data and computing. zzstructure is a generalized representation for all data and a new set of mechanisms for all computing. The article provides a reference description of zzstructure and what we hope to build on it. (…) Simplicity is not cheap, and simple design is very difficult.” (Theodor Holm Nelson – Journal of Digital Information: 5.1)