All posts from
July 2003

Interview with Alan Kay

“Alan Kay knows what he has contributed to technology and the way we all, at home and at work, interact with computers. His frustration lies in how little use we make of the dynamism at our fingertips. He has very clear, very vocal ideas about the failures and setbacks caused by all sorts of dominant technologies – the World Wide Web prime among them. ‘Internet, good; World Wide Web, bad. The Web was put together by people with more energy than sophistication.'” (Rebecca Rolfes – HP Business View)

Personas and the Customer Decision-Making Process

“With this case study, I want to show how our team used the concept of personas – fictional, representative user archetypes – and the customer decision-making process model in a project, in order to capture the nature of customers and their needs and concerns as they progress through the customer decision-making process.” (Henrik Olsen – GUUUI)

The Birth of BogieLand

“(…) sometimes, the best thing to do is not to go with the flow. Therefore, I decided to embark on a new endeavor: to start my own company ‘BogieLand‘. So with pride, I would like to inform you that BogieLand is launched officially as of today as my personal consulting company for Information Design and Architecture services.” (Peter J. BogaardsBogieLand) – Changes ahead

Architecture of the World Wide Web

“The World Wide Web is a networked information system. Web Architecture consists of the requirements, constraints, principles, and choices that influence the design of the system and the behavior of agents within the system. When Web Architecture is followed, the large-scale effect is that of an efficient, scalable, shared information space.” (W3C) – courtesy of tim bray

Resonances and Everyday Life: Ubiquitous Computing and the City

“Ubiquitous computing seeks to embed computers into our everyday lives in such ways as to render them invisible and allow them to be taken for granted, and social and cultural theories of everyday life have always been interested in rendering the invisible visible and exposing the mundane. Despite these related concerns, social and cultural studies have been almost entirely absent in discussions of the design of ubiquitous technologies. This essay seeks to introduce researchers in both fields to each other, and begin to explore the ways in which collaboration might proceed. By exploring mobile and ubiquitous technologies currently being used to augment our experiences of the city, this paper investigates notions of sociality, spatialisation and temporalisation as central to our experiences of everyday life, and therefore of interest to the design of ubiquitous computing.” (Anne Galloway – Purse Lips Square Jaw)