All posts tagged
scifi

I’ve heard the future of interaction

Cinema being a great source of inspiration, cross-overs and examples for HCI. Think cinematographic effects, transitions and stories.

“In the end, I cannot help but feel I was looking at a promo for Life in a Silicon Valley Youth Village at some future Disneyland. I have a strong suspicion that I was exposed and advanced product-placement for future mobile/cloud services in a two-hour advertisement. Certainly, this style is in keeping with Spike Jonze’s oeuvre. Perhaps Apple secretly sponsored this Super-Siri ad pre-Super-Bowl, in preparation for its next breakthrough announcements, in honor of the Mac’s 30th birthday, or in honor of its memorable 1984 Superbowl ad for the Mac. That might explain the absence of Google Glass… and the emphasis on Super-Siri. Well, enough said. This provocative film obviously inspires more talking and listening (…) about humanity. Can you hear me now? I hear what you are saying, Spike Jonze.”

(Aaron Marcus ~ ACM Interactions Magazine)

The future of UI and the dream of the ’90s

Dream on…

“In this dream from the 90’s, we hoped for a world where every computer knows us personally. We would wake up to them, have them around us all day, and they would be the last thing we interact with before we go to sleep. They would predict our needs and wants and all interfaces would feel as natural as having a conversation with a friend. Technology would become our primary means (or only means) of communication and we would form relationships with these objects that take care of us.”

(Helen Tran a.k.a. @tranhelen)

How ‘Minority Report’ trapped us in a world of bad interfaces

Getting from off the track to on the track.

“And at the end of the day, it’s visual accessibility driving this trend. Hopefully one day we’ll reach the point where filmmakers don’t want computers to look like conducting an orchestra, and we’ll be able to back out of this interface cul-de-sac and find our way forward into a genuinely natural way of using our devices.”

(Christian Brown a.k.a. @DeepOmega ~ The Awl)

The past 100 years of the future: Human-computer interaction in science-fiction movies and television (.pdf)

HCI in films, TV shows and SciFi is really getting a genre.

“During the past hundred years, science-fiction (sci-fi) films and, later, videos, have, of necessity, had to depict detailed views of human-computer interaction (HCI) of the future, or alternate pasts/presents, in order to convey a compelling scene and, sometimes, in order move forward the plot. This publication explores some of the themes that emerge from examining this body of work. The basic premise is simple: HCI professionals can learn something from sci-fi media, and sci-fi media-producers can learn more from HCI professionals in order to show smarter views of the future.”

(Aaron Marcus a.k.a. @amandaberkeley ~ Amanda)

Make It So: Apologizing for bad SciFi UI

Especially, his Keynote design was remarkable.

“Interfaces in sci-fi serve a primarily narrative purpose. They’re there to help tell the story of how a character disables the tractor beam, or hacks into the corporate database, or diagnoses the alien infection. But what would happen if we tried to build these same interfaces for the real world? Some would fare just fine. Most would need a little redesign. A few appear to be just plain stupid or broken. They couldn’t work the way they appear to. That is, until you use the technique of apologetics to discover that in fact far from being stupid, they’re brilliant.”

(Chris Noessel a.k.a. @chrisnoessel ~ The Web and Beyond 2012 ~ Amsterdam)