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User experience

User experience is about how a person feels about using a product, system or service. (source: Wikipedia)

Designers’ Roles in Communicating with Users

“From the users’ perspective, their experience is continuous. Your website, their browser, their computer, their immediate environment, and their life all interact and feed back on one another. What they understand affects not just what they can accomplish, but what attracts them to the product, and what attracts them to a product affects how willing they are to understand it. If a site is visually attractive, they may be more motivated to expend extra effort to understand and use it. If they feel it’s easy to use, maybe they’ll be motivated to use it more often.” – (Ann Light – Usability News)

An iYear with Mac OS X

“It was about a year ago that, after a decade or so of Windows on my client and Unix/Linux on my servers, I bought a TiBook and got into OS X. I am only rarely tempted to go back. It’s worth it, I think, to look back over the past year and see what the take-aways are.” (Tim Bray Ongoing) – courtesy of mark bernstein

User Experience Themes, Part I: Craft and Engineering

“And while it’s been important for sites to achieve that baseline of functionality and usability, we’re reaching a point where it’s imperative that we move beyond that. It’s time to utilize insight to provide a unique engagement for our visitors. Not that we ought to abandon engineering methods. Far from it — we need to figure out ways to merge craft and engineering to provide the greatest satisfaction.” (Peter Merholz)