All posts about
Usability

Usability is the ease of use and learnability of a human-made object. (source: Wikipedia)

Usability in China: Encore

“Our objectives were simple yet bold: The leaders of the China chapter wanted to raise the profile of usability engineering and user-centered design in China and create the biggest usability conference in the region. We also wanted an event that the China usability industry could call its own. We figured that the best way to do this was to target people who are passionate about integrating usability into their products and give them a chance to meet, network, and attend talks and tutorials by leaders in user experience.” (Daniel Szuc and Paul J. ShermanUXmatters)

Digital Divide: The Three Stages

“The Internet can be an empowering tool that lets people find good deals, manage vendors, and control their finances and investments. But it can just as easily be an alienating environment where people are cheated. Members of the Internet elite don’t realize the extent to which less-skilled users are left out of many of the advancements they cheer and enjoy. Ultimately, I’m extremely optimistic about the economic divide, which is vanishing rapidly in industrialized countries. The usability divide will take longer to close, but at least we know how to handle it — it’s simply a matter of deciding to do so. I’m very pessimistic about the empowerment divide, however, which I expect will only grow more severe in the future.” (Jakob NielsenAlertbox)

Making Life Easy

“As more examples are posted to this website we’ll be encouraging visitors to cast their votes for what they think are worthy inductees to the Usability Hall of Shame and the Usability Hall of Fame. On 14 November, World Usability Day, we’ll be announcing the first ever inductees!” (About MLE) – courtesy of bloug

Creating a Universal Usability Agenda

“How do you keep usability, accessibility, and user experience requirements on track while developing standards? It is part of the very nature of standards to focus on details—and in the process, to sometimes lose sight of the real goals. This is especially true when a standards-making process goes on for a long time, a situation is highly political, or most people are focused on technology issues. For over two years, I’ve worked in just such a situation as part of the Technical Guidelines Development Committee (TGDC) creating federal standards for voting systems in the United States.” (Whitney QuesenberyUXmatters)

Creating Usability and Sociability in Online Social Spaces

“Creating successful online social spaces requires attention to usability and sociability. Online social interaction involves individuals interacting with the technology (i.e., usability) and with each other via the technology (i.e., sociability). Attending to issues such as how users create and send messages, and communicate non-verbal cues are examples of usability design; attending to moderation, facilitation, politeness, leadership, and social support online are examples of sociability design. Both are needed for thriving social interaction online.” (Jenny PreeceOxford Internet Institute)

Minimal-Feedback Hints for Remembering Passwords

“Passwords are a widely used mechanism for user authentication and are thus critical to the security of many systems. To provide effective security, passwords should be known to the password holder but remain unknown to everybody else. While personal information and real words are relatively easy for a user to remember, they make weak passwords from a security point of view because vulnerable to informed guessing and dictionary attacks.” (Morten Hertzum – uiGarden)

On the Meta-Usability of User Interface Standards

“Interface standards provide context-specific guidance for implementing a system based on the task goals and functions within it. A solid standard provides guidance at two levels. At the level of look and feel, it ensures consistency throughout the application or site. To be meaningful in usability terms, the standard also must provide guidance to support a consistent experience at the functional level.” (Kath Straub – uiGarden.net)