All posts about
Interaction design

Interaction design defines the structure and content of communication between two or more interactive “beings” to understand each other. (source: Wikipedia)

Well-designed products

“Interaction designers are famous for complaining about products that are poorly designed, and wishing they had the opportunity to redesign them. In this article, Dave Cronin reminds us that there are many well-designed products out there, too. He offers a selection of products you can use today that do a good job of meeting Dave’s criteria for ‘good’ design.” (Dave Cronin – Cooper)

Technical writers and interaction design

“Technical writers are oft-forgotten constituents in the product development cycle. Although they are rarely tasked with participating in product requirements definition and product design, technical writers are in a unique position to affect product design. However, they will find that subtlety and subterfuge are sometimes necessary to make a politically correct impact in an organization that has not embraced interaction design as a formal part of the development process.” (Steve Calde – Cooper)

Interactivity and MultiMedia Interfaces

“Multimedia technology offers instructional designers an unprecedented opportunity to create richly interactive learning environments. With greater design freedom comes complexity. The standard answer to the problems of too much choice, disorientation, and complex navigation is thought to lie in the way we design the interactivity in a system.” (David Kirsh)

Panther: The Good, the Bad, and the Ugly

“It may seem I’m damning Apple with faint praise, considering how much bad I have mentioned. Actually, nothing could be further from the truth. Apple is indeed back. OS X is a fully-usable powerhouse once more, with a free and open future. I’m giving Apple some free advice, from someone whose advice is normally screamingly expensive, on where to go from here. The way is open.” (Bruce ‘Tog’ TognazziniAskTog)

When good design => bad product

“When you come up with improved designs, take it upon yourself to test how they work. Formulate your own test plan and try them out under a variety of conditions. If the engineering process is so badly broken that changing the old designs will almost certainly make things worse, back off on how much you want to change in each release and work with your engineers to do more informal QA testing before the release is assembled.” (Bruce TognazziniAskTog) – courtesy of vanderwal

The Hub: Intersections of interaction design

“(…) a blog and resource site created by the Interaction Design Institute Ivrea to explore interaction design. Interaction design takes place at the connection of technology and personal interaction with products, environments, spaces, platforms, services, social networks. The Hub offers a place for discussion and reflection about the state of interaction design today.” (Interaction Design Institute Ivrea)

HITS 2003 Presentation Slides

“Interaction design is, now more than ever, a critical resource for business strategy. A growing gap exists between companies’ increasing knowledge of technology and taking products to market, and their decreasing understanding of people’s everyday needs and wants for interaction with media, services and physical products, all of which are increasingly embedded with digital interactive technology.” (HITS 2003)

PoInter: Patterns of Interaction

“The project is concerned with investigating the appropriateness of patterns as a means of communicating information about how people interact with each other through and around technology. Ultimately, this is with a view to informing the design process for computer systems to support the work and activities that the people are engaged in (…)” (Cooperative Systems Engineering Group) – courtesy of todd r. warfel

Strike A Balance: Users’ Expertise on Interface Design

“Computers and users process information in distinct ways — so do individual users. Although it’s relatively easy to get a computer to understand input, what with fixed standards and universal APIs, usability with human users is not absolute. User interface usability is relative to the experience level of individual users. UI designer Mike Padilla provides an overview of UI design for Web-based productivity software with a focus on the broadest range of users, examining what makes an application UI usable and detailing concepts that can facilitate an efficient, broad-based UI design.” (Mike Padilla – IBM developerWorks) – courtesy of webword