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Interaction design

Interaction design defines the structure and content of communication between two or more interactive “beings” to understand each other. (source: Wikipedia)

Inspiration From The Edge

IA Summit presentation by Stephen Anderson – “I’ve often believed that the best designers don’t get their ideas and inspiration from the place they work. As a designer that works in the social web space, I do look at a large number of new sites that come through the pipeline for inspiration. However, I also am a big advocate of experimenting with things that are seemingly unrelated and trying to connect those experiences to my work on the web.” (kev/null)

Gregorian Date Input Diversity

“One of the most common interaction patterns one can find on forms is the date input group. They appear in all shapes and sizes in various applications and sign up forms on websites. Certain forms of appearance seem to be more popular in certain geographical areas than other. But other than that it is hard to find any pattern or rationale why one website has chosen for model X while the other has chosen model Y. The suspicion would rise that the date input method is often dictated by the way the backend would ‘like’ it. This is a situation which neither we, as interaction designers and consultants, nor the end user should settle for.” (Cornelis Govert Adriaan Kolbachcornae.org)

Success Stories

Designing Interactions gives access to a very detailed and adept summarized history of commercial interaction design. It’s an invaluable resource to anyone who wants to know what happened to get us to this point, especially with the computer interfaces. But, again, it does beg the question to be answered, ‘Why did these few people have such an effect, something that more designers producing more varying designs could have had?’” (Clifton EvansBoxes and Arrows)

Foundations of Interaction Design

“It’s also important to note that Interaction Design is distinct from the other design disciplines. It’s not Information Architecture, Industrial Design or even User Experience Design. It also isn’t user interface design. Interaction design is not about form or even structure, but is more ephemeral – about why and when rather than about what and how.” (David Malouf – Boxes and Arrows)

What Puts the Design in Interaction Design

“Interaction design is a blended endeavor of process, methodology, and attitude. Discussions of process and methodology are pervasive in the interaction design milieu and often revolve around a perceived tension between process and methodology and the role of design within this discipline. To be clear, process is the overarching design framework—for example, an iterative, or spiral, process or a sequential, or waterfall, process. Conversely, a methodology is a prescribed design approach such as user-centered design or genius design.” (Kevin SilverUXmatters)

IxDA Community Site (beta)

“With great excitement, the IxDA Board of Directors announces the availability of the beta version of a new IxDA community experience. Through the efforts of IxDA volunteers, and spearheaded by community member Jeff Howard, we are pleased to launch the beta version. We believe this effort is the start of creating a new kind of professional organization. The new site will allow a significantly better experience for all of us in the community, including tagging of content, customized RSS feeds, browsing by topics and the ability to share information about you with the community.” (Interaction Design Association) – courtesy of joannesvandermeulen

Acting with Technology: Activity Theory and Interaction Design

“Interaction design is a broad term inflected in different ways in different communities. To us, interaction design comprises all efforts to understand human engagement with digital technology and all efforts to use that knowledge to design more useful and pleasing artifacts. Within this arena, the main audiences for this book are those who conduct work in the fields of human–computer interaction, computer–supported collaborative work, computer–supported collaborative learning, digital design, cognitive ergonomics, informatics, information systems, and human factors.” (Victor Kaptelinin and Bonnie Nardi – First Monday 12.4)

Interaction Design Style

“It’s been a little less than a week since my IA Summit presentation. To my great surprise, it went really well. In the next day or so I will be posting a summary of my experiences preparing and discussing my topic, which was, in a word, style. Many people came to me after my presentation asking me not only to post the slides themselves, but also to post the reading list since I did discuss a lot of books and sites that deeply influenced my thinking. So here’s all the stuff: (…)” (Christopher Fahey – graphpaper.com)

Selection-Dependent Inputs

“As arbitrators of checkout, registration, and data entry, forms are often the linchpins of successful Web applications. But successful Web applications tend to grow—both in terms of capability and complexity. And this increasing complexity is often passed on to and absorbed by a Web application’s forms. In addition to needing more input fields, labels, and Help text, forms with a growing number of options may also require selection-dependent inputs.” (Luke WroblewskiUXmatters)

Documenting Interaction Design: Wire Frames with Visio and Word

“There are many ways to document an interaction design and the level of details needed is dependent on what your documenting and for what purpose. There has also been a lot of discussions on what the best tool for creating interaction designs and/or prototypes is (…). The tool you choose is of course also dependent on what you are documenting and for what purpose. It is also much of a personal taste what tool one prefers to work with.” (interakt.nu) – courtesy of Anders Björk