All posts about
Information design

Information design is the skill and practice of preparing information so people can use it with efficiency and effectiveness. (source: Wikipedia)

Going Dutch? Design Pros and Cons of the Netherlands

“One reason for its recent success is that The Netherlands is possibly the most intelligent market for design in the world. Sophisticated public and private sector clients know how to commission and manage design. And most cities and government agencies have procurement policies that enable projects to be awarded to the best design, not just to the cheapest proposal. (…) Connectivity between people and ideas is further hindered by the turf-protecting way professional organizations, and design businesses, are organized. The result is that many designers lack the expertise to tackle the complex and multi-dimensional social questions that confront us.” (John ThackaraIn the Bubble) – courtesy of chad thornton

To Wax Nostalgic

“The evolution of personal music delivery is directly relevant to the creation of powerful brand experiences. To make strong, genuine connections with our audience, we need to be conscious of the value of rich, multi-sensorial experiences.” (Josh Alkire – Thread)

Information Design: The Understanding Discipline

“Information design is not the same as information architecture; it is not merely an ‘enlightened’ version of graphic design; it is not somehow a niche component in interface or experience design; it is not technical writing. It is a broad and exploratory discipline that encourages research and development, understands that a galaxy of disparate tactics are bound together in creating successful information solutions, endeavors to understand people and the world as thoroughly as possible to enable better design and endeavors to identify and synthesize any discipline that contributes to better understanding.” (Dirk KnemeyerBoxes and Arrows)

Measuring Your Web Content Management Processes

“What’s really important to measure for your website? Firstly, you need to measure how successful you are at creating, editing and publishing content. These are your web content management processes. Secondly, you need to measure reader behavior. There will also be some core website performance issues to measure. This week, I’d like to examine key web content management process measurables.” (Gerry McGovern)

Personalization on the Web

“As of October, 1999, about 200 million people regularly access the Internet. However, this access is still more or less standardized in that almost everyone uses the same means of information retrieval. It is unlikely that 200 million people are so similar in their interests that one standardized way of retrieving information fits all needs. This paper takes a look at about 50 available personalization systems, proposes a classification scheme and discusses the systems w.r.t. to this classification.” (Alexander Pretschner and Susan Gauch)

The Nine Pillars of Successful Web Teams

“Every Web team has its own take on dividing up roles and responsibilities and implementing processes for design and development. Formal titles, job descriptions, and reporting structures can vary widely. But the best teams (…) have one important thing in common: their team structure and processes cover a full range of distinct competencies necessary for success.” (Jesse James GarrettAdaptive Path)

User-Centered Information Design Workbook

“A user-centered design process involves the participation of users from the very first stage of development, and continues to involve users at each step of the process. The goal of user-centered design is to create a product that works for the potential users and is well-designed for that user group. The first step in this process is to identify the target audience and to meet with them.” (University of Washington) – courtesy of beth mazur

Whatever Happened to Serendipity

“If for three thousand years we’ve relied on rumor and reputation, custom and external data stores and never least explicit signage to organize our urban experiences, the advent of latent, user-generated, unedited, location-based content is something that has the potential to change the way humans do cities, change it utterly and in short order.” (Adam Greenfieldv-2)

Resonances and Everyday Life: Ubiquitous Computing and the City

“Ubiquitous computing seeks to embed computers into our everyday lives in such ways as to render them invisible and allow them to be taken for granted, and social and cultural theories of everyday life have always been interested in rendering the invisible visible and exposing the mundane. Despite these related concerns, social and cultural studies have been almost entirely absent in discussions of the design of ubiquitous technologies. This essay seeks to introduce researchers in both fields to each other, and begin to explore the ways in which collaboration might proceed. By exploring mobile and ubiquitous technologies currently being used to augment our experiences of the city, this paper investigates notions of sociality, spatialisation and temporalisation as central to our experiences of everyday life, and therefore of interest to the design of ubiquitous computing.” (Anne Galloway – Purse Lips Square Jaw)