All posts about
HCI

The study, planning, design and uses of the interfaces between people (users) and computers. (source: Wikipedia)

Blog Interface Design 2.0

“(…) many blogs suffer from interface design shortcomings. Unlike issues of spam and authority, these problems have relatively straightforward solutions that could considerably increase the utility of blog content. Assuming a blog is not filled with spam content (splogs), spam comments, or spam trackbacks, there’s often a wealth of information to be found therein: information that is frequently buried deep within archives and comments. This article looks at ways to bring that information forward.” (Luke Wroblewski – Functioning Form)

Emotion and the sense of presence in HCI design

“Emotion is becoming accepted as an important ingredient of successful humancomputer interaction design. It has always been important in design, but as a discipline rooted in the methods and mindset of the cognitive psychology of the 70s and 80s, HCI has been slow to accept that affect (as exhibited in feelings of happiness or anxiety) is an essential component of reasoning about the world, not an opposing force. Although we may loosely speak of emotion versus reason, both too much and too little emotion will have a negative impact on cognition, with the latter being the more pathological.” (John Waterworth – uiGarden.net)

Designing user interfaces with gestures and sound: Towards the performance and appeal of voice mail browsing

“In the current paper, three dimensions of multimodal access to content are explored: tangible media, use of gestures and sound. To this extent, the current study considers the role of sound feedback in support of user-product communication and gestures towards accessing voice mail via a tangible interface. In the case of voice mail representations, information can be directly represented by the recorded media, whereas the use of abstract sound representations creates a higher level overview of content.” (Marco C. Rozendaal and David V. Keyson – The Journal of Design Research)

Why Do Current Graphical User Interfaces Not Work Naturally & How They Can Be Fixed?

“User interface design, a part of the broader field of ergonomics, has been a challenging field to work in since man first tried making a tool for somebody else. Consider the lowly garden trowel. A trowel is simply a piece of wide metal connected to a handle, whereby its wielder may move small amount of earth to place seeds or seedlings in a garden.” (Warren M. Myers – ACM Ubiquity)

Seminar on Cognitive Modeling for UI Design

“This seminar presents the current state of the art of evaluating user interface designs using models of human performance that are based on cognitive architectures. Such models can yield usability results without the delay and expense of user testing of prototypes, but because they are new and still under development, whether and how to apply them is a challenge. This seminar will survey current theory and practice; no ‘how-to’ of actual model construction will be presented; rather the goal is to enable a good choice of whether a modeling approach will be useful, and which type of model would be best to pursue.” (School of CS – CMU)

Human Technology

An Interdisciplinary Journal on Humans in ICT Environments – “Human Technology presents innovative, peer-reviewed articles that explore the issues and challenges surrounding the human role in all areas of our ICT-infused societies. The journal seeks to draw research from multiple scientific disciplines with an eye toward how applied technology can affect human existence or how it can, for instance, foster personal development and enhance research and development in industry, education, communication and other fields.” (Agora CenterUniversity of Jyväskylä) – courtesy of usabilitynews

A History of the GUI

“Why did computers come to adopt the GUI as their primary mode of interaction, and how did the GUI evolve to be the way it is today? In what follows, I’ll be presenting a brief introduction to the history of the GUI. The topic, as you might expect, is broad, and very deep. This article will touch on the high points, while giving an overview of GUI development.” (Jeremy Reimer – Ars Technica) – courtesy of lucdesk

The State of Computer-Human Interaction

“You might say it’s the toughest problem to solve in the modern world of computing; it’s certainly the hardest to define. This month more than 1,800 designers, programmers, academics, professional researchers, industrial engineers, artists, and musicians gathered in Portland, Oregon, for another bash at the question, How do you make these monstrous electronics we’ve created easier and more pleasant to use? Welcome to CHI 2005, the annual meeting of the Association for Computer Machinery’s special interest group on Computer-Human Interaction (ACM SIGCHI).” (Quinn NortonO’Reilly Network)

Jef Raskin The Movie

“Beginning with conversations on interface design and creating a better computer, Our footage reveals a remarkable man who changes the lives of people around him. Passionately described as an inovator with an unfailing moral compass and a gifted educator with an active commitment to play Jef attributes his success in part to a foundation based on music, math and physics.” (Dave Burstein) – courtesy of cityofbits

Ten Most Wanted Design Bugs

“(…) design bugs that have been around so long that we’ve begun to think of them as folk heros. However, the usual requirement for turning a public enemy into a folk hero is death, not longevity, and so it should be for these worthies: Their executions are long overdue. These bugs aren’t necessarily fatal. The are all at minimum highly irritating, and they have all survived for a minimum of five years or five product release cycles, whichever came first.” (Bruce TognazziniAskTog) – courtesy of slash dot org

Ambient Intelligence: Changing Forms of Human-Computer Interaction and their Social Implications

“The paper describes developments to date in ambient intelligence and its closely related counterpart, ubiquitous computing and communication. It discusses the driving forces behind this digital information technology, describes the equipment and devices involved, the obstacles to implementing ambient intelligence on a large scale in real-world scenarios, and considers the future outlook. The authors believe that the introduction of this digital information technology will have wide-ranging implications, which will for the most part be beneficial and valuable.” (Mahesh S. Raisinghani et al. – Journal of Digital Information 5.4)