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HCI

The study, planning, design and uses of the interfaces between people (users) and computers. (source: Wikipedia)

IndieHIG

“The IndieHIG project is an initiative created out of the necessity to document the new look and feel aspects of the Mac OS X experience, outside of the supervision of Apple itself.” – courtesy of slashdotorg

Giving You Fitts

“One of the most well-understood and salient principles underlying the ergonomics of graphical user interface design is Fitts’ Law. Named for Paul Fitts, a psychologist at Ohio State University, Fitts’ Law is a mathematical model of fine motor control which predicts how long it takes to move from one position to another as a function of the distance to and size of the target area. Papers outlining what became known as Fitts’ Law were published in 1954 and 1964.” (Jensen Harris – An Office User Interface Blog)

OLPC Human Interface Guidelines

“These guidelines are targeted primarily at developers who are building tools for the OLPC laptop. They provide an in-depth view of the various features of Sugar, the laptop user interface, and focus closely on the parts of the UI that pertain directly to software development and the ways in which applications, presented as ‘activities’, interact with the operating system. However, as these guidelines are intended to provide a comprehensive overview of the user interface, these pages should also be of general interest. Hopefully the descriptions of the various UI elements, particularly in the Laptop Experience section, will quench the thirst of all who want to better understand the project and its goals.” (The OLPC Wiki) – courtesy of usernomics

From GUI to E(motional) UI

“In 1988, Apple Computer produced some video scenarios showing how future computers would be able to understand hand gestures, read text, and respond to voice commands. Almost 20 years later, the world is still waiting for a natural way of using computers—though we are beginning to see some of our wildest dreams slowly emerge from the chaos of high technology and become real. In 2006, it is easy to believe that the masses will soon be able to use a computer without any keyboard or mouse. Beyond the constrained space of our personal computer’s monitor, keyboard, and mouse, I’m looking for the sort of revolution that would overtake the wild dream of Blade Runner. I can envision huge 3D virtual worlds and systems that are smart enough to feel a user’s mood and respond intelligently. Now, where do you want to go today?” (Leandro AgròUXmatters)

A Crash Course in User Interfaces

“Whenever the topic of interface development comes up, I’m always surprised to see most software engineers cringe as if they’re being told they need a root canal. Almost all modern applications require some sort of graphical user interface, and yet the UI is commonly the last consideration of development. Worse yet (particularly when it comes to web development) the user interface is often created by a graphic designer who isn’t familiar with software development. The resulting separation that occurs between the application’s internals and its interface can cause serious problems with the project.” (Nate Kohari)

International Usability Evaluation: Issues and Strategies

“Like many UX practitioners, I’m often involved in designing products that will be sold across the globe. Half of the challenge is acknowledging there is no one-size-fits-all set of design criteria. The other half is knowing the tradeoffs when choosing between usability methods for requirements gathering and evaluation. What many may find surprising is that our tried-and-true methods themselves can have limitations, depending on the context in which we apply them.” (Michele Marut – UXmatters)

Experiencing CHI 2006: From a Practitioner’s Viewpoint (1/4)

“One of the great things CHI offers to both practitioners and academics is an opportunity to reconnect with people from their respective communities. Though the intermingling between these two separate communities is not what it might be. Over the many years since this conference began in 1982, conference attendees have forged and annually – or at least from time to time – renewed friendships with their peers from around the world. Unlike conferences focusing on a particular UX specialty, attendees represented the diversity among practitioners – including designers, usability specialists, user researchers, and UX managers.” (Pabini Gabriel-PetitUXmatters)

Journeying Through CHI 2006

“When I signed up to attend CHI 2006, for the very first time in my seven-year career, I didn’t expect that I’d spend most of the event helping to staff our company’s exhibit space and drive hiring for the St. Jude Medical Human Factors Engineering team. In 2001, a paper I’d co-authored with Robert Reimann was accepted for CHI, but I was unable to attend due to conflicting project duties. Over the years, events always seemed to conspire against my attending CHI, although I’ve had the pleasure of attending other conferences such as DIS and DUX. At CHI 2006, I hoped to educate myself about leading research and fresh trends in the field of computer human interaction, as well as network with folks I’ve worked and communicated with, especially through the Interaction Design Association (IxDA). In the end, though, working the St. Jude Medical booth consumed the bulk of my time.” (Elizabeth BaconUXmatters)

Returning to CHI: Different Experience, Same Rush

“In April of 2001, a small dotcom sent a young Webmaster to a conference called CHI in Seattle. That was my first CHI experience. I had been forced to read The Design of Everyday Things, the author of which was some guy the owner knew from when he was working on his PhD at the University of California, San Diego—that’d be Don Norman. I’d never been to Seattle, never been on a business trip before, knew hopelessly little about the concept of usability—except that I was grateful when somebody blamed her problems with doors on the designers of the doors and not her inability to intuit in which direction a door will open—and was chaperoned by most of the dotcom’s management team.” (Jessyca Frederick – UXmatters)

USer Interface eXtensible Markup Language

“(…) a XML-compliant markup language that describes the UI for multiple contexts of use such as Character User Interfaces (CUIs), Graphical User Interfaces (GUIs), Auditory User Interfaces, and Multimodal User Interfaces. In other words, interactive applications with different types of interaction techniques, modalities of use, and computing platforms can be described in a way that preserves the design independently from peculiar characteristics of physical computing platform.” (UsiXML.org)

Videos in the CHI Video Retrospective Special Collection

“We’ve added 87 videos from the Assocation for Computing Machinery (ACM) annual Computer-Human Interaction (CHI) conference. These videos were digitized from the CHI conference VHS video proceedings for the years 1996 through 2002, with the exception of the video proceedings for the year 2000. We expect to add videos for the year 2000 and 2003 video proceedings soon.” (The Open Video Project)

Interface in Form: Paper and Product Prototyping for Feedback and Fun

“Sketching and modeling are integral features of the design process, critical for both the generation of ideas, and the communication of concepts to others for discussion and evaluation, particularly in the context of human-centered design. While these methods are a natural component of the designer’s education and professional tool kit, there is immense value in exposing other professions involved in the development of products and interfaces to at least a limited set of these same basic tools.” (Bruce Hanington – uiGarden.net)

Beyond Menus and Toolbars in Microsoft Office

Audio presentation and slides by Jensen Harris (Microsoft) – “This talk will provide a historical perspective on the evolution of the Office user interface and the battle against the mounting complexity of the product. You’ll get a behind-the-scenes look at the different design iterations, and an in-depth look at the new Office UI constructs, including the Ribbon, galleries, contextual tabs, and the MiniBar.” (BayCHI)