All posts about
HCI

The study, planning, design and uses of the interfaces between people (users) and computers. (source: Wikipedia)

The Value of Education in Research and Human Factors

“Education is always enriching. It increases your capabilities and improves the quality of your work. As UX professionals, it is essential that we continue to improve our educations and develop new skills. For people who do user research as a part of their jobs, we highly recommend getting formal research education. Even if it is just a single class in experimental methods, research education improves your ability to do your job effectively and gives you the flexibility to deviate from the standard kinds of studies we all tend to do on a day-to-day basis. We work in an innovative industry, so it is important for us to be able to innovate new user research methods. Having an understanding of the fundamentals of research would enable more user researchers to innovate effectively and advance the whole field of user research.” (Demetrius Madrigal and Bryan McClain ~ UXmatters)

Developers, UX is not UI, learn that and stop trivializing!

“And while this might be just my personal feeling, I am under impression that this kind of misunderstanding and trivialization of UX comes mostly from the developer-centric cultures like ones from Microsoft, Sun and IBM. Reason more for those companies to keep investing and educating all parties involved – you owe that to the customers and to the community of practice! Good things have been done so far – but obviously much more needs to be done.” (UX Passion)

Into the groove: Lessons from the desktop music revolution

“Musical instruments provide really intriguing examples of user interface design. While it can take years of training and no small amount of aptitude, an instrument in the right hands can provide highly nuanced control over the many aspects of sound that come together to form one of the highest forms of human expression. And even for those of us who will never achieve such heights of virtuosity, merely using such a ‘user interface’ can result a great sense of enjoyment, immersion and fulfillment (what is often referred to as a state of flow).” (David Cronin – Cooper Journal)

Developing a UI Design Pattern Library PDF Logo

“Designing good user interfaces is difficult, and thus software development organizations need effective and usable design tools to support design work. In this thesis a tool, a user interface design pattern library which captures knowledge of good UI design and shares it effectively in reusable format to the development organization (…)” (@Janne Lammi 2007)

UX Design versus UI Development

“One of the more interesting tensions I have observed – since getting into user experience design about five years ago – is the almost sibling-rivalry tension between UX Designers and User Interface (UI) Developers. At the heart of the tension between them is the fact that most UI Developers consider themselves – and sometimes rightfully so – to be UI Designers. The coding part is like Picasso’s having to understand how to mix paint. It’s not the value they add, just the mechanics of delivering the creative concepts.” (Mike HughesUXmatters)

Designing User Interfaces For Business Web Applications

“Business Web application design is too often neglected. I see a lot of applications that don’t meet the needs of either businesses or users and thus contribute to a loss of profit and poor user experience. It even happens that designers are not involved in the process of creating applications at all, putting all of the responsibility on the shoulders of developers. This is a tough task for developers, who may have plenty of back-end and front-end development experience but limited knowledge of design. This results in unsatisfied customers, frustrated users and failed projects. So, we will cover the basics of user interface design for business Web applications. While one could apply many approaches, techniques and principles to UI design in general, our focus here will be on business Web applications.” (Janko Jovanovic – Smashing Magazine)

Agencies at the Interface: Colloquium with Lucy Suchman

“This talk considers how capacities for action are currently figured at the human–machine interface, and how they might be imaginatively and materially reconfigured. Drawing on examples from recent scholarship in anthropology, science and technology studies, and media arts and design, Suchman argues for research aimed at tracing differences that matter within specific sociomaterial arrangements, without resorting to essentialist human-machine divides. This requires expanding our unit of analysis, while taking responsibility for the inevitable cuts or boundaries through which technological systems are made.” (MIT Media Lab)

The Future of User Interfaces

“User interfaces – the way we interact with our technologies – have evolved a lot over the years. From the original punch cards and printouts to monitors, mouses, and keyboards, all the way to the track pad, voice recognition, and interfaces designed to make it easier for the disabled to use computers, interfaces have progressed rapidly within the last few decades. But there’s still a long way to go and there are many possible directions that future interface designs could take. We’re already seeing some start to crop up and its exciting to think about how they’ll change our lives. In this article are than a dozen potential future user interfaces that we’ll be seeing over the next few years (and some further into the future).” (Cameron Chapman – Six Revisions)

iPad Interesting Moments

“The use of real world style transitions (flipping bookcase over, flipping pages, spreading stacks, rotating orientation, collecting selected elements into stacks) work extremely well with a multi-touch interface. I am using my physical body not a mechanical mouse so the response should feel more real world. This is also what Apple mentions in their UX guidelines.” (Bill Scott – Looks Good works Well)

Apple’s Proposed Multi-touch User Interface System

“(…) these proposals outline an integrated interaction model of virtual “floating” controls that are specific to the mode or application the system is in. The controls are accessed and manipulated through touch-based gestures, combinations of mutli-touch inputs, and/or inputs detected through sensors. Users get haptic, audible, and visual feedback when using these input methods to interact with the system’s set of virtual controls.” (LukeW)

Designing & Selecting Components for UIs

“I have to think much harder when I design rich interfaces than when I work on standard Web applicaitons. With the increased flexibility and more components comes a higher risk of making silly mistakes. If I use a component inappropriately, users can’t figure out what to do, even though the components may look cool. The purpose of this article is to help designers avoid mistakes and to help them choose (or design) components based on sound, fundamental principles of usability.” (Donna Maurer Spencer – UX Magazine)