The content experience as a result of content design.
“This is a people problem. We have all the tools we need. Too many, in fact. Go back to pencil and paper. Sticky notes and whiteboards. Don’t wait for the perfect time or the perfect project. They won’t happen. Figure out what you can do tomorrow – or today – to start the shift to a content-first process. Don’t wait to be asked. No one is going to ask you to do this. Make it happen. When you do, everyone is happy.”
Carrie Hane a.k.a. /carriehane | @carriehd ~ Tanzen ★
Color, it only exists because of humans. No color without the eye.
“Learn how to build color palettes that command user attention, speed-up task completion, and evoke the right emotions. Our color psychology guide covers color theory, the psychology of color and practical applications for interactive design and UXD.”
Brian Cugelman, Rena Cugelman & Friends ~ Alter Spark ★
Consumption, as in human infovores.
“Human evolution depends on an ever-increasing rate of information creation and consumption. From communication to entertainment to education, the more information we create and consume, the stronger our society in total. Communication enhances community. Entertainment encourages creativity. Education builds knowledge. All of these elements build on top of one another like an upside-down pyramid, each new layer built a little bigger on top of the prior. It’s no coincidence that the Information Age of the last several decades has marked both the greatest period of increased information creation and consumption as well as, arguably, the greatest period of human progress.”
Doug Clinton a.k.a. /douglasclinton | @dougclinton ~ Loup Ventures ★
Design critique, properly done the best feedback loop.
“Giving each other helpful feedback is one of the most important parts of being a team. But many teams struggle to give each other feedback in productive ways. Thankfully, the design community has been absolutely obsessed with how to give each other feedback since the start of time.”
Braden Kowitz a.k.a. /kowitz | @kowitz ~ Range ★
But are you measuring what you want to measure?
“We take a comprehensive journey into the world of UX metrics, exploring both behavioural and attitudinal measurements, before highlighting our own single score program for user experience.”
Christopher Ratcliff and Kuldeep Kelkar ~ userzoom ★
Taking the human perspective in all technology achievements.
“Our people-centered design principles support the goal of providing and informing with data to allow people more opportunities in their work. In our experience, there are three key principles organizations need to hold up as pillars for any AI implementation: transparency, explainability, and reversibility. (…) There are three methods that companies can take to put these principles into action in their AI projects. These methods aim to reduce the risk of introducing poorly tuned AI systems and inaccurate or biased decision-making in pilots and implementations.”
David A. Bray et al. ~ MIT Sloan Management Review ★
Design thinking process in many variations.
“One way to frame the relationship between these two is that design properties describe the foundational structures on which design principles are hung. Or to use an analogy, properties are the basic rules of chess (how the board is set up, how the pieces move, etc.), and principles are the various strategies, play styles, and schools of thought.”
Yosef Shuman a.k.a. /yosefshuman | @aleafinwater ~ YosefsHuman.com ★ courtesy of @peterboersma
Now wondering how the underlying data sets are represented.
“Information designers and dataviz practitioners today face a daily challenge: what technique, method, software, or code library to use for their next project. Practitioners look both forward and backward, trying to keep up with the latest software tools and at the same time find more examples from the past — “classic” examples that can teach us something today.”
Paul Kahn a.k.a. /paulkahn | @pauldavidkahn ~ Medium ★