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<title>InfoDesign: Understanding by Design</title>
<link>http://www.informationdesign.org/</link>
<description>Dedicated to the growth and improvement of the information experience industries.</description>
<dc:language>en-us</dc:language>
<dc:creator>plato@xs4all.nl</dc:creator>
<dc:date>2010-09-02T10:43:39+01:00</dc:date>
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<title>ACM Hypertext 2010: As we may have thought, and may (still) think</title>
<description>&quot;(...) I gave a keynote address at the Hypertext 2010 conference in Toronto where I found a community somewhat under threat by other web research conferences but nevertheless alive and kicking. The organizers had asked me to consider where the field might have gone wrong and where it might go in the future.&quot; (Andrew Dillon ~ ACM Hypertext Conference 2010)</description>
<link>http://epresence.kmdi.utoronto.ca/1/watch/746.aspx</link>
<dc:subject>Hypertext</dc:subject>
<dc:date>2010-09-02T10:43:39+01:00</dc:date>
</item>

<item>
<title>Future os Screens: Experience video</title>
<description>&quot;Capacitive screens has now become a commodity for touch screen devices. Screen technology is now taking the next leap and the coming years imagination is the only thing stopping us.&quot; (Mobile User Interface Blog)</description>
<link>http://mobileuserinterfaces.blogspot.com/2010/09/future-os-screens-experience-video.html</link>
<dc:subject>Mobile design</dc:subject>
<dc:date>2010-09-01T14:57:57+01:00</dc:date>
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<item>
<title>Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design</title>
<description>&quot;As design moves into the realm of intelligent products and systems, interactive product behavior becomes an ever more prominent aspect of design, raising the question of how to design the aesthetics of such interactive behavior. To address this challenge, we developed a conception of aesthetics based on Pragmatist philosophy and translated it into a design approach. Our notion of Aesthetic Interaction consists of four principles: Aesthetic Interaction (1) has practical use next to intrinsic value, (2) has social and ethical dimensions, (3) has satisfying dynamic form, and (4) actively involves people&apos;s bodily, cognitive, emotional and social skills. Our design approach based on this notion is called &apos;designing for Aesthetic Interaction through Aesthetic Interaction&apos;, referring to the use of aesthetic experience as a design mechanism. We explore our design approach through a case study that involves the design of intelligent lamps and outlines the utilized design techniques. The paper concludes with a set of practical recommendations for designing the aesthetics of interactive product behavior.&quot; (Ross, P. R. &amp; Wensveen, S. A. G. ~ International Journal of Design 4.2)</description>
<link>http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/765/297</link>
<dc:subject>Interaction design</dc:subject>
<dc:date>2010-08-31T22:09:23+01:00</dc:date>
</item>

<item>
<title>5 negative perceptions about information architects and how to defeat them</title>
<description>&quot;Information Architects often struggle to stay relevant to business clients and internal project teams due to their academic approach to achieving business objectives. Way too often, Information Architecture presentations fail to resonate with internal and external stakeholders due to how methods, findings, and solutions are presented.&quot; (Jonathan Lupo)</description>
<link>http://empathylab.blogspot.com/2010/08/5-negative-perceptions-about.html</link>
<dc:subject>Information architecture</dc:subject>
<dc:date>2010-08-30T10:37:46+01:00</dc:date>
</item>

<item>
<title>Don&apos;t Become A Digital Dinosaur: Design For The Space Between</title>
<description>&quot;As UX professionals, we need to extend our reach beyond just experiences for the Web and mobile applications. A website or mobile app might comprise just one interaction—one touchpoint—in the end-to-end experience that users have during their journey to complete their goals.&quot; (Samantha Starmer ~ UX magazine)</description>
<link>http://uxmag.com/strategy/dont-become-a-digital-dinosaur</link>
<dc:subject>User experience</dc:subject>
<dc:date>2010-08-30T10:24:59+01:00</dc:date>
</item>

<item>
<title>Why Great Ideas Can Fail</title>
<description>&quot;Designers are proud of their ability to innovate, to think outside the box, to develop creative, powerful ideas for their clients. Sometimes these ideas win design prizes. However, the rate at which these ideas achieve commercial success is low. Many of the ideas die within the companies, never becoming a product. Among those that become products, a good number never reach commercial success.&quot; (Donald A. Norman ~ Core77)</description>
<link>http://www.core77.com/blog/columns/why_great_ideas_can_fail_17235.asp</link>
<dc:subject>Information design</dc:subject>
<dc:date>2010-08-26T16:44:39+01:00</dc:date>
</item>

<item>
<title>Jodi Forlizzi on Service Design</title>
<description>&quot;Interaction design encompasses human interaction with objects, people, environments and systems. It&apos;s not a widely held perspective outside of the Pittsburgh diaspora.&quot; (Jeff Howard ~ Design for Service)</description>
<link>http://designforservice.wordpress.com/2010/08/26/jodi-forlizzi-on-service-design/</link>
<dc:subject>Interaction design</dc:subject>
<dc:date>2010-08-26T15:54:27+01:00</dc:date>
</item>

<item>
<title>Possibilities Abound</title>
<description>&quot;Wurman holds a special place for those who practice information architecture. He coined the term in 1976, in part as a response to what he identified as limited perceptions of the word design. The term information architect grew from his desire to know rather than already knowing; and from his ignorance and curiosity rather than his intelligence and assumptions. So it&apos;s not surprising that when Wurman presented keynote remarks at the recent IA Summit, he spoke of information architecture within the framework of a journey from not knowing to knowing. That&apos;s the magic of this business, he told us.&quot; (Thom Haller)</description>
<link>http://www.asis.org/Bulletin/Jun-10/JunJul10_Haller.html</link>
<dc:subject>Events</dc:subject>
<dc:date>2010-08-25T16:16:27+01:00</dc:date>
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<item>
<title>Emotional Design with A.C.T.: Defining Emotion, Personality and Relationship (1/2)</title>
<description>&quot;In Part 1 of this two-part article, I&apos;ll be discussing how emotions command attention. Then, we&apos;ll dive deeper to explore how design elicits and communicates emotion and personality to users. Emotions result in the experience of pleasure or pain that commands attention. The different dimensions of emotion affect different aspects of behavior as well as communicating personality over time. In Part 2, I&apos;ll introduce a framework for describing the formation of relationships between people and the products they use.&quot; (Trevor van Gorp ~ Boxes and Arrows)</description>
<link>http://www.boxesandarrows.com/view/emotional-design</link>
<dc:subject>User experience</dc:subject>
<dc:date>2010-08-24T10:01:40+01:00</dc:date>
</item>

<item>
<title>Should You Copy a Famous Site&apos;s Design?</title>
<description>&quot;Although successful websites typically have high usability, average sites can hurt their business by copying design elements that don&apos;t work well in other contexts.&quot; (Jakob Nielsen ~ Alertbox)</description>
<link>http://www.useit.com/alertbox/copy-big-sites.html</link>
<dc:subject>Usability</dc:subject>
<dc:date>2010-08-23T11:26:21+01:00</dc:date>
</item>


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