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<title>InfoDesign: Understanding by Design</title>
<link>http://www.informationdesign.org/</link>
<description>Dedicated to the growth and improvement of the information experience industries.</description>
<dc:language>en-us</dc:language>
<dc:creator>plato@xs4all.nl</dc:creator>
<dc:date>2008-05-09T08:51:52+01:00</dc:date>
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<item>
<title><![CDATA[<a href="http://www.adaptivepath.com/blog/2008/05/08/interviewed-by-businessweek/">Interviewed by BusinessWeek</a>]]></title>
<description><![CDATA["Among the podcasts I subscribe to is BusinessWeek's 'Innovation of the Week', featuring interviews with people on the subject of design and innovation. So I was excited when BusinessWeek reporter Matt Vella asked me to talk with him about our MX 2008 conference, and our new book. You can listen to the interview." (<a href="http://www.adaptivepath.com/aboutus/peterme.php">Peter Merholz</a> - <a href="http://www.adaptivepath.com/">Adaptive Path</a>)]]></description>
<link>http://www.adaptivepath.com/blog/2008/05/08/interviewed-by-businessweek/</link>
<dc:subject>Podcasts</dc:subject>
<dc:date>2008-05-09T08:51:52+01:00</dc:date>
</item>
<item>
<title><![CDATA[<a href="http://www.lukew.com/ff/entry.asp?681">Luke Wroblewski on Form Design</a>]]></title>
<description><![CDATA["I recently had the pleasure of talking with Tom Crawford, CEO of VizThink, about my Web Form Design book and its relevance for the visual thinking community." (<a href="http://www.lukew.com/about/luke/">LukeW</a>)]]></description>
<link>http://www.lukew.com/ff/entry.asp?681</link>
<dc:subject>Podcasts</dc:subject>
<dc:date>2008-05-09T08:47:11+01:00</dc:date>
</item>
<item>
<title><![CDATA[<a href="http://www.uxmatters.com/MT/archives/000285.php">An Interview with Lou Rosenfeld and Liz Danzico</a>]]></title>
<description><![CDATA["After working on five books as an editor or co-author, Lou Rosenfeld became disenchanted with the traditional book publishing model. So, in late 2005, he founded Rosenfeld Media, a new publishing house that develops short, practical, useful books on user experience design. Rosenfeld Media published their first book, <i>Mental Models: Aligning Design Strategy with Human Behavior</i>, in early 2008. I recently had the opportunity to interview Lou - along with Liz Danzico, Senior Development Editor at Rosenfeld Media - about starting a new publishing house and 'eating their own dog food'." (<a href="http://www.uxmatters.com/authors/archives/2008/05/joshua_kaufman.php">Joshua Kaufman</a> - <a href="http://www.uxmatters.com/">UXmatters</a>)]]></description>
<link>http://www.uxmatters.com/MT/archives/000285.php</link>
<dc:subject>Interviews</dc:subject>
<dc:date>2008-05-08T12:37:36+01:00</dc:date>
</item>
<item>
<title><![CDATA[<a href="http://www.uxmatters.com/MT/archives/000284.php">Simplicity in Your Mind</a>]]></title>
<description><![CDATA["There is increasing interest in the simplification of information technology (IT). The IT industry is recognizing the need to simplify software technology as businesses express their increased interest in governing the return on their IT investments. Two goals are surfacing as explicit mandates to which all software vendors are responding: (1) lowering the skills required of software users and (2) increasing their productivity. Although this simplification mandate is most essential to small- and medium-sized businesses, where people with high-end technical skills may not be affordable, an awareness of the damage complexity inflicts on users is spreading to the enterprise market as well. Commoditization pressures make it necessary for the IT industry to reduce skills requirements as well as service and maintenance costs." (<a href="http://www.uxmatters.com/authors/archives/2008/05/lucinio_santos.php">Lucinio Santos</a> - <a href="http://www.uxmatters.com/">UXmatters</a>)]]></description>
<link>http://www.uxmatters.com/MT/archives/000284.php</link>
<dc:subject>Complexity</dc:subject>
<dc:date>2008-05-08T12:36:41+01:00</dc:date>
</item>
<item>
<title><![CDATA[<a href="http://www.w3.org/TR/xproc/">XProc: An XML Pipeline Language</a>]]></title>
<description><![CDATA["An XML Pipeline specifies a sequence of operations to be performed on zero or more XML documents. Pipelines generally accept zero or more XML documents as input and produce zero or more XML documents as output. Pipelines are made up of simple steps which perform atomic operations on XML documents and constructs similar to conditionals, iteration, and exception handlers which control which steps are executed." (<a href="http://www.w3.org/">W3C</a>)]]></description>
<link>http://www.w3.org/TR/xproc/</link>
<dc:subject>Technology</dc:subject>
<dc:date>2008-05-07T08:47:07+01:00</dc:date>
</item>
<item>
<title><![CDATA[<a href="http://www.useit.com/alertbox/percent-text-read.html">How Little Do Users Read?</a>]]></title>
<description><![CDATA["On the average Web page, users have time to read at <i>most</i> 28% of the words during an average visit; 20% is more likely." (<a href="http://www.useit.com/jakob/">Jakob Nielsen</a> - <a href="http://www.useit.com/alertbox/">Alertbox</a>)]]></description>
<link>http://www.useit.com/alertbox/percent-text-read.html</link>
<dc:subject>Usability</dc:subject>
<dc:date>2008-05-06T15:13:11+01:00</dc:date>
</item>
<item>
<title><![CDATA[<a href="http://niceone.org/infodesign/">Information Design Patterns</a>]]></title>
<description><![CDATA["A sophisticated online collection of about 48 design patterns that describe distinct methods for the display of interactive information graphics, their active behavior as well as the forms of user interaction with them." (<a href="http://niceone.org/">Niceone</a>) - <i>courtesy of informationaesthetics</i>]]></description>
<link>http://niceone.org/infodesign/</link>
<dc:subject>Patterns</dc:subject>
<dc:date>2008-05-06T11:56:55+01:00</dc:date>
</item>
<item>
<title><![CDATA[<a href="http://research.nokia.com/files/UXevaluation-Nokia.pdf">User Experience Evaluation in Nokia</a>&nbsp;<img src="http://www.informationdesign.org/images/pdflogo.gif" alt="PDF Logo" border="0" />]]></title>
<description><![CDATA["Nokia has a long history in designing for experiences, as mobile phones are very personal and experiental devices. We have established processes to take user needs and wants into account when designing new concepts, and we do various types of evaluations with real users during the development process. Experience evaluations are, however, an area we want to improve. In this paper, we describe the user experience evaluation practices in the different phases of Nokia product development process." (<a href="http://research.nokia.com/people/virpi_roto">Virpi Roto</a> et al.)]]></description>
<link>http://research.nokia.com/files/UXevaluation-Nokia.pdf</link>
<dc:subject>User experience</dc:subject>
<dc:date>2008-05-05T13:16:31+01:00</dc:date>
</item>
<item>
<title><![CDATA[<a href="http://intuire.wordpress.com/2008/04/14/bill-morggridges-keynote-presentation/">Bill Morggridge's keynote presentation</a>]]></title>
<description><![CDATA["Bill Morggridge delivered a really cool talk during the Service Design Symposium, hosted by the CIID. It’s really interesting the way he explains how design has evolved over time. Just after graduation, back in the 60’s, he thought he would spend his whole life designing kettles and washing machines. But as technology evolved, and life became more complex, he realised that designers needed to design the systems that actually surround a product. For example, how to make a train journey more delightful? Designers need to not only worry about making a comfy seat, they actually need to think about the whole customer journey, and how systems, processes, people impact a customer’s experience. Welcome to the amazing world of service design!" (Erick Mohr - <a href="http://intuire.wordpress.com/about/">intuire</a>)]]></description>
<link>http://intuire.wordpress.com/2008/04/14/bill-morggridges-keynote-presentation/</link>
<dc:subject>Interaction design</dc:subject>
<dc:date>2008-05-05T10:11:31+01:00</dc:date>
</item>
<item>
<title><![CDATA[<a href="http://www.welie.com/thoughts/?p=13">User Experience Factor 1: State Glue</a>]]></title>
<description><![CDATA["I finally got myself an iPhone, ... and it is reeeaaally nice! Perhaps not the best phone on the market but using it is a real joy. One of the great things about it is that the interaction feels so smooth and sweet. It made me wonder what makes it so nice. One of the things I want to show you in this article is how this actually works in practice and what makes it such a good user experience." (<a href="http://www.welie.com/about/index.php">Martijn van Welie</a> - <a href="http://www.welie.com/thoughts/">Thoughts on Interaction Design</a>)]]></description>
<link>http://www.welie.com/thoughts/?p=13</link>
<dc:subject>Interaction design</dc:subject>
<dc:date>2008-05-05T09:10:52+01:00</dc:date>
</item>


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