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<title>InfoDesign: Understanding by Design</title>
<link>http://www.informationdesign.org/</link>
<description>Dedicated to the growth and improvement of the information experience industries.</description>
<dc:language>en-us</dc:language>
<dc:creator>plato@xs4all.nl</dc:creator>
<dc:date>2010-03-11T13:13:32+01:00</dc:date>
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<item>
<title>The Virtues of a UX Professional</title>
<description>&quot;UX professionals can be an egotistical lot. We like to think that only certain people with certain qualities can do what we do. Not everybody has the right stuff to fly to the moon or storm the beaches at Normandy. And in a similar way (sort of) not everybody has what it takes to create great user experiences.&quot; (Colman Walsh - IQBlog)</description>
<link>http://www.iqcontent.com/blog/2010/03/the-virtues-of-a-ux-professional/</link>
<dc:subject>User experience</dc:subject>
<dc:date>2010-03-11T13:13:32+01:00</dc:date>
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<item>
<title>User Experience Books Free to Read Online</title>
<description>&quot;The truly worldwide reach of the Web has brought with it a new realisation among computer scientists and industry professionals of the enormous importance of usability and user interface design. In the last ten years, much has become understood about what works in user interfaces from a usability perspective, and what does not.&quot; (Simon Whatley)</description>
<link>http://www.simonwhatley.co.uk/user-experience-books-free-to-read-online</link>
<dc:subject>User experience</dc:subject>
<dc:date>2010-03-11T12:39:21+01:00</dc:date>
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<item>
<title>Can you mix Agile and UX?</title>
<description>&quot;Here&apos;s my open transparent written exploration of how I am navigating this concept. (...) I think the concept of Agile is fine, its the execution of it that I think is where the story kind of starts to fall a little to the way side, I think from a UX standpoint you really need to outline the features ahead but do so in a way that is suited to a ready, aim, fire model.&quot; (Scott Barnes)</description>
<link>http://www.riagenic.com/archives/225</link>
<dc:subject>User experience</dc:subject>
<dc:date>2010-03-11T11:18:49+01:00</dc:date>
</item>

<item>
<title>Preso: Data-Driven Design</title>
<description>&quot;A five minute rant on the importance of letting data be your guide when making tactical design decisions. An introduction for managers of design teams who are driven from a heuristic, or &apos;genius&apos; perspective.&quot; (Ryan Freitas)</description>
<link>http://www.slideshare.net/ryanfreitas/mx10-datadriven-design</link>
<dc:subject>Design research</dc:subject>
<dc:date>2010-03-10T09:15:36+01:00</dc:date>
</item>

<item>
<title>The Craft of Interaction Design</title>
<description>&quot;I&apos;ve been involved in developing what I would say is the craft of interaction design. A craft is a way of working that you develop entirely through experience without thinking about rationalizing it or systematizing it. And I believe that craft is essential to interaction design, and always will be. But I also believe that there could be ways of thinking about interaction design, ways of generalizing principles from experience and existing knowledge, just as in the twenties general principles about composition and graphic design were developed at the Bauhaus, or a new grammar of film was invented by Eisenstein and written about by Arnheim. These ways of thinking about practice make a platform in which people coming after us can build without them needing to invent everything from the start.&quot; (Gillian Crampton-Smith 2007)</description>
<link>http://tdd.elisava.net/coleccion/25/gordillo-en</link>
<dc:subject>Interaction design</dc:subject>
<dc:date>2010-03-09T14:52:07+01:00</dc:date>
</item>

<item>
<title>Closeness of Actions and Objects in GUI Design</title>
<description>&quot;Users overlook features if the GUI elements — such as buttons and checkboxes — are too far away from the objects they act on.&quot; (Jakob Nielsen - Alertbox)</description>
<link>http://www.useit.com/alertbox/action-object-closeness.html</link>
<dc:subject>Usability</dc:subject>
<dc:date>2010-03-09T09:28:02+01:00</dc:date>
</item>

<item>
<title>Time To Start Taking The Internet Seriously</title>
<description>&quot;In short: it&apos;s time to think about the Internet instead of just letting it happen.&quot; (David Gelernter - EDGE)</description>
<link>http://www.edge.org/3rd_culture/gelernter10/gelernter10_index.html</link>
<dc:subject>Information design</dc:subject>
<dc:date>2010-03-08T12:43:16+01:00</dc:date>
</item>

<item>
<title>Proceedings First International Congress on Web Studies </title>
<description>&quot;The 1st international congress on Web Studies aims at providing a venue for researchers and professionals from different backgrounds for discussion, study, practical demonstrations, sharing, and exchange on new developments and theories regarding the World Wide Web. The congress therefore invites contributions from a heterogeneous set of fields and domains such as: Web systems, computational intelligence, human-computer interaction, digital theory, Web sociology, and well as interactive and digital arts. We also encourage contributions from businesses and organizations.&quot; (1st Int&apos;l Congress on Web Studies) - courtesy of markbernstein</description>
<link>http://webstudies.info/proceedingsWS10.pdf</link>
<dc:subject>Hypertext</dc:subject>
<dc:date>2010-03-08T11:04:26+01:00</dc:date>
</item>

<item>
<title>iPad Application Design</title>
<description>&quot;The iPad may be a larger version of the iPhone in terms of the hardware and operating system, but treating it as the same device would be foolish. It turns out that increasing the display size of touch-screen hardware can transform it into an entirely new class of device. The iPad is a productivity platform in a way that the iPhone rightly never tried to be.&quot; (Matt Legend Gemmell)</description>
<link>http://mattgemmell.com/2010/03/05/ipad-application-design</link>
<dc:subject>HCI</dc:subject>
<dc:date>2010-03-08T10:41:45+01:00</dc:date>
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<item>
<title>Do&apos;s and Don&apos;ts of Usability Testing</title>
<description>&quot;Usability testing is one of the least glamorous, but most important aspects of user experience research. Over the years, it has also been one of the forms of user research we have performed most frequently. In doing so, we’ve learned quite a few best practices and encountered some potential pitfalls. We think it&apos;s important that we share what we&apos;ve learned with the many stakeholders, designers, and engineers who might find this information helpful.&quot; (Demetrius Madrigal and Bryan McClain - UXmatters)</description>
<link>http://www.uxmatters.com/mt/archives/2010/03/dos-and-donts-of-usability-testing.php</link>
<dc:subject>Usability</dc:subject>
<dc:date>2010-03-08T10:16:44+01:00</dc:date>
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